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FireRed hack: Pokemon: FREE

Should all of the Legendaries be in the game?

  • Yes, we want all of the legendaries!

    Votes: 83 66.4%
  • No, there will be too many!

    Votes: 8 6.4%
  • Most, but not all.

    Votes: 13 10.4%
  • Only a few. Not too many.

    Votes: 21 16.8%

  • Total voters
    125
Status
Not open for further replies.
229
Posts
8
Years
I have a request:

since you said we can ask for things, my request is that you make another version of the hack that doesn't have the set battle style... I can't stand that, as I end up getting myself a Dragonite or a Gyarados or whatever has dragon dance and kill everything with those. Or else you gotta switch during the opponent's turn and he hits you. And that's just annoying, it leaves no room for strategy, as you can't plan anything. So I'm one of those who don't find the set battle system as "difficult", but rather a feature that decreases the game's enjoyability. In fact when I played games that had set battle system I stopped soon enough.

Therefore, if you could make another version that doesn't have the set battle style, I'd like to play your hack!

I happen to play on shift a lot, because I'm playing for fun. But I have to disagree a bit.

First of all, there's nothing stopping you from sweeping everything with dragon dance in shift. But many people like not making battles incredibly boring, and I'm sure you are one of them.

Set just promotes a diversified team. The AI will always try to hit the thing right in front of it, so the challenge is to find Pokemon that switch into opponent's attacks. Of course, having a bunch of Pokemon of the same type will fail in this sort of environment. You are going to have to make predictions, and it is thrilling when they pay off, in my experience.

It also kinda depends on the game you are playing set on though. If the Pokemon in general have very limited movesets, like all fire and normal moves for example, it can get really irritating having to manually switch in. However, take Yet Another Fire Red Hack. Nearly all the Pokemon have diverse move pools, and the opponents have coverage-filled sets. Set makes those battles more exciting and interesting, as figuring how to get the Pokemon that can beat the current target in can be a interesting mental exercise.
I'm sure you have different experiences though.

Although, Chicken Fingers, maybe you should give your players a choice between set or shift, but if they choose shift, change the message to "Opponent is going to sent out something" or something that keeps the Pokemon that switches in a mystery. It provides a bit more breathing room between opponent Pokemon, yet means that the player can't switch in an assured counter most of the time.

I like that idea Tudou. I actually thought about doing that instead of having a set battle style.

Sooo... I'm going to finish this one first, then, when I'm completely finished, make the second version. There is a way to make it say "Trainer X is about to send in ????" with it having question marks.

Thanks for all of the feedback!



UPdate: Inserting Pokemon data is taking a little longer than anticipated. It just happens to be extremely boring after a while, and I tend to get distracted easily. Soooo.... It will probably take a couple weeks to just insert Pokemon, considering there is 84.

If anybody uses DropBox and would like to assist me, I'd be very greatful. In fact, I could even give you your own character event. HInt. HINT.
 
45
Posts
10
Years
  • Seen May 15, 2022
dont know if someone already asked for...can u change the tm to infinite use?
i do enjoy this first part of game=)!

dunno if bug or wanted: i started with my electon and.."gary" pick...squirtle???????


other thing is: its pretty bad that the guy out of brook gym have a dratini with dragon rage=/...its not that hard to beat if u have the ice pkemon u can get...but...if someone miss it...dunno...unfair=(
 
33
Posts
10
Years
I happen to play on shift a lot, because I'm playing for fun. But I have to disagree a bit.

First of all, there's nothing stopping you from sweeping everything with dragon dance in shift. But many people like not making battles incredibly boring, and I'm sure you are one of them.

Set just promotes a diversified team. The AI will always try to hit the thing right in front of it, so the challenge is to find Pokemon that switch into opponent's attacks. Of course, having a bunch of Pokemon of the same type will fail in this sort of environment. You are going to have to make predictions, and it is thrilling when they pay off, in my experience.

It also kinda depends on the game you are playing set on though. If the Pokemon in general have very limited movesets, like all fire and normal moves for example, it can get really irritating having to manually switch in. However, take Yet Another Fire Red Hack. Nearly all the Pokemon have diverse move pools, and the opponents have coverage-filled sets. Set makes those battles more exciting and interesting, as figuring how to get the Pokemon that can beat the current target in can be a interesting mental exercise.
I'm sure you have different experiences though.

Although, Chicken Fingers, maybe you should give your players a choice between set or shift, but if they choose shift, change the message to "Opponent is going to sent out something" or something that keeps the Pokemon that switches in a mystery. It provides a bit more breathing room between opponent Pokemon, yet means that the player can't switch in an assured counter most of the time.

I understand your pov on set battle style. Then again my opinion is a bit different. Set battle style is especially annoying in battles that include poisoning or burning. Happened to me: le my poisoned poke kills the opponent, but he sends the next one and my poke dies before I can do anything. So... uhm... I don't see that as thrilling. Just playing with a handicap. This is just one aspect that I didn't mention before.

