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Coding Question.

~Angel~

Lead developer for Pokémon Millennium
281
Posts
14
Years
This was my first time acctually making and learning code. So does anyone think they could help me figure out if maybe this code could work if I finish it? I know it's been done like maybe 1 time before by FL and I used a piece of his script and modified it. I dunno if maybe it will work but how does this look? I don't know the code to display the players party sadly. But I do want to figure it out eventually. This is something I did in school. Any thing to say will be taken and used to fix this and make it better.

Code:
def pbHallOfFame
if $game_switches[97]
Call HallOfFame
pbAddSprite("partybase1",-200,yvalue,"Graphics/Pictures/HallOfFameBG",@viewport)
  @sprites["partybase1"].visible=true
  @partyAnimPhase=0
end
def Call PlayerParty
pbPartyDisplay
end
@scene.partyAnimation
   else
     # You can change the time delay for double/Set Option here
     timedelay=64 # Set Option
     for i in 0...timedelay
       @scene.pbGraphicsUpdate
     end
   end
opponent=pbGetOwner(index)
     # You can change the time delay for double/Set Option here
     timedelay=64 # Set Option
     for i in 0...timedelay
       @scene.pbGraphicsUpdate
     end
   end
 

FL

Pokémon Island Creator
2,444
Posts
13
Years
  • Seen Apr 22, 2024
Showing the player party (you need the @sprites and @viewport set and define a formula to xpoint and ypoint):

Code:
for i in 0...$Trainer.party.size
  @sprites["pokemon#{i}"]=PokemonSprite.new(@viewport)
  @sprites["pokemon#{i}"].setPokemonBitmap($Trainer.party[i])
  pbPositionPokemonSprite(@sprites["pokemon#{i}"],xpoint,ypoint)
end
Tip: Use a indent style
 

~Angel~

Lead developer for Pokémon Millennium
281
Posts
14
Years
Showing the player party (you need the @sprites and @viewport set and define a formula to xpoint and ypoint):

Code:
for i in 0...$Trainer.party.size
  @sprites["pokemon#{i}"]=PokemonSprite.new(@viewport)
  @sprites["pokemon#{i}"].setPokemonBitmap($Trainer.party[i])
  pbPositionPokemonSprite(@sprites["pokemon#{i}"],xpoint,ypoint)
end
Tip: Use a indent style

Thanks FL :D I will look at that :)
 
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