Quick Research & Development Thread
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September 5th, 2013 (2:02 PM).
Glory To Arstotzka
Quote originally posted by
In Jambo's DirectSound voices per moment extention he said that the maximum for FR/LG/E is 12 DirectSound voices per moment and 7 in R/S. If you will choose a higher number, the game will probably freeze, crash, slow down etc.
So is it possible to extend the limit using an ASM code?
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It's tied to the way that the IWRAM is used, so not without a huge overhaul of the engine, and even if you did, you could only gain 4 extra channels (not tracks).
In all the GBA games, the max number of tracks is 10. The max number of
is what you're changing.
Hey guys, please check out my recreations of the gen 1 and 2 music on my custom engine at my SoundCloud! -
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