Also about killing everything with Dragonite even when the battle style lets you switch: well that would be my last resort in those games where the level curve is absurd, when you grind and grind and grind some more but nevertheless you're still 10 levels below the gym leader or the elite 4. In such cases, then yeah. But otherwise no. In fact even in hacks like Dark Rising 1-2 I still played by building a strong team of 6, not just relying on Dragonite (not to mention in that game you fight stuff like MegaMewtwo and having a Dragonite with Dragon Dance doesn't mean you'll survive that XD). So I understand that the choice always goes to the player. Yes you can easily get yourself a dragon dance user and kill everything with that, killing the fun entirely. But it's your choice. With set battle style it's kinda the only way.

You say that you wait to see the opponent you are fighting and try to switch your poke so that his attack doesn't hurt much. But then you're just losing your turn. And that's tiring. Imagine when you're in a cave. Loooong cave. And you get to fight MANY trainers. And you have a team with many types, right. But you can't go to the pokemon center for a long time. Yeah THEN you totally feel the pain of playing with set battle style. Say you have only 1 water pokemon. They kill that. Only choice is to go back out and heal the team. Like only choice. And sure they can kill your water pokemon in whatever battle style, but set battle style makes it happen far more easily. Say I start with my charmander and they send a geodude. I switch him out for a squirtle, he gets hit. Next they send a zubat and I don't wanna fight zubat with squirtle. So I gotta switch him for sth, for example a pikachu. Pikachu gets hit. And so oooooon. Repeat process for 3-4 trainers and your time is wiped out, no matter what super well-balanced team you built. And after you get tired of that you just get yourself a magikarp, raise it into a gyarados with dragon dance and kill everything with that. You will encounter stuff that can kill that gyarados, so you'll give exp. share to something complementary and that's that. Boring.
Besides, you say it's thrilling to see if your strategy works. Now a zubat has like... 2 moves so it doesn't count. Let's say it's a crobat. That bitch will use sth with poison. Poison bite or toxic... now you may have a steel type in your team (Lucario, Skarmory) but that may not have a decent moveset to counter a Crobat. Say that Lucario has a moveset like so: dark pulse, earthquake, aura sphere, dragon pulse (let's say it's a Lucario trained in order to max his special attack). It's not like it's any bad, right. But what can he do against a crobat? You're forced to send it and fight a match that gets dragged cause nobody has super effective moves only cause that's the only way for you not to get poisoned? (since steel is immune to poison). And let's say the opponent, instead of a Crobat, is a Nidoking. You send Lucario, your Lucario dies. Earthquake. Then you'd need to have a tm for psychic and teach it to Lucario to counter all the poison types you would face. You can do that, I even have a Lucario with psychic in some game I played. But I think at this point I made my point. With a set battle style you're forced to make certain choices, from the 6 pokes you pick for your team (i.e. you can't do without steal or you're guaranteed to get poisoned a billion times) to the moveset. And that's your only way to clear the game without visiting the pokemon center every 5 minutes.

So to consider your suggestion, I gotta say that's a solution that makes things half less annoying. If we consider the first thing I wrote in this comment, yeah at least you can switch out sth that can't fight anymore before it dies. But what if he actually had just enough life left to pull it off? I dunno, something like this doesn't excite me. Let's say I have a Swampert that had already little life to begin with and I fight some ground or rock type and I still get hit cause Swampert is kinda slow. I'm left with little life and I know the opponent is about to send sth "mysterious", sth like "???". What will I do? Will I keep my almost dead Swampert? Or switch him out? If I switch him out, what do I send? Sth versatile, sure but maybe I don't have another water user. And maybe my opponent will send yet another ground/rock type or maybe a fire type. And I have Swampert for water and ground, so he'd be the best option. But I thought he was too weakened and switched him out and sent a Charizard. So that now the opponent (let's say they sent a Golem) can one-shot me with rock slide or sth like that. What can I do? At this point it's too late to send Swampert again. If I switch out Charizard for Swampert, Swampert gets hit and dies. But Charizard doesn't stand a chance against a golem, unless I got some spare tm for Earthquake and taught it to my Charizard. Sth I usually do, given that the game allows me to get many tm's for earthquake. Then what if I don't have it? can I leave Charizard to die? No, poor him. I switch him out for sth else. Sth else that doesn't have the advantage (that was Swampert) but at least also doesn't have a weakness. And that's how the entire strategy of super effective, weakness and resistence and so on just gets flushed down the toilet. It really becomes a matter of endurance matches where the best option is to build a team of tanks that can withstand many hits. I.E. forget about Swampert (even though he's half a tank himself) and go with a more defensive type like Milotic (which is in my opinion one of the best non-legendary water types, anyway). And so on.

