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PKSV scripting Tutorial/Script Thread

Full Metal

C(++) Developer.
810
Posts
16
Years
oooh yes, thats a good idea for an update
sorry, i wasn't watching thread >_<
i'll try 'n update it tonight with people dissapearing and level scripts
 

mervyn797

What? I'm right here. >D
1,696
Posts
15
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  • Seen Nov 28, 2011
Code:
disappear [sprite ID]
e.g.
Code:
disappear LASTTALKED
Code:
applymovement [sprite ID] [movement list]
e.g.
Code:
applymovement PLAYER @move
actually i mean, move them to another map or such. is it possible?
and to make the sprite disappear, do i need to include a fadescreen too?
 

Full Metal

C(++) Developer.
810
Posts
16
Years
no, moving a sprite from one map to another is not possible (to my knowledge)
However, creating the illusion is as easy as making a sprite on each map, with the same picture number, and the scripts make one dissapear and the other rea-apear (I'm working on this again, due to being in standby, i couldn't update the post
 

NarutoActor

The rocks cry out to me
1,974
Posts
15
Years
Are you sure? My copy is 1.1.1, which still reports itself as latest, and it gives me this:
Code:
#org 0x165758
#raw 0x13 'Step Right (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x60 'Hide
#raw 0xFE 'End of Movements
you can define things maby his is step_up_normal but the normal xse is #raw 0x13
 

mervyn797

What? I'm right here. >D
1,696
Posts
15
Years
  • Seen Nov 28, 2011
no, moving a sprite from one map to another is not possible (to my knowledge)
However, creating the illusion is as easy as making a sprite on each map, with the same picture number, and the scripts make one dissapear and the other rea-apear (I'm working on this again, due to being in standby, i couldn't update the post
bah, i donno, i use the disappear command but it wouldnt disappear untill we dont move out of the screen. >_>
 

mervyn797

What? I'm right here. >D
1,696
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  • Seen Nov 28, 2011
if there is, plz tell.
yeah, im using firered rom
 

Full Metal

C(++) Developer.
810
Posts
16
Years
Ok FINALLY! The CSS is finished!
Final design i think, any suggestions, please leave a vm
for a suggestion you need the following...
a tiled image
a color for the border of the entire post
a color for the border of a lesson
a color for the bg of a lesson
and lastly, a (horizontally) tile image for the comments
nao...i am making a new lesson for level scripts (finally) next is sprite dissapearance
ALSO, don't feel shy people, submit a script or two for me to add to the collection (i also gotta re-add that...)
 

mervyn797

What? I'm right here. >D
1,696
Posts
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  • Seen Nov 28, 2011
excellent work there, blob of blobs. lesson 6, thank god!
i can give u some scripts, but which ones in particular do u need?
 

Full Metal

C(++) Developer.
810
Posts
16
Years
any...these are just scripts submitted by people who like to share :)
i didn't post this earlier...it was assumed that people would know this...
MAKE SURE THAT THESE ARE PKSV SCRIPTS!
o yea...lesson 6 has been there for long time....?
also,lesson nine is what was added
and i'll update that with type two when i get a break from all this homework >_<
 

NarutoActor

The rocks cry out to me
1,974
Posts
15
Years
o.o nice update i like how you incorporated the css from your sig to the thread and I like the snes script but why an old system why not a wii?
 

Maxzeroedge

Ready for simply anything
49
Posts
14
Years
Hey can u make the variables part a bit more easier?
I mean I understand only the compare and storevar what's the use of others?
 

mervyn797

What? I'm right here. >D
1,696
Posts
15
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  • Seen Nov 28, 2011
well,
a small script from me to add for your collection, xD
CLICK THE SPOILER
Spoiler:
 

Full Metal

C(++) Developer.
810
Posts
16
Years
@max0edge- I think i'll update the variables section, OR add a second section for them, there is a lot of useage in them
@mervyn-A few q's, do you want credits?,Care to give it a title or shall i?
*edit*
Also,mervyn here's a ...efficientized version 'o ur script
Spoiler:

@narutoactor-XD all you have to do is change a word
 
Last edited:

Mr.Silver

Say Hello To Nurse Barbra
670
Posts
14
Years
Here f-metal an eevee script!
Spoiler:
 

mervyn797

What? I'm right here. >D
1,696
Posts
15
Years
  • Seen Nov 28, 2011
@blob of blobs: oh thanks for that edit. and the title, i cant think of one. xD
a small correction, make it Mervyn instead of mervn

also, blob of blobs,
that special thing isnt working for me, is there a particular way to use it?
this is the last part of my script:
Code:
pauseevent 0x55
setflag 0x201
setflag 0x202
setflag 0x203
special 0x8E
fadescreen FADEOUT_BLACK
fadescreen FADEIN_BLACK
release
end
 
Last edited:
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