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Code: Move Resource Thread

5,256
Posts
16
Years

Move Resource Thread


This thread is for the development, research and showcasing of new and updated moves for the Generation 3 games. Feel free to contribute and expand upon the work of others to develop moves as they appear in the latest generations of the official games.

Extra Information

Before you get started, refer to the following threads for information about the procedure of creating these effects and animations, as well as how to insert them and create your own:

Effects

Adding New Moves To Gen 3 by Jambo51
Adding New Moves And Creating New Move Effects by itman
BSP Scripting Tutorial by Jambo51
List of Gen. 1 - 3 moves with updated effects
List of modified moves
Jambo51's setword and callasm battle commands [FR] [EM]
Useful Defines for Battle Scripts

Animations

Creating New Battle Animations by Chaos Rush
Adding New Custom Animation Backgrounds by Shadowraze
Adding New Custom Particles by MrDollSteak

Effects

Gen. 4 - 6 Move Effects

Spoiler:


Updated Gen. 1 - 3 Move Effects

Spoiler:


Gen. 4 - 6 moves with pre-existing effects

Spoiler:


Animations

Gen. 4 - 6 Move Animations

Spoiler:


Updated Animations

Spoiler:


Custom Particles

Spoiler:


Give credit to the respective creators of the work documented in this thread.

See also: Move Animation Creator
 
Last edited:

DoesntKnowHowToPlay

Tiny Umbrella with Lots and Lots of Good
265
Posts
12
Years
  • Seen Feb 24, 2024
a bunch of those moves you have effects for don't need new ones- bullet punch, air slash, switcheroo, power whip, etc.

also you should probably clarify that these are all for FR

anyway have a few of my better animation scripts i guess:
Spoiler:


and a non-naive hammer arm effect because i'm tired of everyone messing this one up

Spoiler:
 

Shadowraze

ur mum
794
Posts
10
Years
a bunch of those moves you have effects for don't need new ones- bullet punch, air slash, switcheroo, power whip, etc.

also you should probably clarify that these are all for FR

anyway have a few of my better animation scripts i guess:
Spoiler:


and a non-naive hammer arm effect because i'm tired of everyone messing this one up

Spoiler:

Awesome I'll add them up! :) And I'll remove the ones that don't need new effects. ;)

Is all are working perfectly?

Technically yes, although Dragon Tail, U-turn, and Volt Switch needs some redoing on on their effects.

Please clarify what version these are for. Not everyone hacks Fire Red.

This is for FireRed. Sorry for not putting the version in the OP, I'll add it now.

And how do I make the new moves use these?

For the animation you have to copy these to free-space and simply repoint them so they will play your animation.

This threads will help you a lot. :)

http://www.pokecommunity.com/showthread.php?t=281520

http://www.pokecommunity.com/showthread.php?t=290135
 
Last edited:

MrDollSteak

Formerly known as 11bayerf1
858
Posts
15
Years
Well here's my next animation dump!

Scald

Spoiler:


Drain Punch

Spoiler:


Nasty Plot

Spoiler:


Dark Pulse *fixed*

Spoiler:


Snarl

Spoiler:


Avalanche (I'm really proud of this one)

Spoiler:
 
Last edited:

Shadowraze

ur mum
794
Posts
10
Years
Well here's my next animation dump!

Scald

Spoiler:


Drain Punch

Spoiler:


Nasty Plot

Spoiler:


Dark Pulse

Spoiler:


Snarl

Spoiler:


Avalanche (I'm really proud of this one)

Spoiler:

Ok, I'll this moves to the first post.

I'll test them all out first just in case.

EDIT: They're all good to go. Use the dark pulse animation in the OP since the one bayer posted is incomplete.
 