So all this to say that from my pov a pokemon game is the most enjoyable when I know what the opponent is about to send and I take action based on my pokes' current status. I imagine what moveset the opponent might have, based on its typing, and try to make the right call in sending in the right counter.

And yeah I do enjoy playing pokemon games with teams that are varied and have versatility. I.E. right now I'm playing DR2 (actually re-playing as I found out that I never finished the game as I didn't have the final version). My current team consists of:
(note: I need hm users to be in my team and I'll delete the hm's when they won't be necessary anymore)
-Dragonite (starter): Dragon Dance, Dragon Claw, Thunder Punch, Aerial Ace
-Lucario (neutral nature, but his evs weren't trained properly. He's more for physical attack): Drain Punch, Crunch, Fire Punch, Strength
-Volcarona (poor him with 2 hm's): Flame Thrower, Signal Beam, Cut, Fly (can't wait to find the move relearner and teach him Hurricane. He didn't have room for that)
-Milotic: Surf, Ice Beam, Hypnosis (most useful to catch pokemon), Recover
-Electivire: Thunderbolt, Psychic, Ice Punch, Signal Beam (his moveset sucks, even more so since his special attack is 60 points below his attack. Gotta readjust everything when I get to the move relearner)
-Haxorus: Dragon Dance, Outrage, Night Slash, Super Power / Feraligatr: Surf (until I get Waterfall), Ice Punch, Crunch, Rock Slide
What I'm missing badly is earthquake. No tm so far. A ground type with earthquake would be ideal. I keep suffering against electricity. But so far I couldn't find a Mudkip and Tyrantrum and Torterra, which I do have, are reaaaally slow. So I decided I would teach earthquake to Haxorus and raised him. Also I did that since in this game you get to fight many dragons and an anti-dragon squad is necessary. The level curve is such that there are certain fights in which I just can't pull it off unless I use dragon-dance. If I even get to use it. For example at some point I had Regigigas level 80 against my level 70 Dragonite. Tried to set him with dragon-dance twice. Hit that damn Regigigas twice and he didn't die. He hit me twice and my Dragonite got wiped out. Not like Haxorus helped, actually. I won thanks to Milotic surviving everything.

Wow I wrote far too much. Well all I wanted to say is that set battle style has many minus points on the enjoyability and I'm sure that many think the same as me. It's not a matter of wanting to have it too easy. I do enjoy the challenge. But this is a bit like throwing in a crazy level curve. Besides, dunno. I take this DR2 that I'm playing as an example. Not only the level curve is crazy, but there's plenty of pokemon that can learn stuff they should never learn. Just to make it harder on the player. But I don't find it enjoyable when a wild Scrafty uses dragon dance and kills me next turn cause I couldn't one-shot it. Like seriously? Dragon-dance is for dragons, damn it. Not for Scrafty. Another thing that I hate in DR2: if the player uses hypnosis, a confusing attack, a poisoning attack or whatever like that, the chance of the effect not happening is crazy high. Whenever the player fights an opponent trainer or a wild poke there's like a 90% chance that the enemy's effect will indeed happen. Example: EVERY electric type paralyzes me. Whether it's with thunder, thunder punch, thunderbolt, thunder wave or more simply with the ability. In the end I always get paralyzed. Annoying.

So I understand that people want to make hacks that increase the enjoyability by raising the level of difficulty. That's perfectly reasonable, as pokemon games are clearly too easy. Well they're designed in a way that 6 yo kids should be able to beat the game. You can't expect for them to be too hard. So it's ok to raise the level curve, but not in a crazy way. Besides, sth that in DR2 works and in other hacks doesn't: ok you raise the level of the opponents by a lot, but then make it so that it's possible to even grind to catch up! In DR2 at least if your opponents are at level 85 you have areas where you can find level 75-80 wild poke and train there. There are hacks where your opponent is level 85 and the highest level for a wild pokemon is 45-50. O.o you could take a full day just to get a single pokemon to reach level 70 and be a match for that opponent.

So yeah, my point is: it's ok to try and increase the enjoyability, but let's not lose track of what makes a game enjoyable! It's not enjoyable when it's like the opponent is cheating and you are forced to play with a handicap. It's the most enjoyable when the A.I. is programmed to use the best attack to deal the most damage to you, instead of some pointless rain dance. If they wanna use rain dance, it must be cause a surf or a thunder follows. That's what makes a game really enjoyable. Oh and the level curve must be adjusted. It's not possible to play a game where the level of the elite 4 is around 45 and you have pokemon that evolve at level 60. Like... unacceptable. Nevertheless I don't find it necessary to have the elite 4 with all megas at level 100 either. Level 75-85 would probably be ideal. Maybe with a chance to rebattle them at level 100.
 

tudou

also: Datudou, Cyanyans
79
Posts
9
Years
  • Age 24
  • Seen yesterday
I understand your pov on set battle style. Then again my opinion is a bit different. Set battle style is especially annoying in battles that include poisoning or burning. Happened to me: le my poisoned poke kills the opponent, but he sends the next one and my poke dies before I can do anything. So... uhm... I don't see that as thrilling. Just playing with a handicap. This is just one aspect that I didn't mention before.

