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September 10th, 2013 (11:28 AM).
Join Date: Aug 2009
Location: Nearby my feet.
Quote originally posted by
How is it resource-wise, and is it something you are going to port over to essentials? But it looks good, just a lot of polygons :/
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Explain by resource wise? I'm assuming you either mean what does it require to run (it uses Irrlicht, OpenGL, and my own wrapper), or how much system resources (which is not really to heavy)
It should work in essentials without any custom port (or at this stage before I do some serious modifications to it)
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