Last edited:
44
Posts
12
Years
Whoa! my name is on the list! :3

thx for putting it, btw, here is some of my animation code:

Flash Cannon:
00 19 27 00 97 27 1C 71 00 C0 1C 02 03 ED 86 0B 08 05 03 00 00 00 00 00 00 05 19 B9 00 C0 03 61 B6 0B 08 02 00 05 19 B9 00 C0 03 61 B6 0B 08 02 00 05 00 A3 27 02 24 7B 3E 08 02 05 01 00 04 00 00 00 10 00 00 00 05 04 0A 19 D0 00 C0 03 1D 8B 09 08 02 05 00 00 01 00 00 00 04 00 01 00 05 04 1E 1F 39 CF 0D 08 07 F0 00 C0 FF 3F 00 01 00 0F 00 00 00 05 00 03 F9 89 09 08 02 05 00 00 00 00 04 00 32 00 01 00 03 6D 9F 0B 08 02 07 A3 27 01 00 0C 00 1F 00 10 00 00 00 00 00 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 03 1D 8B 09 08 02 05 01 00 04 00 00 00 32 00 01 00 03 F9 A7 0B 08 0A 05 04 00 02 00 00 00 0B 00 39 67 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 03 F9 A7 0B 08 0A 05 04 00 02 00 0B 00 00 00 39 67 05 02 24 7B 3E 08 02 05 01 00 04 00 10 00 00 00 00 00 08
Q. dance:
0A 02 0C 0C 08 03 7D 90 09 08 02 05 00 00 18 00 06 00 04 00 04 00 03 99 AB 0B 08 02 04 00 00 04 00 07 00 0A 00 19 80 00 C0 04 0C 19 80 00 C0 04 0C 19 80 00 C0 04 0C 19 80 00 C0 04 0C 19 80 00 C0 04 0C 05 0B 02 0D 04 01 00 2F 27 00 41 27 03 DD 9B 0B 08 02 06 02 00 02 00 02 00 00 00 10 00 FB 4B 19 85 00 C0 0E 9E 56 1D 08 05 0E C9 56 1D 08 05 19 B9 00 C0 03 61 B6 0B 08 02 00 05 08
it may be ugly though, and its up to you wheter you want to put it up or not, i hope people can find it useful, and modified this to a better animation :)
 

pawell6

The truthseeker
50
Posts
14
Years
Hello everyone! Here's some of my stuff that I inserted into the rom:

Frost breath effect:
1E 00 04 00 69 1D 08 1E 00 4B 00 69 1D 08 01 5E 69 1D 08 00 00 00 02 03 2E 71 3D 02 02 02 05 06 07 09 0A 0E 5C 00 3A 0B 00 0C 00 0D 12 40 00 0F 28 47 69 1D 08
Frost breath animation:
14 XX 17 03 2D B8 0B 08 05 04 00 03 00 00 00 00 FF FF 00 3B 27 00 2D 27 00 33 27 19 A4 00 C0 03 F9 89 09 08 05 05 00 00 00 00 02 00 28 00 01 00 05 02 9C 4E 3D 08 82 05 00 00 0F 00 00 00 00 00 04 00 05 02 XX2 YY2 ZZ2 08 82 05 1E 00 0F 00 00 00 0A 00 0A 00 05 1C 8A 00 3F 0B 03 03 F9 89 09 08 05 05 01 00 00 00 03 00 19 00 01 00 02 XX YY ZZ 08 C2 03 01 00 05 00 00 00 04 01 02 XX YY ZZ 08 C2 03 01 00 F6 FF F1 FF 04 01 02 XX YY ZZ 08 82 03 01 00 00 00 19 00 04 01 02 XX YY ZZ 08 C2 03 01 00 0F 00 05 00 04 01 02 XX YY ZZ 08 C2 03 01 00 E7 FF 00 00 04 01 02 XX YY ZZ 08 82 03 01 00 1E 00 1E 00 04 01 02 XX YY ZZ 08 82 03 01 00 E5 FF 19 00 04 01 02 XX YY ZZ 08 C2 03 01 00 00 00 08 00 05 02 84 4E 3D 08 C2 03 00 00 00 00 04 00 05 0E C7 59 1D 08 08