Also about killing everything with Dragonite even when the battle style lets you switch: well that would be my last resort in those games where the level curve is absurd, when you grind and grind and grind some more but nevertheless you're still 10 levels below the gym leader or the elite 4. In such cases, then yeah. But otherwise no. In fact even in hacks like Dark Rising 1-2 I still played by building a strong team of 6, not just relying on Dragonite (not to mention in that game you fight stuff like MegaMewtwo and having a Dragonite with Dragon Dance doesn't mean you'll survive that XD). So I understand that the choice always goes to the player. Yes you can easily get yourself a dragon dance user and kill everything with that, killing the fun entirely. But it's your choice. With set battle style it's kinda the only way.

You say that you wait to see the opponent you are fighting and try to switch your poke so that his attack doesn't hurt much. But then you're just losing your turn. And that's tiring. Imagine when you're in a cave. Loooong cave. And you get to fight MANY trainers. And you have a team with many types, right. But you can't go to the pokemon center for a long time. Yeah THEN you totally feel the pain of playing with set battle style. Say you have only 1 water pokemon. They kill that. Only choice is to go back out and heal the team. Like only choice. And sure they can kill your water pokemon in whatever battle style, but set battle style makes it happen far more easily. Say I start with my charmander and they send a geodude. I switch him out for a squirtle, he gets hit. Next they send a zubat and I don't wanna fight zubat with squirtle. So I gotta switch him for sth, for example a pikachu. Pikachu gets hit. And so oooooon. Repeat process for 3-4 trainers and your time is wiped out, no matter what super well-balanced team you built. And after you get tired of that you just get yourself a magikarp, raise it into a gyarados with dragon dance and kill everything with that. You will encounter stuff that can kill that gyarados, so you'll give exp. share to something complementary and that's that. Boring.
Besides, you say it's thrilling to see if your strategy works. Now a zubat has like... 2 moves so it doesn't count. Let's say it's a crobat. That rattata will use sth with poison. Poison bite or toxic... now you may have a steel type in your team (Lucario, Skarmory) but that may not have a decent moveset to counter a Crobat. Say that Lucario has a moveset like so: dark pulse, earthquake, aura sphere, dragon pulse (let's say it's a Lucario trained in order to max his special attack). It's not like it's any bad, right. But what can he do against a crobat? You're forced to send it and fight a match that gets dragged cause nobody has super effective moves only cause that's the only way for you not to get poisoned? (since steel is immune to poison). And let's say the opponent, instead of a Crobat, is a Nidoking. You send Lucario, your Lucario dies. Earthquake. Then you'd need to have a tm for psychic and teach it to Lucario to counter all the poison types you would face. You can do that, I even have a Lucario with psychic in some game I played. But I think at this point I made my point. With a set battle style you're forced to make certain choices, from the 6 pokes you pick for your team (i.e. you can't do without steal or you're guaranteed to get poisoned a billion times) to the moveset. And that's your only way to clear the game without visiting the pokemon center every 5 minutes.

So to consider your suggestion, I gotta say that's a solution that makes things half less annoying. If we consider the first thing I wrote in this comment, yeah at least you can switch out sth that can't fight anymore before it dies. But what if he actually had just enough life left to pull it off? I dunno, something like this doesn't excite me. Let's say I have a Swampert that had already little life to begin with and I fight some ground or rock type and I still get hit cause Swampert is kinda slow. I'm left with little life and I know the opponent is about to send sth "mysterious", sth like "???". What will I do? Will I keep my almost dead Swampert? Or switch him out? If I switch him out, what do I send? Sth versatile, sure but maybe I don't have another water user. And maybe my opponent will send yet another ground/rock type or maybe a fire type. And I have Swampert for water and ground, so he'd be the best option. But I thought he was too weakened and switched him out and sent a Charizard. So that now the opponent (let's say they sent a Golem) can one-shot me with rock slide or sth like that. What can I do? At this point it's too late to send Swampert again. If I switch out Charizard for Swampert, Swampert gets hit and dies. But Charizard doesn't stand a chance against a golem, unless I got some spare tm for Earthquake and taught it to my Charizard. Sth I usually do, given that the game allows me to get many tm's for earthquake. Then what if I don't have it? can I leave Charizard to die? No, poor him. I switch him out for sth else. Sth else that doesn't have the advantage (that was Swampert) but at least also doesn't have a weakness. And that's how the entire strategy of super effective, weakness and resistence and so on just gets flushed down the toilet. It really becomes a matter of endurance matches where the best option is to build a team of tanks that can withstand many hits. I.E. forget about Swampert (even though he's half a tank himself) and go with a more defensive type like Milotic (which is in my opinion one of the best non-legendary water types, anyway). And so on.

