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Competitive Team Questions (and Incomplete Team Help)

305
Posts
14
Years
I'd honestly prefer if you take out Earthquake, and replace with Superpower, since it pretty much super effectively hits your main threats like Terrakion or Heatran, without worrying about Air Balloon. Plus, Rock Slide can be needed for Dragonite or other Flying Dragons.

I think I'll go with this. I never really thought about it that way because I almost always have EQ on my physical Pokemon (which I've generally stopped doing more recently because people I battle often have all started using Air Balloons). Thank you very much :D
 

PlatinumDude

Nyeh?
12,964
Posts
13
Years
I've got a timid natured Keldeo from the event that just happened. Build ideas?

Depending on its IVs, these sets should be used:
-Hydro Pump
-Secret Sword
-Hidden Power (Ice)
-Surf
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Choice Scarf

or
-Calm Mind
-Surf/Hydro Pump
-Secret Sword
-Hidden Power (Ghost/Ice)/Substitute
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb/Leftovers

or
-Hydro Pump
-Secret Sword
-Hidden Power (Ghost/Electric)
-Icy Wind/Surf
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Choice Specs

or
-Hydro Pump
-Secret Sword
-Icy Wind
-Hidden Power (Bug/Electric)/Rain Dance
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Expert Belt
 

PlatinumDude

Nyeh?
12,964
Posts
13
Years
well i have a team that needs a good water type and i thought maybe a bulky water would be nice

If you want to check opposing Rain teams, Gastrodon is the bulky Water of choice:
-Earthquake/Earth Power
-Scald/Ice Beam
-Toxic
-Recover
Nature: Sassy/Calm
EVs: 252 HP/84 Def/172 SDef
Item: Leftovers
Ability: Storm Drain

or
-Surf/Scald
-Earth Power
-Ice Beam
-Hidden Power (Grass)/Recover
Nature: Modest
EVs: 124 HP/252 SAtk/132 SDef
Item: Choice Specs
Ability: Storm Drain

For other bulky Waters to use in general, here are some other options:

Tentacruel:
-Scald
-Toxic/Toxic Spikes
-Rapid Spin
-Substitute/Protect
Nature: Bold
EVs: 252 HP/236 Def/20 Spe
Item: Black Sludge
Ability: Rain Dish

Jellicent:
-Scald
-Will-o-Wisp/Toxic
-Recover
-Taunt
Nature: Bold
EVs: 248 HP/216 Def/44 Spe
Item: Leftovers

or
-Scald/Surf
-Will-o-Wisp/Toxic
-Recover
-Shadow Ball/Ice Beam
Nature: Calm
EVs: 252 HP/36 Def/220 SDef
Item: Leftovers
Ability: Water Absorb

or
-Water Spout
-Hydro Pump/Surf/Scald
-Shadow Ball
-Ice Beam/Giga Drain
Nature: Modest
EVs: 172 HP/252 SAtk/84 Spe
Item: Choice Specs
Ability: Water Absorb

Rotom-W:
-Volt Switch
-Hydro Pump
-Will-o-Wisp
-Pain Split/Hidden Power (Ice)
Nature: Modest
EVs: 232 HP/56 SAtk/220 Spe
Item: Leftovers

or
-Volt Switch
-Hydro Pump
-Thunder Wave/Will-o-Wisp
-Pain Split
Nature: Calm
EVs: 248 HP/28 SAtk/232 SDef
Item: Leftovers

Vaporeon:
-Scald
-Wish
-Protect
-Roar/Toxic/Ice Beam
Nature: Bold
EVs: 248 HP/252 Def/8 Spe
Item: Leftovers
Ability: Water Absorb

Really, just choose which bulky Water your team needs.
 

WingedDragon

Competitive Trainer
1,288
Posts
11
Years
My teams IVs

I need to if IVs are my pokes problems. I CAN NOT figure out what is wrong. I know it cant just be moves. Each of the numbers will be in order of HP, Atk, Def, Sp Atk, Sp Def, Spd

Haxrous: lonely; Hp IV 21; Atk 29; def 11; Sp Atk 18; Sp Def 10; Spd 29

Lucario: lonely; 7, 31, 22, 25, 21,11

Hydreigon: Mild; 14, 13, 2, 25, 12, 29

Zoroark: Hasty; 31, 30, 31, 31, 30, 30

Starmie: Timid; 15, 28, 6, 29, 29, 30

Arcanine: Hasty; 19, 31, 7, 26, 24, 24

Garchomp: Lonely; 0, 31, 8, 8, 18, 30

Magnazone: Modest; 16, 9, 5, 30, 12, 11
 

PlatinumDude

Nyeh?
12,964
Posts
13
Years
I need to if IVs are my pokes problems. I CAN NOT figure out what is wrong. I know it cant just be moves. Each of the numbers will be in order of HP, Atk, Def, Sp Atk, Sp Def, Spd

Haxrous: lonely; Hp IV 21; Atk 29; def 11; Sp Atk 18; Sp Def 10; Spd 29

Lucario: lonely; 7, 31, 22, 25, 21,11

Hydreigon: Mild; 14, 13, 2, 25, 12, 29

Zoroark: Hasty; 31, 30, 31, 31, 30, 30

Starmie: Timid; 15, 28, 6, 29, 29, 30

Arcanine: Hasty; 19, 31, 7, 26, 24, 24

Garchomp: Lonely; 0, 31, 8, 8, 18, 30

Magnazone: Modest; 16, 9, 5, 30, 12, 11
In my IV conditions that IVs of 20-31 in the most-used stats are good, everyone but Magnezone is good. Just don't use physical moves on Hydreigon.
 

Miss Doronjo

Gaiden
4,473
Posts
13
Years
Well most competitive players have pokemon that have an IV of 31 in their most important stat (eg. Spe = 31 with a Jolly nature). Your IVs aren't exactly perfect as some are only at 30 (which sometimes it would be enough for Hidden Power purposes).

For instance, I'd suggest that your Lucario have more IVs in speed for it to be faster when you're trying to sweep, or else you'll find yourself out sped by other 31 speed IV'd Lucarios. The same goes for your Arcanine and Magnezone.
 

WingedDragon

Competitive Trainer
1,288
Posts
11
Years
Well most competitive players have pokemon that have an IV of 31 in their most important stat (eg. Spe = 31 with a Jolly nature). Your IVs aren't exactly perfect as some are only at 30 (which sometimes it would be enough for Hidden Power purposes).

For instance, I'd suggest that your Lucario have more IVs in speed for it to be faster when you're trying to sweep, or else you'll find yourself out sped by other 31 speed IV'd Lucarios. The same goes for your Arcanine and Magnezone.


Do the IVs have to be perfect in order to compete with national or world competitions?
 
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