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You make the Card!

Circuit

[cd=font-weight: bold; font-style: italic; backgro
4,815
Posts
16
Years
Last try then (it won't be level 8 or higher though):

Revenge
Counter Trap Card
Whenever the effect of a Spell, Trap or Effect Monster is activated, or a monster is summoned, you can activate this card. Release 1 Dragon-type monster you control to negate that activation, and destroy that card. Then you can release 1 level 5 or higher monster to Special Summon 1 level 5 or lower monster from your Graveyard.
 

Perriechu

i make this look easy tik-tik boom like gasoline-y
4,079
Posts
14
Years
Last try then (it won't be level 8 or higher though):

Revenge
Counter Trap Card
Whenever the effect of a Spell, Trap or Effect Monster is activated, or a monster is summoned, you can activate this card. Release 1 Dragon-type monster you control to negate that activation, and destroy that card. Then you can release 1 level 5 or higher monster to Special Summon 1 level 5 or lower monster from your Graveyard.

It's still OP.

Change it to "Release 1 Level 6 or higher Dragon type monster you control"

You can release 1 Level 5 or higher dragon to special summon 1 Level 4 of Below Dragon type monster from your HAND!
 

Circuit

[cd=font-weight: bold; font-style: italic; backgro
4,815
Posts
16
Years
Actually, its hardly OP at all now. Two releases to activate the effects. And from your hand or graveyard doesn't make any difference really at all in dragons. Besides, to be somewhat of an awesome support trap, from the graveyard is better.
 

Cirrus

dreaming a transient dream.
1,577
Posts
14
Years
Just cut the last part... it's redundant.

Dragons with Pollinosis would be really cool anyways. You have a free Special Summon every turn already... why get more?
 

Alternative

f i r e f l y .
4,262
Posts
15
Years
I wanna try and make some dragons. :D

Crystal Dragon
Dragon // Effect // Light 4 // 2400 - 100
This card cannot be Special Summoned. When this card attacks your opponent, destroy this monster after damage calculation. If this card attacks your opponent directly, destroy one Spell or Trap card your opponent controls. You can tribute one Dragon monster you control to put this card in your hand when it is destroyed by this effect.

Spitfire Dragon
Dragon // Effect // Fire 3 // 400 - 1600
When this card is flipped up into the attack position, inflict 800 points of damage to your opponents' Life Points for every face-up Dragon monster you control. This card can be flipped into face down Defense position once per turn.

Double the Dragon
Spell // Equip
Equip only to an Effect Dragon monster. That card's effect can be used up to twice per turn. When the equipped monster is destroyed, this card is also destroyed. When this card is destroyed, the equipped monster is also destroyed.

Thoughts?
 

Ninja Caterpie

AAAAAAAAAAAAA
5,979
Posts
16
Years
Started playing EDH. loved it.

Garm, Master of Phyresis - 3UB
Legendary Creature - Zombie
Infect
When ~ enters the battlefield, each creature gets a -1/-1 counter and each player gets a poison counter
XUU, Sacrifice X artifacts: Proliferate X times
XBB, Sacrifice X creatures: Target player gets X poison counters
3/4
 

Gymnotide

8377 | Scorpaeniform
3,597
Posts
16
Years
Thread Revival
Normal Spell
Select 1 Monster in your Graveyard and Special Summon it. Increase its ATK and DEF by 800. As long as that Monster remains face-up on the field, you must discard 1 card during each of your End Phases.
 

Circuit

[cd=font-weight: bold; font-style: italic; backgro
4,815
Posts
16
Years
Another Dragon support card XD

Dragon's Outrage
Normal Trap
Activate when a Dragon-type monster you control is destroyed and sent to the Graveyard. Destroy the attacking monster, then you may Special Summon 1 Dragon-type monster whose level is equal to or less than 2 less than the destroyed monster's.

Lol, probably bad wording XD
 

Ninja Caterpie

AAAAAAAAAAAAA
5,979
Posts
16
Years
Made a mech for a possible set/block I might be making with a friend:

Mostly in B/R, but that's not saying much when B/R is often paired with U or G as well.

Hellridden X (name in progress) - You may cast this spell for X. If you do, it has haste. Sacrifice it at the beginning of your next end step.

On some cards:

Spark Reaver - 2R
Creature - Elemental
Trample
Hellridden R
3/1

So you can either play it as a 3/1 trampler for 3 or as a Spark Elemental. Neat, non? Also fun to mess with ETB/LTB/hit graveyard effects.

