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Quick Resource Thread

Logan

[img]http://pldh.net/media/pokecons_action/403.gif
10,417
Posts
15
Years
Old ROM Hacking Resources Thread: http://www.pokecommunity.com/showthread.php?t=193327

The majority of resources can now be posted in their own specific threads, however any small resources (such as indexed sprites and rips) should be posted in this thread. This thread is also open for commenting on suggestions and feedback on people's posts.
 
5,256
Posts
16
Years
Last edited:

Sniper

ふゆかい
1,412
Posts
10
Years
Here's two tree tiles and one small one from NSora-96
XT9K52U.png
 
9
Posts
9
Years
  • Age 28
  • Seen Aug 4, 2014
Pokemon Emerald HG SS style Trainer Back Sprite my next backsprite Wally soon


credit:
pkmnaqua and blckwh -for sprites
me-recolor for Emerald and resize
 

iv0

145
Posts
10
Years
  • Age 32
  • Seen Sep 1, 2023
Charmander HG/SS overworld sprite for FR/LF (recolored by me).

https://www.mediafire.com/?262dx9pe8rhe3no

Preview:
xW8GH3f.png


mini-tutorial:
You need Nameless Sprite Editor.
Open your rom, select your ow sprite to replace, and go File > Import > Import Sprite Library and select charmander.nsl Save > All.
 

anonyboy

Pokemon Aerial Emerald Creator&Pokemon Hybrid Co-C
286
Posts
10
Years
Here Is The Brendan Emerald 4th Gen style Sprite Package (In the .zip folder attached)
Includes: Brendan Trainer Sprite (The one in my avatar)
Brendan Backsprite 5 frames
Brendan OW Sprites (Walking&Running)
2 surprises.

(All sprites are indexed and are ready to be inserted into ANY ROM)

Credits: C+C Drew for the original Trainer Sprite
PkmnAqua for the Brendan Backsprites, I just recolored them.
Kyledove For the OW sprites Which I resized and indexed.
 
Last edited:

LeiAlcantara025

Hack Expert Most IN Mapping
67
Posts
9
Years
  • Age 25
  • Seen Nov 8, 2019
R/S/E Raw Tiles

Hello Hackers

Im not quite Posting Anything From Here But i Have This Raw Tiles To get started being a Friend In You All

Reminder:
Spoiler:


Im New To The Forums So I dont Know How To Spoiler In Image So Please Give Me a Huge Credits In My Raw Tiles

Anyone Can Use This even My Enemy ^_^ Hope Well Be Friends Everyone

Spoiler:



Also Credits In The Tiles I Use in Here:
Spoiler:
 
Last edited:

LeiAlcantara025

Hack Expert Most IN Mapping
67
Posts
9
Years
  • Age 25
  • Seen Nov 8, 2019
Hello Again Im Just Going To Share Again Some Tiles And ready To Insert

Warning!!!!
Spoiler:


Screenshots:
Spoiler:


Credits:
Spoiler:

Hope you Like This Guys ^_^

Spoiler:
 
Last edited:

Chronosplit

I play for keeps!
491
Posts
13
Years
  • Seen May 3, 2022
I don't think this has been done before, so I'm going to throw it out here to share. No need to credit me.

ROM: FireRed (US)

This is a PokeMart script that uses the Oak's Parcel variable to determine how many badges you have, and then it goes to a PokeMart item list based on that. Basically it results in a PokeMart acting just like in games where how many badges you have determines what normal PokeMarts will sell you.

Just insert where you want to compile the script, your items in the item lists at the Mart section, point any Mart you wish to where the script is, and you're ready to go!