Offset XX YY ZZ:
33 27 3B 27 D8 C9 3A 08 D4 77 3E 08 00 00 00 00 FC 1C 23 08 AD 73 0B 08
Offset XX2 YY2 ZZ2:
2D 27 3B 27 98 CA 3A 08 00 78 3E 08 00 00 00 00 28 78 3E 08 1D 74 0B 08
For XX you can substitute either OF or custom BG. I used custom BG (see attachment)
Volt switch effect:
00 01 5E 69 1D 08 00 00 02 03 04 05 06 07 09 0A 0E 5C 00 3A 0B 00 0C 00 0D 12 40 00 0F 12 40 00 4F 81 F2 7D 1D 08 0A 50 01 F2 7D 1D 08 E2 01 3A 51 01 02 58 01 4C 01 4D 01 73 01 10 03 00 4E 01 01 3A 52 01 15 28 47 69 1D 08 FF 00 01 5E 69 1D 08 00 00 02 03 04 05 06 07 09 0A 0E 5C 00 3A 0B 00 0C 00 0D 12 40 00 0F 12 40 00 2E 85 3E 02 02 08 15 2E 85 3E 02 02 05 15 28 47 69 1D 08
Dragon Tail effect:
00 01 5E 69 1D 08 00 00 02 03 04 05 06 07 09 0A 0E 5C 00 3A 0B 00 0C 00 0D 12 40 00 0F 12 40 00 E3 00 47 69 1D 08 1E 00 15 08 94 1D 08 21 00 00 04 00 00 00 27 8F 1D 08 8F F2 7D 1D 08 28 47 69 1D 08
Rock wrecker animation:
14 XX 17 03 2D B8 0B 08 05 04 00 03 00 00 00 00 FF FF 05 00 4A 27 00 97 27 02 54 4E 3D 08 02 02 04 00 06 00 04 03 19 BA 00 C0 02 48 75 3E 08 82 06 10 00 00 00 00 00 00 00 19 00 01 01 05 02 08 7C 3E 08 83 04 00 00 00 00 01 00 01 00 19 7C 00 3F 02 CC 73 3E 08 82 06 00 00 00 00 14 00 18 00 0E 00 02 00 03 F9 89 09 08 02 05 01 00 03 00 00 00 05 00 01 00 02 CC 73 3E 08 82 06 05 00 00 00 EC FF 18 00 0E 00 01 00 02 CC 73 3E 08 82 06 00 00 05 00 14 00 E8 FF 0E 00 02 00 02 CC 73 3E 08 82 06 FB FF 00 00 EC FF E8 FF 0E 00 02 00 05 0E C7 59 1D 08 08
XX - custom BG (see attachment)
I'll add some more later.
 
69
Posts
11
Years
  • Seen Jul 22, 2019
Wow, I sure wish this was around back when I was doing animations lol. I would definitely like to contribute to this since I have done pretty much everything already done and many more. I'm only going to post the ones that I feel like people would like or might like as well as my own version/revisions of the ones up there already. Also, I'm leaving out any moves that I used a custom BG for. If anyone wants me to post those I will haha. Here's a few...

Custom Animations
Spoiler:


Animation Revisions
Spoiler:


Venoshock effect (I am very very proud of this one haha)
Spoiler:
 
Last edited:

MrDollSteak

Formerly known as 11bayerf1
858
Posts
15
Years
Wow, I sure wish this was around back when I was doing animations lol. I would definitely like to contribute to this since I have done pretty much everything already done and many more. I'm only going to post the ones that I feel like people would like or might like as well as my own version/revisions of the ones up there already. Also, I'm leaving out any moves that I used a custom BG for. If anyone wants me to post those I will haha. Here's a few...

Thanks Dreamengine they're really good. Also thanks for fixing power whip! I didn't realise it wasn't doing both targets :P

Focus Blast is especially good i think! Great work on that one.

