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September 23rd, 2013 (9:23 AM).
Originally Posted by
Some Very Early Screenshots from something I am working on.
NOTE: Everything on these Screens is still a HEAVY Work in Progress and the content you see might not be the final content. Sprites, Environments and Events might change from these screens into the Final Product! For Instance, the Hero Sprite in these sprites is not the final one.
After a while here is finally a first batch of Screenshots from my work in progress Pokémon Fan Game - Pokémon: Dawn of Souls, as previsourly stated, these are still a very work in progress and they are not even close to what the first version of the project to be released is going to be - something that may still take a very good hand of months to happen.
Here is a list by screens:
- A Prototype Title Screen, the final tittle screen will be much more complete and will actually have a Version Number instead of "Prototype" in the bottom. Background will also probably change. Logo inspired in the latest Mystery Dungeon Logo.
- Lumitron Town - "The White Town of Beauty" where you speak to a lady outside the laboratory that quickly tells you that Professor Pamila (Name most likely subject to change) is always a busy man. (Image contains a few errors that will be fixed)
- Part of Route 601, with a PlaceHolder Youngester that isn't still programmed in.
- A Work in Progress Battle Screen as well, with actual backgrounds.
I like the looks of everything - question, are you implementing all new classes? or are you planning on a different class as an alternative to "youngster"
as far as I can tell everything is a good start, the only problem is the shots with the big trees, they seem out of place; while everything has some sort of detail to it, the big trees look blurry and a different style than everything else
also in the top right shot, there is a lamp post (or w/e you call it) infront of a house, they tend to be
to them, it would look better in a different position
I would also like to say I love your title screen, it is very appealing
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