Dylanrockin
That guy
- 276
- Posts
- 12
- Years
- Age 28
- Seen Jun 9, 2016
This was one of the things that I have been trying to figure out for the longest time, and it was to add dialogue and audio to play during a battle after a set amount of turns. Or when something key happens, like when a Pokemon faints or what-have-you. If there is a way to go about doing this, I would be more than happy to know. Because I have been set on finding out how this can work for very specific and and very plot heavy battles where the characters talk to each other.