Also could you please share some of your custom BG ones? with the tilemaps and such. I think it would probably be very helpful!

Also Dumping some more move animations I'd made.

Mud Bomb

Spoiler:


U-Turn

Spoiler:


Hone Claws

Spoiler:


Clear Smog

Spoiler:


Payback (This one I'm rather proud of)

Spoiler:


Lava Plume

Spoiler:


Stone Edge

Spoiler:
 
Last edited:

Shadowraze

ur mum
794
Posts
10
Years
Whoa! my name is on the list! :3

thx for putting it, btw, here is some of my animation code:

Flash Cannon:
Q. dance:
it may be ugly though, and its up to you wheter you want to put it up or not, i hope people can find it useful, and modified this to a better animation :)

Sorry but I don't think Flash Cannon can make it. It doesn't look like the 5th gen move. Although Quiver Dance is awesome. :) I'll add it up.

Hello everyone! Here's some of my stuff that I inserted into the rom:

Frost breath effect:
Frost breath animation:
Volt switch effect:
Dragon Tail effect:
Rock wrecker animation:

I'll add some more later.

Frost Breath effect and animation is great. Rock Wrecker animation is also good. As for Volt Switch and Dragon Tail it still has bugs no one has made a perfect one yet. :/

Wow, I sure wish this was around back when I was doing animations lol. I would definitely like to contribute to this since I have done pretty much everything already done and many more. I'm only going to post the ones that I feel like people would like or might like as well as my own version/revisions of the ones up there already. Also, I'm leaving out any moves that I used a custom BG for. If anyone wants me to post those I will haha. Here's a few...

Custom Animations
Spoiler:


Animation Revisions
Spoiler:


Venoshock effect (I am very very proud of this one haha)
Spoiler:

This animations are awesome. Although there are some moves that I don't like.

Fusion Flare - doesn't work.
Blue Flare - doesn't work for me.
Lunar Dance - the agility in the end is not good try teeter dance.
Iron Head - I made a shorter one before so I'm gonna be using that.
Head Smash - Headbutt is horrible, I'm doing an animation right now with Skull Bash's animation.
Grass Knot - no, just NO, it doesn't look like grass knot at all try the end animation of vine whip.
Ominous Wind - Wing Attack? No, I'll prefer Heat Wave.
Poison Jab - That's Poison Jab? That's Poison Uppercut! XD

The rest are awesome thanks for the contribution! :)
 
Last edited:

Aryan143

The Fennekin Fan!
757
Posts
11
Years
Hello, I want to make a suggestion. Don't remove the moves which have no new effects and can use effects from 3rd moves. Instead, you should write the effect no. or the 3rd gen move with the same effect in front of it. So new hackers can directly see this thread and select the correct move effect in PGE instead of searching the move that has the same effect. For example-

Air Slash- the effect no. or "Same as Rock Slide"

And for moves with no effects like X-Scissor, you can write "No Effect" in front of it.
 

MrDollSteak

Formerly known as 11bayerf1
858
Posts
15
Years
Hello, I want to make a suggestion. Don't remove the moves which have no new effects and can use effects from 3rd moves. Instead, you should write the effect no. or the 3rd gen move with the same effect in front of it. So new hackers can directly see this thread and select the correct move effect in PGE instead of searching the move that has the same effect. For example-

Air Slash- the effect no. or "Same as Rock Slide"

And for moves with no effects like X-Scissor, you can write "No Effect" in front of it.

That's a nice suggestion. To be honest though, PGE's attack editor is really easy to use and can all of the above. It even has a list of move effects. While it certainly wouldn't be a bad idea to do it to the thread, it might not be particularly useful.
 

Shadowraze

ur mum
794
Posts
10
Years
Hello, I want to make a suggestion. Don't remove the moves which have no new effects and can use effects from 3rd moves. Instead, you should write the effect no. or the 3rd gen move with the same effect in front of it. So new hackers can directly see this thread and select the correct move effect in PGE instead of searching the move that has the same effect. For example-

Air Slash- the effect no. or "Same as Rock Slide"

And for moves with no effects like X-Scissor, you can write "No Effect" in front of it.