So all this to say that from my pov a pokemon game is the most enjoyable when I know what the opponent is about to send and I take action based on my pokes' current status. I imagine what moveset the opponent might have, based on its typing, and try to make the right call in sending in the right counter.

And yeah I do enjoy playing pokemon games with teams that are varied and have versatility. I.E. right now I'm playing DR2 (actually re-playing as I found out that I never finished the game as I didn't have the final version). My current team consists of:
(note: I need hm users to be in my team and I'll delete the hm's when they won't be necessary anymore)
-Dragonite (starter): Dragon Dance, Dragon Claw, Thunder Punch, Aerial Ace
-Lucario (neutral nature, but his evs weren't trained properly. He's more for physical attack): Drain Punch, Crunch, Fire Punch, Strength
-Volcarona (poor him with 2 hm's): Flame Thrower, Signal Beam, Cut, Fly (can't wait to find the move relearner and teach him Hurricane. He didn't have room for that)
-Milotic: Surf, Ice Beam, Hypnosis (most useful to catch pokemon), Recover
-Electivire: Thunderbolt, Psychic, Ice Punch, Signal Beam (his moveset sucks, even more so since his special attack is 60 points below his attack. Gotta readjust everything when I get to the move relearner)
-Haxorus: Dragon Dance, Outrage, Night Slash, Super Power / Feraligatr: Surf (until I get Waterfall), Ice Punch, Crunch, Rock Slide
What I'm missing badly is earthquake. No tm so far. A ground type with earthquake would be ideal. I keep suffering against electricity. But so far I couldn't find a Mudkip and Tyrantrum and Torterra, which I do have, are reaaaally slow. So I decided I would teach earthquake to Haxorus and raised him. Also I did that since in this game you get to fight many dragons and an anti-dragon squad is necessary. The level curve is such that there are certain fights in which I just can't pull it off unless I use dragon-dance. If I even get to use it. For example at some point I had Regigigas level 80 against my level 70 Dragonite. Tried to set him with dragon-dance twice. Hit that damn Regigigas twice and he didn't die. He hit me twice and my Dragonite got wiped out. Not like Haxorus helped, actually. I won thanks to Milotic surviving everything.

Wow I wrote far too much. Well all I wanted to say is that set battle style has many minus points on the enjoyability and I'm sure that many think the same as me. It's not a matter of wanting to have it too easy. I do enjoy the challenge. But this is a bit like throwing in a crazy level curve. Besides, dunno. I take this DR2 that I'm playing as an example. Not only the level curve is crazy, but there's plenty of pokemon that can learn stuff they should never learn. Just to make it harder on the player. But I don't find it enjoyable when a wild Scrafty uses dragon dance and kills me next turn cause I couldn't one-shot it. Like seriously? Dragon-dance is for dragons, damn it. Not for Scrafty. Another thing that I hate in DR2: if the player uses hypnosis, a confusing attack, a poisoning attack or whatever like that, the chance of the effect not happening is crazy high. Whenever the player fights an opponent trainer or a wild poke there's like a 90% chance that the enemy's effect will indeed happen. Example: EVERY electric type paralyzes me. Whether it's with thunder, thunder punch, thunderbolt, thunder wave or more simply with the ability. In the end I always get paralyzed. Annoying.

So I understand that people want to make hacks that increase the enjoyability by raising the level of difficulty. That's perfectly reasonable, as pokemon games are clearly too easy. Well they're designed in a way that 6 yo kids should be able to beat the game. You can't expect for them to be too hard. So it's ok to raise the level curve, but not in a crazy way. Besides, sth that in DR2 works and in other hacks doesn't: ok you raise the level of the opponents by a lot, but then make it so that it's possible to even grind to catch up! In DR2 at least if your opponents are at level 85 you have areas where you can find level 75-80 wild poke and train there. There are hacks where your opponent is level 85 and the highest level for a wild pokemon is 45-50. O.o you could take a full day just to get a single pokemon to reach level 70 and be a match for that opponent.

So yeah, my point is: it's ok to try and increase the enjoyability, but let's not lose track of what makes a game enjoyable! It's not enjoyable when it's like the opponent is cheating and you are forced to play with a handicap. It's the most enjoyable when the A.I. is programmed to use the best attack to deal the most damage to you, instead of some pointless rain dance. If they wanna use rain dance, it must be cause a surf or a thunder follows. That's what makes a game really enjoyable. Oh and the level curve must be adjusted. It's not possible to play a game where the level of the elite 4 is around 45 and you have pokemon that evolve at level 60. Like... unacceptable. Nevertheless I don't find it necessary to have the elite 4 with all megas at level 100 either. Level 75-85 would probably be ideal. Maybe with a chance to rebattle them at level 100.

