This should fix it. Look forKitsuneKouta: great, thanks.
trainer=pbLoadTrainer(trainerid,trainername,trainerparty)
Audio.me_fade(2500)
trainer=pbLoadTrainer(trainerid,trainername,trainerparty)
pbWait(20)
Audio.me_stop
Audio.bgm_stop
def alphabeticalItemSort(a, b)
return PBItems.getName(a) <=> PBItems.getName(b)
end
items.sort!{|a, b| alphabeticalItemSort(a, b)}
# or simply
items.sort!{|a, b| PBItems.getName(a) <=> PBItems.getName(b)}
Even if you had the txt file, some of the effects have to be scripted. Also, some of the people that have made 4th gen moves gave them 3rd gen effects as placeholders, since finding every move that needs a scripted effect and implementing it can be time consuming. It's not likely that anyone will just give it to you, but if they do just be aware that it will still require work on your part.The moves from gen. IV doesn't seem to be in the starter kit. Does anybody has the pbs moves.txt file which includes all of these moves? It would save me a lot of time.
Even if you had the txt file, some of the effects have to be scripted. Also, some of the people that have made 4th gen moves gave them 3rd gen effects as placeholders, since finding every move that needs a scripted effect and implementing it can be time consuming. It's not likely that anyone will just give it to you, but if they do just be aware that it will still require work on your part.
It's in the wiki. Check the "Special Items" part of that table, towards the bottom.Whats the number value that indicates a pokeball is a snag ball?
Never mind I got both questions solved
did you solve the screen location one? I'd love to know how that works.
class Spriteset_Map
attr_reader :map
def initialize(map=nil)
@map=map ? map : $game_map
@viewport1 = Viewport.new(Game_Map::VPX + 16, Game_Map::VPY + 16, Game_Map::VPWIDTH,Game_Map::VPHEIGHT)
@viewport1a = Viewport.new(Game_Map::VPX + 16, Game_Map::VPY + 16, Game_Map::VPWIDTH,Game_Map::VPHEIGHT)
@viewport2 = Viewport.new(Game_Map::VPX + 16, Game_Map::VPY + 16, Game_Map::VPWIDTH,Game_Map::VPHEIGHT)
@viewport3 = Viewport.new(Game_Map::VPX + 16, Game_Map::VPY + 16, Game_Map::VPWIDTH,Game_Map::VPHEIGHT)
I got two problems with The Kit.
first: when i start a battle, the music starts in the middle
second: When i go to the bag, the Tm`s, pokeballs, and so on is placed wrong. the pokeballs is in the "Items" pocket and the Tm`s is in the "Pokeball" pocket