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Perfect Coverage OU Team.

5
Posts
11
Years
  • Seen Feb 26, 2013
Team Name: Perfect Coverage
Type: Mostly Offensive
Difficulty: 8/10
Average Rating: N/A

Magnezone @ Leftovers / Air Balloon
Trait: Magnet Pull
EVs: 252 SAtk / 248 HP / 8 SDef
Modest Nature (+Special Attack -Attack)
- Thunderbolt
- Substitute
- Flash Cannon / Charge Beam
- Hidden Power [Fire]

Genesect @ Expert Belt
Trait: Download
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature (+Speed -Attack)
- Bug Buzz
- Ice Beam
- Flamethrower
- Thunderbolt

Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature (+Special Defense -Attack)
- Earth Power
- Lava Plume
- Protect / Substitute / Roar
- Stealth Rock

Latios (M) @ Life Orb
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature (+Speed -Attack)
- Surf
- Draco Meteor / Dragon Pulse
- Psyshock
- Roost

Gyarados @ Leftovers
Trait: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature (+Attack -Special Attack)
- Earthquake
- Ice Fang
- Waterfall
- Dragon Dance

Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature (+Speed -Special Attack)
- Earthquake
- Stone Edge
- Swords Dance
- Brick Break / U Turn

Final Notes: This team was designed so every Pokemon can be safely switched out when opposed by a Pokemon that can One or Two HKO it. It is very offensive so switching out is necessary and will have to be done often to win. If you are not good at predicting your opponent's next move then you should not use this team. Mainly focuses on Sweeping with Genesect, Gyarados or Landorus.

Please leave a rating on a scale of 1 - 10 and explain what you like, dislike, or would change.
 
Last edited by a moderator:

PlatinumDude

Nyeh?
12,964
Posts
13
Years
Team looks good, but a few nitpicks:

Substitute Magnezone prefers using a Timid nature with 36 HP/252 Atk/220 Spe to outspeed Swords Dance Scizor. It's already very strong, despite that.

To make the most out of Genesect's Download, give it U-turn. Dropping Thunderbolt for Bug Buzz is also an option.

Giving Heatran 248 HP as opposed to 252 HP reduces the amount of damage it takes from Stealth Rock slightly, and that can make a difference. It's more of a support Pokemon if it goes the defensive route, so Earth Power isn't really needed:
-Lava Plume
-Will-o-Wisp/Toxic
-Protect
-Roar/Stealth Rock
Nature: Calm
EVs: 248 HP/252 SDef/8 Spe
Item: Leftovers
Ability: Flash Fire

Latios is currently walled by Ferrothorn. Hard. HP Fire is the preferred option for dealing with it; it can go over Psyshock or Roost.

While Ice Fang lets Gyarados hit Gliscor, Landorus, Dragonite and Salamence, the former 2 are hit hard enough by Waterfall and the latter 2 are hit hard enough by Stone Edge. Speaking of Stone Edge, it's one of the preferred options over Ice Fang; the other is Bounce, for a secondary STAB.

None of Landorus' current moves benefit from Sheer Force, since they don't have secondary effects. Physically-based Landorus is preferred on Sand teams, due to Sand Force:
-Earth Power
-Focus Blast
-Hidden Power (Ice)
-Psychic/Rock Polish/Substitute
Nature: Timid/Modest
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb
Ability: Sheer Force

Or you can go for Therian Landorus, who hits harder with 145 Attack, even though it's slower:
-Stealth Rock/Gravity
-Earthquake
-Stone Edge
-U-turn
Nature: Adamant
EVs: 200 HP/56 Atk/244 Def
Item: Leftovers

or
-Earthquake
-Stone Edge
-U-turn
-Superpower/Hidden Power (Ice)
Nature: Jolly/Naive
EVs: 4 HP/252 Atk/252 Spe
Item: Choice Scarf

or
-Gravity
-Earthquake
-Stone Edge
-U-turn/Hidden Power (Ice)
Nature: Jolly/Naive
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb

or
-Rock Polish
-Earthquake
-Stone Edge
-Hidden Power (Ice)/Explosion
Nature: Naughty/Adamant
EVs: 252 Atk/4 SAtk/252 Spe
Item: Life Orb

or
-Substitute
-Earthquake
-Stone Edge
-Hidden Power (Ice)/Swords Dance
Nature: Naive/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Leftovers
 
5
Posts
11
Years
  • Seen Feb 26, 2013
Team looks good, but a few nitpicks:

Substitute Magnezone prefers using a Timid nature with 36 HP/252 Atk/220 Spe to outspeed Swords Dance Scizor. It's already very strong, despite that.

To make the most out of Genesect's Download, give it U-turn. Dropping Thunderbolt for Bug Buzz is also an option.