I kinda see where you are coming from.
The opponent is unable to switch after fainting your Pokemon, so it's not really a handicap to turn set on when looking from that perspective. In fact, the AI almost never switches. Of course, set mode becomes less justified when the opponent is literally cheating, aka Dark Rising's enemy-exclusive Pokemon with ridiculous BSTs and the like. Won't play set mode on that, of course. As I said earlier, it depends on the game.

What I meant by thrilling was less boring, in a sense. Let's say I have a Vaporeon and an Earthquake Infernape on my team and there's a Luxray switching in onto Vaporeon. If I was playing on Shift, I could just switch in Infernape and kill it with Earthquake. On set mode, I would have to switch in Infernape manually, meaning that Luxray will get a hit in and lead to a bad position when the next Pokemon switches in. I could switch in a Grass type, taking the electric move for Vaporeon, then switch in Infernape predicting an Ice or Fire Fang. I find that the latter situation is more interesting and more memorable. It requires a few more brain cells that Shift mode, in my opinion.

For that Swampert and Golem scenario, I would stay in and determine what comes in next. If it's probably not packing a Grass move, I would heal Swampert. If it is, I would switch to something that can resist Grass or whatever moves that Pokemon probably has. I think that's the issue: I took a different path. I believe that's why we have different stances.

Now that I thought about it, Set mode supports an item-spammy form of gameplay. Use potions to recover hits after switches, use healing items to make sure poison doesn't do more damage, use Escape rope to get back to the center, use revive to reuse the death fodder, and so on. And that's how I like to play. I tend to stock up on potions and stuff and heal-spam. Is it your way of playing? Doesn't have to be.

Something that influences my position is competitive battling, particularly 6 v 6 singles. Not only is there no switch mode, you have to think about what the opponent uses, what Pokemon can switch in, which Pokemon to use as death fodder. And that was pretty fun for me. I liked Yet Another Fire Red Hack because its major battles could recreate that feeling. Mainly because it forced set on my face, and a lot of Pokemon wielded excellent coverage that many Pokemon in competitive would be expected to have. That hack implemented set into the battles well.

I'm probably musing by this point so yeah, I think Set's a nice way to play due to the way I have experienced Pokemon. But I see that you think differently, and set mode's probably not for everyone, nor for every game.
 
33
Posts
10
Years
I kinda see where you are coming from.
The opponent is unable to switch after fainting your Pokemon, so it's not really a handicap to turn set on when looking from that perspective. In fact, the AI almost never switches. Of course, set mode becomes less justified when the opponent is literally cheating, aka Dark Rising's enemy-exclusive Pokemon with ridiculous BSTs and the like. Won't play set mode on that, of course. As I said earlier, it depends on the game.

What I meant by thrilling was less boring, in a sense. Let's say I have a Vaporeon and an Earthquake Infernape on my team and there's a Luxray switching in onto Vaporeon. If I was playing on Shift, I could just switch in Infernape and kill it with Earthquake. On set mode, I would have to switch in Infernape manually, meaning that Luxray will get a hit in and lead to a bad position when the next Pokemon switches in. I could switch in a Grass type, taking the electric move for Vaporeon, then switch in Infernape predicting an Ice or Fire Fang. I find that the latter situation is more interesting and more memorable. It requires a few more brain cells that Shift mode, in my opinion.

For that Swampert and Golem scenario, I would stay in and determine what comes in next. If it's probably not packing a Grass move, I would heal Swampert. If it is, I would switch to something that can resist Grass or whatever moves that Pokemon probably has. I think that's the issue: I took a different path. I believe that's why we have different stances.

Now that I thought about it, Set mode supports an item-spammy form of gameplay. Use potions to recover hits after switches, use healing items to make sure poison doesn't do more damage, use Escape rope to get back to the center, use revive to reuse the death fodder, and so on. And that's how I like to play. I tend to stock up on potions and stuff and heal-spam. Is it your way of playing? Doesn't have to be.

Something that influences my position is competitive battling, particularly 6 v 6 singles. Not only is there no switch mode, you have to think about what the opponent uses, what Pokemon can switch in, which Pokemon to use as death fodder. And that was pretty fun for me. I liked Yet Another Fire Red Hack because its major battles could recreate that feeling. Mainly because it forced set on my face, and a lot of Pokemon wielded excellent coverage that many Pokemon in competitive would be expected to have. That hack implemented set into the battles well.

I'm probably musing by this point so yeah, I think Set's a nice way to play due to the way I have experienced Pokemon. But I see that you think differently, and set mode's probably not for everyone, nor for every game.