Blitz Reaver 2UBR
When Blitz Reaver enters the battlefield or leaves the battlefield, it deals 1 damage to target creature.
Hellridden 2R
4/3

So, uh. :D?
 

Gymnotide

8377 | Scorpaeniform
3,597
Posts
16
Years
Remake. Again.

Nightspore Frond
( 2 Stars / EARTH / Plant / Effect Monster )
0 / 0


When this card is Summoned, select 1 face-up monster. Place Spore Counters on this card equal to the Level of the selected monster. This card gains 400 ATK for each Spore Counter on it. When this card is removed from the Field, you may move any Spore Counter(s) on this card to another face-up monster on the Field.

Nightspore Sapper
( 3 Stars / EARTH / Plant / Effect Monster )
1000 / 0


When this card is Summoned, place 3 Spore Counters on 1 face-up monster on the Field. All face-up monsters, except "Nightspore" monsters, lose 300 ATK for each Spore Counter on them. When this card is removed from the Field, place 1 Spore Counter on a face-up monster on the Field.

Nightspore Growth
( 4 Stars / EARTH / Plant / Effect Monster )
1650 / 0


Whenever a face-up monster with Spore Counters is removed from the Field, move those Spore Counters to this card. Once per turn, you can remove any number of Spore Counters from this card to Special Summon 1 "Nightspore" monster from your Graveyard whose Level is equal to the number of Spore Counters removed. When this card is removed from the Field, place 1 Spore Counter on each face-up monster on the Field.

Nightspore Tumor
( 4 Stars / EARTH / Plant / Effect Monster )
2300 / 0


When this card is Summoned, distribute 4 Spore Counters amongst face-up monsters on the Field. When this card is removed from the Field, place Spore Counters on all face-up monsters equal to the amount of Spore Counters they already have.

Nightspore Ravager
( 4 Stars / EARTH / Plant / Effect Monster )
1900 / 0


When this card is Summoned, place 4 Spore Counters on 1 face-up monster on the Field. Once per turn, you can Tribute 1 other face-up "Nightspore" monster to increase the ATK of this card by 200 for each Spore Counter on this card. Then, move any Spore Counters that were on the Tributed monster to this card. When this card is removed from the Field, you can Special Summon 1 "Nightspore" monster from your Graveyard. Place all the Spore Counters that were on this card on the Summoned monster.

Asphyxiate
Spell Card
Inflict 100 damage to your opponent for every Spore Counter on the Field. Then remove all Spore Counters from the Field.

Choking Cloud
Spell Card
Place Spore Counters on all face-up monsters equal to the amount of Spore Counters they already have. Then place 1 Spore Counter on each face-up monster on the Field.

Spore Colony
Continuous Spell
Whenever a Spore Counter is removed from the Field, place 1 Spore Counter on this card for each of them. You can destroy this card to distribute any Spore Counters on it to face-up monsters on the Field.

Spore Explosion
Normal Trap
Activate this card when your opponent declares an attack against a "Nightspore" monster. Negate the attack and destroy the attacked monster. Then, place 1 Spore Counter on each face-up monster on the Field. End the Battle Phase.

Parasitic Grasp
Normal Spell
Destroy 1 face-up monster with a Spore Counter(s) on it. Then place Spore Counters on a face-up monster equal to the Level of the destroyed monster.
 

Ninja Caterpie

AAAAAAAAAAAAA
5,979
Posts
16
Years
Based on the main races in the set, and on the theme of colourless colour-infringement, I made a cycle (or three...) of "mimics" - colourless versions of creatures we would normally find:

Spoiler:
 

Cirrus

dreaming a transient dream.
1,577
Posts
14
Years
For Mimic Phoenix, I assume it's from the Graveyard ... ?

Anyway, more cards (now using new text format!).

Living Spell - Fireball
Level 4 - FIRE - Pyro - Effect - 1900/0
When this card destroys a monster your opponent controls by battle: flip a coin; if heads, select and banish a Spell or Trap card your opponent controls, and if tails, select 1 Level 3 or lower "Living Spell" monster from your deck and Special Summon it to your side of the field.

Living Spell - Lightning Bolt
Level 4 - LIGHT - Thunder - Effect - 1850/0
Once per turn: discard a card; if that card was a Spell or Trap, destroy a monster your opponent controls, and if that card was a Monster, destroy a Spell or Trap card your opponent controls.