Yeah, I'll probably do that but it's not of a priority rn.

Anyways, I'll update the original post tomorrow as I'm feeling lazy right now. :3

EDIT: Ok, for BSP users that makes effects with it I prefer if you post the script instead of the compiled version so it will be easier for other people to use. Since they have to repoint things out. :3

Shift Gear:
Spoiler:


Work Up:
Spoiler:


V-Create: I just edited Close Combat and added a Speed reduction in it.
Spoiler:


Electroweb: Edited a byte in DoesntKnowHowToPlay's Hammer Arm. You can also use Icy Wind's effect I didn't realize that Icy Wind does this before. :3
Spoiler:


Flame Charge:
Spoiler:


Fiery Dance: Just put 50 in the Effect Accuracy in PGE and this effect should be good.
Spoiler:
 
Last edited:
69
Posts
11
Years
  • Seen Jul 22, 2019
Thanks Dreamengine they're really good. Also thanks for fixing power whip! I didn't realise it wasn't doing both targets :P

Focus Blast is especially good i think! Great work on that one.

Also could you please share some of your custom BG ones? with the tilemaps and such. I think it would probably be very helpful!

Yeah no problem. I posted something on Chaos Rush's thread about that so might wanna check that out. Also I honestly don't have my BG tilemaps anymore sadly, but I can still add the moves if you want.


Fusion Flare - doesn't work.
Blue Flare - doesn't work for me.
Lunar Dance - the agility in the end is not good try teeter dance.
Iron Head - I made a shorter one before so I'm gonna be using that.
Head Smash - Headbutt is horrible, I'm doing an animation right now with Skull Bash's animation.
Grass Knot - no, just NO, it doesn't look like grass knot at all try the end animation of vine whip.
Ominous Wind - Wing Attack? No, I'll prefer Heat Wave.
Poison Jab - That's Poison Jab? That's Poison Uppercut! XD

Fusion Flare/Blue Flare I probably messed up a pointer while copying it over. I'll take a look again.
Lunar Dance - Like this?
Spoiler:

Iron Head - Aight
Head Smash - Lol okay it kinda just made sense to me you know head...smash...headbutt...hehe
Grass Knot - I realize that xD I'll think of something if someone doesn't first
Ominous Wind - I couldn't figure out how to change the pallete of the redness
Spoiler:

Poison Jab - I just didn't think a normal punch or karate chop looked all that great :P
 

Shadowraze

ur mum
794
Posts
10
Years
Yeah no problem. I posted something on Chaos Rush's thread about that so might wanna check that out. Also I honestly don't have my BG tilemaps anymore sadly, but I can still add the moves if you want.




Fusion Flare/Blue Flare I probably messed up a pointer while copying it over. I'll take a look again.
Lunar Dance - Like this?
Spoiler:

Iron Head - Aight
Head Smash - Lol okay it kinda just made sense to me you know head...smash...headbutt...hehe
Grass Knot - I realize that xD I'll think of something if someone doesn't first
Ominous Wind - I couldn't figure out how to change the pallete of the redness
Spoiler:

Poison Jab - I just didn't think a normal punch or karate chop looked all that great :P

Yes, Lunar Dance is better now.

Ominous wind is good enough I guess awesome work! :)
 

MrDollSteak

Formerly known as 11bayerf1
858
Posts
15
Years
Yeah no problem. I posted something on Chaos Rush's thread about that so might wanna check that out. Also I honestly don't have my BG tilemaps anymore sadly, but I can still add the moves if you want.

That's a pity about your BG tilemaps. Do you not have a copy in your roms?
Nah it's fine, I think there's no point posting them if you don't have the background haaha.
I'll definitely look up that post of yours. Is it a recent one? Or do I have to trawl?
 
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