Are the codes actually not usable in R/S/E or is it just because of the repointing process at the beginning? Like, let's say I do all of the necessary repoints/edits, with the offsets corrected for the version, and then copy one of these codes into the game. Would it work or do these codes point to specific places in the ROM instead of just ID values that are shared between 3rd gen games?
The reason I ask is that I thought the tables for move data, effect data, animation data etc should be identical but placed at different locations. It's not like I won't make my own move effects and animations if I need to, but I'd like to know if there's a reasonable way to port these before spending too much free time splicing moves.
EDIT. Implied, but if this was a stupid question I apologize.