Living Spell - Acid Arrow
Level 3 - WATER - Aqua - Effect - 1300/0
If three or more effects of "Living Spell" monsters you control have been activated this turn: you can select this card; banish it and draw 2 cards.

Living Spell - Magic Missile
Level 2 - LIGHT - Thunder - Effect - Tuner - 900/0
This card gains 100 ATK for each "Living Spell" monster on your side of the field. This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent: you can target 1 "Living Spell" card in your hand; discard it from your hand, then draw 1 card.

Living Spell - Sleet Storm
Level 4 - WATER - Aqua - Effect - Tuner - 1600/0
Once per turn during either player's turn: select an attacking monster; negate that monster's attack.

Living Spell - Vampiric Touch
Level 4 - DARK - Zombie - Effect - 1700/0
When this card destroys a monster by battle: gain Life Points equal to that monster's Attack. When this card inflicts Battle Damage to your opponent: if there is a difference of 3000 LP or more between you and your opponent, draw 1 card.

Living Spell - Scorching Ray
Level 3 - FIRE - Pyro - Effect - 1550/0
If this card attacks, it gains 400 ATK during the Damage Step only. If you control another "Living Spell" monster: you can Release this card; Special Summon 2 Level 3 or lower "Living Spell" monsters from your deck, except for "Living Spell - Scorching Ray".

Living Spell - Teleport
Level 6 - LIGHT - Spellcaster - Effect - 2200/0
You can Special Summon this card from your hand if you control two or more "Living Spell" monsters. Once per turn during either player's turn: you can target this card and another "Living Spell" monster you control to target a card your opponent controls; banish all three cards. In the End Phase of the turn in which you activated this effect, you can Special Summon this banished card to your side of the field.

Living Spell - Shadow Evocation
Level 6 - DARK - Fiend - Effect - 2300/0
You can send a card you control to the Graveyard to Special Summon this card from your hand. Destroy this card in the End Phase of the turn that it was Special Summoned if you do not control another face-up "Living Spell" monster. Once per turn: you can banish a Level 4 or lower "Living Spell" monster in your Graveyard; this card's name is treated as the banished monster card, and it gains that monster's effect(s).

Living Spell - Mage's Sword
Level 8 - LIGHT - Warrior - Effect - 2500/0
You can Release one "Living Spell" monster you control to Advanced Summon this card from your hand. When this card is Summoned: you can select a number of "Living Spell" cards in your Graveyard up to the number of cards you have in hand; banish them and discard a number of cards equal to the number banished by this effect, then draw that same number of cards and this card gains 200 ATK for each card drawn this way.

Sanctum of the Living Spell
Field Spell
Once per turn, you can banish a card in your hand to add 1 "Living Spell" monster from your deck to your hand.

Spellcast Barrage
Quick-Play Spell
Activate only if three or more "Living Spell" monsters you control left the field this turn. Special Summon any number of banished "Living Spell" monsters to your side of the field, then draw a card.

Banishing Spell
Normal Spell
Select a "Living Spell" monster you control and a card your opponent controls, then banish them.

Refresh Spellbook
Normal Spell
Banish three "Living Spell" monsters in your Graveyard, then draw 2 cards.

Arcane Spellstorm
Normal Trap
Switch all "Living Spell" monsters you control to Defense Position. Destroy a number of cards on the field equal to the monsters whose Battle Positions were switched this way.

Overwhelming Power
Counter Trap
Banish 1 "Living Spell" monster you control; negate the activation and effect of a Spell or Trap card or an Effect Monster's effect, and destroy it.

Living Spell - Greater Blink
Level 6 - LIGHT - Spellcaster - Effect - 2100/0
1 "Living Spell" Tuner + 1 or more non-Tuner monsters
Once per turn during either player's turn: you can target 1 face-up "Living Spell" monster you control; banish it until the End Phase of this turn, or if three or more "Living Spell" effects have been activated this turn, banish it until the End Phase of this turn and Special Summon a banished "Living Spell" monster.

Living Spell - Spell Matrix
Rank 4 - WIND - Thunder - Exceed - Effect - 2400/0
When this card is Exceed Summoned: you can select a number of "Living Spell" monsters from your deck up to the number of cards you have in hand, and banish them. Once per turn: remove 1 Exceed Material from this card; Special Summon 1 banished Level 4 or lower monster, and if it was a "Living Spell" monster, draw 1 card.

tbc!
 