I understand your pov better now! I see what you mean. I still hate to have to stock up a lot of items though. Especially cause the amount of money one can save is seriously little, especially in the beginning of the game. When, at the same time, fundamental items (in such a game) such as revive are not yet available. Besides in the first part of a game I'm always broke, always spending everything on pokè balls or mega balls etc... it's rare for me to buy potions. I do buy antidotes. Almost never buy paralyze heal. In fact for that I always gotta thank berries and a pick-up poke that I always keep in my team when starting a game. So dunno... I tend to try and catch everything the first time I walk on a certain path, cause I know it's annoying to go back to that later, when your team is far too strong for that. And you'd need to go to your pc and find a poke that matches the required level and maybe has a status altering move and is able to weaken the poke you wanna catch... well I think you get what I'm saying. So I'm the kind of player that rarely has money to stock up items. Doing that would require for me to give up on catching stuff. That is also a reason why I prefer the normal battle style. But it's true if the hack is designed properly and for example the amount of money you get from trainers is proportional to the amount of money you gotta spend for stocking up items and for poké balls, then yeah I understand the game can be enjoyable.

Surely, though, the game can't be "set" + "no items in battle except for berries". That's like...

1) you get a tank dragon dance user and kill everything
2) you visit a pokemon center after every trainer
3) if you can play the game normally, without resorting to option 1 or 2, that means that the game was poorly designed. It probably has low level opponents or the AI makes stupid choices. Only explanation. In this case, it's better to adjust the level curve and have a normal battle system
 

tudou

also: Datudou, Cyanyans
79
Posts
9
Years
  • Age 24
  • Seen yesterday
I understand your pov better now! I see what you mean. I still hate to have to stock up a lot of items though. Especially cause the amount of money one can save is seriously little, especially in the beginning of the game. When, at the same time, fundamental items (in such a game) such as revive are not yet available. Besides in the first part of a game I'm always broke, always spending everything on pokè balls or mega balls etc... it's rare for me to buy potions. I do buy antidotes. Almost never buy paralyze heal. In fact for that I always gotta thank berries and a pick-up poke that I always keep in my team when starting a game. So dunno... I tend to try and catch everything the first time I walk on a certain path, cause I know it's annoying to go back to that later, when your team is far too strong for that. And you'd need to go to your pc and find a poke that matches the required level and maybe has a status altering move and is able to weaken the poke you wanna catch... well I think you get what I'm saying. So I'm the kind of player that rarely has money to stock up items. Doing that would require for me to give up on catching stuff. That is also a reason why I prefer the normal battle style. But it's true if the hack is designed properly and for example the amount of money you get from trainers is proportional to the amount of money you gotta spend for stocking up items and for poké balls, then yeah I understand the game can be enjoyable.

Surely, though, the game can't be "set" + "no items in battle except for berries". That's like...

1) you get a tank dragon dance user and kill everything
2) you visit a pokemon center after every trainer
3) if you can play the game normally, without resorting to option 1 or 2, that means that the game was poorly designed. It probably has low level opponents or the AI makes stupid choices. Only explanation. In this case, it's better to adjust the level curve and have a normal battle system

I do have to agree with "set + no items." It kinda siphons the fun out of the game. No items in battle in general makes the game more annoying due to constant visiting to the Pokemon Center.

Hopefully we're not getting too off-topic.
 
229
Posts
8
Years
dont know if someone already asked for...can u change the tm to infinite use?
i do enjoy this first part of game=)!

dunno if bug or wanted: i started with my electon and.."gary" pick...squirtle???????


other thing is: its pretty bad that the guy out of brook gym have a dratini with dragon rage=/...its not that hard to beat if u have the ice pkemon u can get...but...if someone miss it...dunno...unfair=(

Not a bug. I just simply decided to not change the part in the script and thought it would be easier to not change his team. I wanted the player to have the type advantage because I still hate how you never have the type advantage :p

That's an example of a battle that will be tougher than expected. I was hoping that between the screenshots and old lady, that most people would approach him. An example of a reason why you should talk to everyone in Pokemon games.

I also made it so you don't even have to battle him, but assumed that most people would. He also gives you Vs. Seeker as an award, which should make the game easier.

Oh, and I'll probably change it to infinite TMs. That's something I've been planning but haven't got to quite yet. Will probably be in first Beta.


Woah, really big post.

Well, one of the things about set battle style is that it puts you on even playing ground with the NPC. Most people don't like it simply because they aren't used to it. If anybody has ever battled online on their DS or on Pokemon Showdown, you are basically in set. I don't find competitive battling nearly as hard as the Dark Rising series.

With the level curve, trainers will have Pokemon that give out more experience and wild pokes will be much stronger. So, it honestly shouldn't be TOO hard to grind. Plus, assuming you battle Daisuke, you'll get Vs. Seeker early.

I also plan on setting up new locations, designed specifically for EV training. i.e. places filled with Pidgeot for speed or Beautfly for special attack. A little bit lowered leveled to make training easier EV wise.