Spoiler:
 
5,256
Posts
16
Years
That script is pretty inefficient, here's the version I use in my hack, again for FireRed, with the stock progression identical to that of X/Y's:

Code:
[FONT="COURIER NEW"]#dynamic 0x800000
#include stditems.rbh

//---------------
#org @start
lock
faceplayer
special 0x187
compare LASTRESULT 0x2
if 0x1 goto @snippet1
preparemsg @string1 //"Hi, there!\nMay I help you?"
waitmsg
checkflag 0x824
if 0x1 goto @snippet2 // Fifth Badge
checkflag 0x823
if 0x1 goto @snippet3 // Fourth Badge
checkflag 0x822
if 0x1 goto @snippet4 // Third Badge
checkflag 0x821
if 0x1 goto @snippet5 // Second Badge
checkflag 0x820
if 0x1 goto @snippet6 // First Badge
goto @snippet7 // No Badges

//---------------
#org @snippet1
release
end

//---------------
#org @snippet2
pokemart @mart1
goto @snippet8

//---------------
#org @snippet3
pokemart @mart2
goto @snippet8

//---------------
#org @snippet4
pokemart @mart3
goto @snippet8

//---------------
#org @snippet5
pokemart @mart4
goto @snippet8

//---------------
#org @snippet6
pokemart @mart5
goto @snippet8

//---------------
#org @snippet7
pokemart @mart6
goto @snippet8

//---------------
#org @snippet8
msgbox @string2 MSG_KEEPOPEN //"Please come again!"
release
end


//---------
// Strings
//---------
#org @string1
= Hi, there!\nMay I help you?

#org @string2
= Please come again!


//-----------
// MartItems
//-----------
#org @mart1 // 5 Badges
#raw word ITEM_POKEBALL
#raw word ITEM_GREATBALL
#raw word ITEM_ULTRABALL
#raw word ITEM_POTION
#raw word ITEM_SUPERPOTION
#raw word ITEM_HYPERPOTION
#raw word ITEM_MAXPOTION
#raw word ITEM_FULLRESTORE
#raw word ITEM_REVIVE
#raw word ITEM_ANTIDOTE
#raw word ITEM_PARLYZHEAL
#raw word ITEM_AWAKENING
#raw word ITEM_BURNHEAL
#raw word ITEM_ICEHEAL
#raw word ITEM_FULLHEAL
#raw word ITEM_ESCAPEROPE
#raw word ITEM_REPEL
#raw word ITEM_SUPERREPEL
#raw word ITEM_MAXREPEL
#raw word ITEM_NONE

#org @mart2 // 4 Badges
#raw word ITEM_POKEBALL
#raw word ITEM_GREATBALL
#raw word ITEM_ULTRABALL
#raw word ITEM_POTION
#raw word ITEM_SUPERPOTION
#raw word ITEM_HYPERPOTION
#raw word ITEM_MAXPOTION
#raw word ITEM_REVIVE
#raw word ITEM_ANTIDOTE
#raw word ITEM_PARLYZHEAL
#raw word ITEM_AWAKENING
#raw word ITEM_BURNHEAL
#raw word ITEM_ICEHEAL
#raw word ITEM_FULLHEAL
#raw word ITEM_ESCAPEROPE
#raw word ITEM_REPEL
#raw word ITEM_SUPERREPEL
#raw word ITEM_MAXREPEL
#raw word ITEM_NONE

#org @mart3 // 3 Badges
#raw word ITEM_POKEBALL
#raw word ITEM_GREATBALL
#raw word ITEM_ULTRABALL
#raw word ITEM_POTION
#raw word ITEM_SUPERPOTION
#raw word ITEM_HYPERPOTION
#raw word ITEM_REVIVE
#raw word ITEM_ANTIDOTE
#raw word ITEM_PARLYZHEAL
#raw word ITEM_AWAKENING
#raw word ITEM_BURNHEAL
#raw word ITEM_ICEHEAL
#raw word ITEM_FULLHEAL
#raw word ITEM_ESCAPEROPE
#raw word ITEM_REPEL
#raw word ITEM_SUPERREPEL
#raw word ITEM_MAXREPEL
#raw word ITEM_NONE

#org @mart4 // 2 Badges
#raw word ITEM_POKEBALL
#raw word ITEM_GREATBALL
#raw word ITEM_POTION
#raw word ITEM_SUPERPOTION
#raw word ITEM_HYPERPOTION
#raw word ITEM_REVIVE
#raw word ITEM_ANTIDOTE
#raw word ITEM_PARLYZHEAL
#raw word ITEM_AWAKENING
#raw word ITEM_BURNHEAL
#raw word ITEM_ICEHEAL
#raw word ITEM_ESCAPEROPE
#raw word ITEM_REPEL
#raw word ITEM_SUPERREPEL
#raw word ITEM_NONE

