[Gen III]: Battle Scripting with BSP
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September 15th, 2013 (10:13 AM). Edited September 15th, 2013 by daniilS.
busy trying to do stuff not done yet
Join Date: Aug 2013
Originally Posted by
The battle script loader. If you set a break on loading of the first command, it should be the battle script loader which does this. You will have to work backwards to the top of the routine. Now, my question is, why?
I'm trying to add a check for the opponent pokemon's type and status ailment to implement in the code for a custom ball. Thank you for the tip, I'm going to try it.
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