Just curious, but has anybody found Celebi??? I'd like you to let me know if you have. I'd like to make you a sign post... You'll know what I mean if you get there.
 
47
Posts
9
Years
K.....I just started this game cause it got me hooked so I started it and it seems that my rival gets a charmander as his starter?????is it a bug man or is something wrong with the rom itself
 
47
Posts
9
Years
so I think I'm at the end of the beta I guess I was able to reach celebi and not able to catch a bulbasaur so damn hard to catch one but was able to catch a shroomish though and after some rounds in the battle with celebi the game crashes man please fix it and update soon too.
I don't know how to catch it as well other than the masterball cheat though.

picture.php


and btw why can't chikorita evolve at 16????
 
229
Posts
8
Years
Sorry for going away without warning for a few weeks. I had a few things pop up, along with many things starting this time of year. I apologize greatly and I will try my hardest to make sure not to do that again.

Good news is, I'm hard back at work again! Progress is going well and I'm looking forward to getting farther!



so I think I'm at the end of the beta I guess I was able to reach celebi and not able to catch a bulbasaur so damn hard to catch one but was able to catch a shroomish though and after some rounds in the battle with celebi the game crashes man please fix it and update soon too.
I don't know how to catch it as well other than the masterball cheat though.

picture.php


and btw why can't chikorita evolve at 16????


It is MOST common to probably save before you battle Celebi and then attempt it. Same for Bulbasaur, before you run out of pokeballs. Thanks for letting me know though, I'll go increase the capture rates on both right now.

Chances are, if you used the masterball cheat, that caused the crash. I played through that part several times and had no problems.

Umm.... perhaps I messed up the activation of the national dex. I did restart though and the national dex seems to be working fine.


And I'm not answering your previous post. It was literally answered two posts before it.
 
47
Posts
9
Years
The game crashed before using cheats and catching celebi is pretty tough dude it would be great if you atleast add great balls to catch it and the moveset is annoying as well confusion, safeguard, heal bell, recover. As for chikorita when it starts to evolve it just stops.I think I'll download the patch again and play it to check if its working
 
229
Posts
8
Years
The game crashed before using cheats and catching celebi is pretty tough dude it would be great if you atleast add great balls to catch it and the moveset is annoying as well confusion, safeguard, heal bell, recover. As for chikorita when it starts to evolve it just stops.I think I'll download the patch again and play it to check if its working

Like I said, I increased the catch rate GREATLY. I also completely redid the whole area from scratch.

I also completely restarted from the patch that you are currently playing. Along with rescripting Celebi. Hopefully it won't crash anymore. AS far as the moveset, there isn't much I can do about that, without changing it entirely. IF you received Sneasel, Celebi can't even damage you. I may also add Mareep to one of the early routes so there is access to thunder wave early.

I'll do what I can. But, in the end, it's a legendary Pokemon. It isn't exactly supposed to be easy. (you can also always go on and come back)


Thanks for your feedback :)
 

Kpokedude

Team Popplio
10
Posts
8
Years
Hey c.fingers plz add on froakie,fennekin and chespin and they will be available after defeating the champion and the trainer will be asked to pick one of them from Prof.oak
 
47
Posts
9
Years
Like I said, I increased the catch rate GREATLY. I also completely redid the whole area from scratch.

I also completely restarted from the patch that you are currently playing. Along with rescripting Celebi. Hopefully it won't crash anymore. AS far as the moveset, there isn't much I can do about that, without changing it entirely. IF you received Sneasel, Celebi can't even damage you. I may also add Mareep to one of the early routes so there is access to thunder wave early.

I'll do what I can. But, in the end, it's a legendary Pokemon. It isn't exactly supposed to be easy. (you can also always go on and come back)


Thanks for your feedback :)

I tried the game again and you're right caught celebi in a pokeball as for chikorita he doesn't evolve at all so no and pokemon from the national dex do not appear in the pokédex at all so no elekid, celebi, chikorita, sneasel and shroomish data in the pokedex this maybe the reason they don't evolve or something????
 

Mcguinness3

AnimeFreak and Pokélover.
37
Posts
15
Years
  • Age 29
  • UK
  • Seen Aug 22, 2016
I think you should give Azurill a physical normal move (like Tackle) early on, as I have a Jolly one with Huge Power in a Nuzlocke I'm doing and It's currently lv11 and barely able to 3 shot a lv3 with Water Gun due to lack of STAB. It's crazy weak otherwise and has made me have to grind for over an hour just to try get it to be useful (With speed up on) because of it's low exp-rate.

Edit: I got one :P
Gotcha.png


EDIT2: Yup, I'm afraid I'ma stop playing until the games fixed. Evolutions don't work (No National dex)
Broke.png


Also, there are no IV's on the screen like was advertised.
No_IV_s.png
 
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