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September 6th, 2013 (9:24 PM).
Develops in AS3/C++
Join Date: Jul 2013
These are some good ideas. The ability to make pokemon light or dark at will sounds interesting! Leveling up light/shadow pokemon is a great risk/reward mechanic as well. But what's special about "light" pokemon, and how are they different from "shadow" pokemon?
The "purify chamber" picture is intriguing. What do the numbers, "tempo", and "flow" mean?
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