: [Essentials script]
Pokémon TCG mod
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November 25th, 2013 (10:01 AM).
Join Date: Mar 2008
Location: San Diego
Quote originally posted by
I think the TCG is too big to be used as a "mini-game". My intention is for this to be more like a total conversion than an add-on, wherein any game using this mod will be a TCG game
. I will absolutely not support anyone wanting to use this as just part of a regular Pokémon game (even though it'll be possible to do so).
Once I get back into this, I'll rewrite the first post of this thread to have all the information and such.
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YAY! To me, Essentials is more about an array of core mechanics and I really like the idea of it basically being the building blocks for different approaches on Pokemon FGD than just a compilation of scripts to encompass something that is more of an all-in-one kind of set up. Once I get my 3D modeling down and a base of Pokemon and Characters I wanted to try and find a collaborative partner for setting up a 3D engine core. However, it is such a big undertaking XD.
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