Last edited:
1,142
Posts
13
Years
Well, it seems like no one has done anything on Duel Masters, so here I go. (I might start a new trial, who knows? xD)

I coined up a new race that, you could say, was just dismantled from another one and expand and resampled to fit what I liked. :P

A race which I invented, named 'Oracle'. :)
Spoiler:


I'll have my next race up soon. XD
 

Gymnotide

8377 | Scorpaeniform
3,597
Posts
16
Years
Blackalloy Mech Neo-Raptinus
( 10 Stars / DARK / Machine / Effect Monster / Fusion )
3600 / 2100


Superalloy Beast Raptinus + 2 Gemini Monster(s)

Once per turn, you can Special Summon 1 Gemini Monster from your Graveyard. All Gemini Monsters on the Field are treated as Effect Monsters and gain their effects. Once per turn, you can banish this face-up card until the End Phase. If you do, treat all Gemini Monsters on the Field as Effect Monsters (they gain their effects) as long as this card is banished. You can activate this effect at any time.
 

Cirrus

dreaming a transient dream.
1,577
Posts
14
Years
Hurrrrrr.

I wish that card was remotely viable. Make it Raptinus + 1 Gemini Monster and it would be somewhat okay.

Golden Hourglass of Immortality
Continuous Spell
Once per turn, you can draw a card. In the End Phase of the turn in which you activated this effect, lose 1000 Life Points.

Phase-Shift
Counter Trap
Activate only if you control a face-up "Immortal" Monster. Negate the activation of an opponent's Spell, Trap, or Effect Monster's effect, and destroy it. Then select a Monster you control and banish it.

Cerias, the Immortal Wizard
Level 4 - LIGHT - Spellcaster / Effect - 1800 / 300
This card cannot be the target of card effects your opponent controls. When this card is banished, add 1 "Immortal" card from your Deck or your Banished Zone to your hand. At the End Phase of the turn in which this card is destroyed by battle and sent to the Graveyard, banish it.

More stuff might come sometime from this archetype. No promises.
 

Apple Juice

who are you
1,222
Posts
14
Years
  • Age 25
  • Seen Jul 15, 2014
Naturia Carrot
EARTH / Plant/Effect ***
ATK: 1400 / DEF: 1400
EFFECT: By removing 1 'Naturia' monster from play, you can send this card from your hand to the graveyard to add one 'Naturia' monster from your deck to your hand.

Naturia Slug
EARTH / Insect/Effect ****
ATK: 1700 / DEF: 0
EFFECT: While this card is in defense position, your opponent cannot declare an attack. Destroy this card when it is targeted by a Spell or Trap card, or an Effect Monster's effect.

Naturia Pebbles
EARTH / Rock/Effect **
ATK: 900 / DEF: 1200
EFFECT: You can tribute this card to destroy two Spell or trap cards on the field. By removing from play 1 Rock-type monster, you can special summon this card from the graveyard in face-down defense position.
 

Gymnotide

8377 | Scorpaeniform
3,597
Posts
16
Years
Landslide
Quick-Play Spell
Destroy all Rock-type Monsters you control. Inflict 600 damage to your opponent for each Monster destroyed. Then, you can destroy up to 1 card on the Field for each Monster destroyed.

Living Boulder
( 4 Stars / EARTH / Rock / Effect Monster )
0 / 2300


You can Special Summon this card from your Graveyard by banishing Rock-type Monsters from your Graveyard whose total Levels equal 4 or more. When this card is destroyed, you can Special Summon any number of Rock-type "Living" Monsters from your Deck or Graveyard whose total Levels equal 4.

Living Stone
( 3 Stars / EARTH / Rock / Effect Monster )
0 / 1900


When this card is destroyed, you can Special Summon any number of Rock-type "Living" Monsters from your Deck or Graveyard whose total Levels equal 3. Then, you can add 1 "Landslide" from your Deck or Graveyard to your Hand.

Living Slab
( 2 Stars / EARTH / Rock / Effect Monster )
0 / 1500


When this card is destroyed, you can Special Summon any number of Rock-type "Living" Monsters from your Deck or Graveyard whose total Levels equal 2. Then you can select up to 2 cards on the Field and return them to their owner's Hand.

Living Gravel
( 1 Star / EARTH / Rock / Effect Monster )
0 / 1000


When this card is destroyed, inflict 1000 damage to your opponent.