#org @mart5 // 1 Badge
#raw word ITEM_POKEBALL
#raw word ITEM_GREATBALL
#raw word ITEM_POTION
#raw word ITEM_SUPERPOTION
#raw word ITEM_ANTIDOTE
#raw word ITEM_PARLYZHEAL
#raw word ITEM_AWAKENING
#raw word ITEM_BURNHEAL
#raw word ITEM_ICEHEAL
#raw word ITEM_ESCAPEROPE
#raw word ITEM_REPEL
#raw word ITEM_NONE

#org @mart6 // No Badges
#raw word ITEM_POKEBALL
#raw word ITEM_POTION
#raw word ITEM_ANTIDOTE
#raw word ITEM_PARLYZHEAL
#raw word ITEM_AWAKENING
#raw word ITEM_REPEL
#raw word ITEM_NONE[/FONT]
 
Last edited:

AkameTheBulbasaur

Akame Marukawa of Iyotono
409
Posts
10
Years
I've made party/PC icons a while ago for my game that looked like the HGSS over world sprites, which I thought looked nicer than the other ones. I thought it might be nice to share, in case somebody else loves the HGSS over worlds as much as me. They look like this in game.

Icons_zps84537d86.jpeg


I've even included in the .zip file a little template you can use to make your own icon, if you wish. All you need to do is drag your desired image over the black dots and save it (after removing the dots most likely). Make sure if you do this that each image is 32x32 or smaller. Otherwise it will run over into the next frame and look really stupid in game.

You don't need to give credit. More credit goes to Heart Gold and Soul Silver than to me.

You can insert them easily with the Pokemon Advanced Icon Editor. You don't need to index the icon to insert it with that, so that's why I used it. Beware that these icons aren't indexed. If your program of choice requires that, you'll sadly have to do it yourself.

SUPER AMAZING UPDATE

There are now Mega Evolution icons included in a separate package! Yay!

Unfortunately I don't have all of them, I only made 14 of them: Slowbro, Gengar, Kangaskhan, Pinsir, Aerodactyl, Mewtwo, Ampharos, Heracross, Houndoom, Sableye, Mawile, Camerupt, Absol and Glalie.

080-mega.png
094-mega.png
115-mega.png
127-mega.png
142-mega.png
150-mega-y.png
181-mega.png
214-mega.png
229-mega.png
302-mega.png
303-mega.png
323-mega.png
359-mega.png
362-mega.png


Also the regular Pokemon icons now include all the Unown forms, plus Deoxys Normal, Attack and Defense forms.

You should give credit for the Mega Evolution icons, since I made those from scratch.
 

Attachments

  • Mega Icons.zip
    177.8 KB · Views: 109
  • Pokemon.zip
    4.2 MB · Views: 245
Last edited:
22
Posts
9
Years
  • Age 36
  • Seen Feb 29, 2016
Hm, I made a thread for this but it was never approved. Guess it was just too small :silly:

Basically, it is a quick patch for Emerald (English) that scrubs the overworld:
  • All overworld maps are completely grass and movement permission C
  • All overworld scripts removed
  • All overworld events removed
  • All overworld map headers changed to remove title, level script, wild pokemon; music changed to surf
  • Map connections are untouched (forgot when making it... oops!)

Toss credit in the thread or something. Or don't. :happy:

Download ips patch via mediafire HERE.
 

Dr. Seuss

Will finish GS Chronicles, I swear!
523
Posts
10
Years
HGSS&DPPT Battle BG Collection

An unfinished collection of battle backgrounds from Pokemon HGSS/DPPT edited and indexed to 16 colors and in a fully insertable size to any GBA hack (240x112), in addition, I included a custom Pink background I made.

AuBA83m.png


Give credits to me (Ruki/Gold/Overlord Kaktus) if you use any background.
 
Last edited:
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