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October 4th, 2013 (9:22 AM).
What happens if I push it?....
Join Date: Nov 2012
Location: Do you really want to know? Really?
Originally Posted by
.word 0x020270B6 + (0x800D * 2)
Assigns the word (32 bits) 0x020270B6 + (0x800D * 2) = 0x020370D0 to .VAR. If you're wondering about the "weird" format, I made that to make it easier changing the variable used. Note however this would work only for temporary variables, 0x800D onwards. For the previous temporary variables, just increase the main address by 2 (in the example above, you would change it to .word 0x020270B8 + (0x8000 * 2), if you were to use variable 0x8000).
But does this way work for any other variables other than the 0x8000 family?
The others are DMA protected. Check my battle bg changer to see how to check vars of others. There is an in-game decrypter function.
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