➟ every story
The roleplay would be a group of new trainers who were given (rare) pokemon by a mysterious but charismatic man/woman (I haven't decided on that part yet) at the request that he can act as a mentor to the trainers in their journey. The roleplay begins a month after the characters received their first pokemon from the man and have become somewhat adept at training (think around level 20 with a few pokemon.) He requests that the trainers help him in taking down the local evil group, who have been capturing local legendary pokemon and committing terrorists acts over the past few years.
The mentor character will give them the location of one of their hideouts that seemed appropriate for their level. The roleplay would continue with them traveling around the region as they take on more missions from the Mentor.
However as they progress they will quickly learn of the actual motives behind the 'evil' team and begin to question if their actions have actually been the right thing to do. Furthermore the trainers will begin to question and learn more about their mysterious Mentor, his history and his motives behind all this work.
Legendaries will play a big role in the roleplay as they'll be objectives that will be fought over between the players team and the evil team, depending on success, characters can actually catch legendaries, but so will the evil team in defeat, in fact the evil team will have a few big players already captured (Mewtwo being a very important one) and are researching the locations of others. (I won't allow Legendaries in normal battles, due to plot appropriate reasons and wanting to avoid having the player feel super-all-powerful in more normal situations, but they will be available for high stakes battles..
I like the idea. Well made new regions are fun, especially if you don't loosely send your players out into it, but have a lot of story to guide them through and let them shape.
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