Living Shrapnel
( 1 Star / EARTH / Rock / Effect Monster )
0 / 500


When this card is Summoned, inflict 400 damage to your opponent. When this card is in your Graveyard, you can banish it to Special Summon 1 Rock-type Monster with 1000 ATK or less from your Hand or Graveyard.

Living Avalanche
Normal Spell
You can discard any number of Rock-type "Living" Monsters from your Hand. Then, for each card discarded, draw 1 card.

Tectonic Shift
Normal Spell
Discard 1 Rock-type "Living" Monster or destroy 1 face-up Rock-type "Living" Monster you control. Then, add 1 Rock-type "Living" Monster or 1 "Landslide" from your Deck to your Hand.

Cliffwatcher
( 4 Stars / EARTH / Rock / Effect Monster )
900 / 2000


When this card is sent from the Field to the Graveyard, you can Special Summon 1 Rock-type Monster with 1500 ATK or less from your Deck.
 
Last edited:

Gymnotide

8377 | Scorpaeniform
3,597
Posts
16
Years
Blackalloy Beast Neo-Raptinus
( 9 Stars / LIGHT / Machine / Effect Monster )
3000 / 2800


Superalloy Beast Raptinus + 1 Gemini Monster

You can Special Summon this card from your Fusion Deck by banishing 4 Gemini Monsters from your Hand, Graveyard, or Field. This is treated as a Fusion Summon. This card gains 400 ATK for each Gemini Monster on the Field. All face-up Gemini Monsters on the field are treated as Effect Monsters, and gain their effects as long as they remain face-up. Once per turn, you can Special Summon 1 Gemini Monster from your Hand, Deck, or Graveyard.

The Father of Beasts
( 8 Stars / DARK / Beast / Effect Monster )
? / 2600


2 or more Gemini Monsters

The original ATK of this card is equal to 800x the number of Gemini Monsters used to Fusion Summon it. When this card is removed from the Field, you can Special Summon 1 Gemini Monster from your Graveyard.

Helios Apollon
( 10 Stars / LIGHT / Pyro / Effect Monster )
? / ?


You can Special Summon this card by banishing 1 "Helios Trice Megistus" card in your Hand or Graveyard. The ATK and DEF of this card is equal to 500x the number of banished cards. When this card is removed from the Field, you can Special Summon 1 "Helios Duo Megistus" from your Hand, Deck, or Graveyard.

Supernova
Quick-Play Spell
Select 1 "Helios" Monster you control. Banish it all and other cards on the Field. The activation of this card cannot be chained to, and its effect cannot be negated. You cannot Special Summon the same turn you activate this card.

Helios Progenitor
( 4 Stars / LIGHT / Pyro / Effect Monster )
0 / 0


This card cannot be banished. As long as this card is in your Graveyard, whenever you Summon a "Helios" Monster except by the effect of "Helios Progenitor", you can Special Summon another "Helios" Monster that has fewer stars than it from your Hand, Deck, or Graveyard.

Gravity Well
Normal Spell
Select 1 "Helios" Monster from your Deck and add it to your Hand.

Servant of Helios
( 3 Stars / LIGHT / Pyro / Effect Monster )
1000 / 0


If you control a face-up "Helios" Monster, you can Special Summon this card. You can banish this card from your Field or Graveyard to Special Summon 1 "Helios" Monster except "Servant of Helios" from your Hand, Graveyard, or Banished Zone.

Prominence
Quick-Play Spell
"Helios" Monsters you control are unaffected by card effects except "Prominence" until the End Phase.

Helios -- Fusion Core
( 4 Stars / LIGHT / Pyro / Effect Monster )
0 / 0


You can banish this card from your Hand, Field, or Graveyard during the Damage Step to increase the ATK of all "Helios" Monsters you control by a 300 x the number of banished Monsters. If this card is banished by a card effect (except "Helios -- Fusion Core"), you can return it to your Hand during the End Phase.
 
Last edited:

Circuit

[cd=font-weight: bold; font-style: italic; backgro
4,815
Posts
16
Years
Right then a Synchro!

Windstorm Dragon
Wind | 5 Stars | Dragon/Synchro/Tuner
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can send 1 Dragon-Type monster from your deck to the Graveyard, to activate 1 Dragon-Type monster you control's effect once more this turn. That monster's effect is negated during your next turn.
ATK2100 | DEF1800

Image (the writing's not right, ignore it, I haven't removed it >.<):
Spoiler:
 
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