Giving Heatran 248 HP as opposed to 252 HP reduces the amount of damage it takes from Stealth Rock slightly, and that can make a difference. It's more of a support Pokemon if it goes the defensive route, so Earth Power isn't really needed:
-Lava Plume
-Will-o-Wisp/Toxic
-Protect
-Roar/Stealth Rock
Nature: Calm
EVs: 248 HP/252 SDef/8 Spe
Item: Leftovers
Ability: Flash Fire

Latios is currently walled by Ferrothorn. Hard. HP Fire is the preferred option for dealing with it; it can go over Psyshock or Roost.

While Ice Fang lets Gyarados hit Gliscor, Landorus, Dragonite and Salamence, the former 2 are hit hard enough by Waterfall and the latter 2 are hit hard enough by Stone Edge. Speaking of Stone Edge, it's one of the preferred options over Ice Fang; the other is Bounce, for a secondary STAB.

None of Landorus' current moves benefit from Sheer Force, since they don't have secondary effects. Physically-based Landorus is preferred on Sand teams, due to Sand Force:
-Earth Power
-Focus Blast
-Hidden Power (Ice)
-Psychic/Rock Polish/Substitute
Nature: Timid/Modest
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb
Ability: Sheer Force

Or you can go for Therian Landorus, who hits harder with 145 Attack, even though it's slower:
-Stealth Rock/Gravity
-Earthquake
-Stone Edge
-U-turn
Nature: Adamant
EVs: 200 HP/56 Atk/244 Def
Item: Leftovers

or
-Earthquake
-Stone Edge
-U-turn
-Superpower/Hidden Power (Ice)
Nature: Jolly/Naive
EVs: 4 HP/252 Atk/252 Spe
Item: Choice Scarf

or
-Gravity
-Earthquake
-Stone Edge
-U-turn/Hidden Power (Ice)
Nature: Jolly/Naive
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb

or
-Rock Polish
-Earthquake
-Stone Edge
-Hidden Power (Ice)/Explosion
Nature: Naughty/Adamant
EVs: 252 Atk/4 SAtk/252 Spe
Item: Life Orb

or
-Substitute
-Earthquake
-Stone Edge
-Hidden Power (Ice)/Swords Dance
Nature: Naive/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Leftovers

Thanks for the feedback for starters :D
A few things though:

-Heatran has Earth Power so it isn't walled by other Heatran. (Heatran is quite problematic for this team). The separate move options you listed are good except I don't see a point for roar if hazards aren't set up.

- Latios has psyshock because of the lack of physical attackers on this team. Blissey walls pretty much everything on my team. Ferrothorn and other pesky steel types can be dealt with with Magnezone, Genesect and Heatran. Roost can go but it lessens Latios' survivability.

- I like your Gyarados set.

- Landorus is physical simply due to the lack of physical attackers on this team. Sheer Force was chosen as an ability due to the lack of a better one for physical Landorus. In hindsight I guess Sand Force is better in the event you face a sand team.
 
Last edited:

PlatinumDude

Nyeh?
12,964
Posts
13
Years
If you're using Earth Power on Heatran, you're better off using it on offensive Heatran sets. Defensive Heatran isn't meant to attack much; it's meant for supporting the team.

Regarding Landorus, I wasn't talking about its Incarnate forme when I showed you its potential sets; I was talking about its Therian forme. Physical Incarnate Landorus is best played in Sandstorm teams, when Sand Force boosts its Ground, Rock and Steel moves to high levels, while also taking advantage of its high 101 Speed, while Special Incarnate Landorus (with Sheer Force) is played because of the surprise factor it presents. Therian Landorus plays a bit differently compared to its Incarnate forme. It either serves as a bulky physical pivot for the team or as a stronger, slightly slower alternative to Incarnate Landorus when you're not using it in Sandstorm. Therian Landorus is slower than Incarnate Landorus, but it has the Intimidate ability to help compensate for its lesser Speed.

Here are the stats and abilities for both Landorus formes to further differentiate both (in order of HP, Attack, Defense, Special Attack, Special Defense and Speed):

645.gif

Landorus (Incarnate): 89/125/90/115/80/101
Abilities: Sand Force, Sheer Force (DW)

Spr_5b2_645T.png

Landorus (Therian): 89/145/90/105/80/91
Ability: Intimidate

As I said earlier, the Landorus sets I posted were meant for Landorus' Therian forme.
 
Last edited:
35
Posts
11
Years
  • Seen Jul 26, 2014
hey this team is pretty cool. it's pretty offensive so I think that spiking deo-d would be a good addition. Stuff like landorus and latios are pretty deadly with spikes. I'd probably just replace gyarados for deo-d. Gyarados is pretty useless on this team anyways so you might as well run deo-d which gives you far more utility and can really help you out in many more situations. id run something like spikes / sr / taunt / night shade with maximum hp and speed and a rocky helmet. Honestly, I'd try out a special sheer force landorus with rock polish instead of your current version. It's so much more deadly with rock polish / earth power / focus blast / hidden power ice making it one of the best late game cleaners really. You could probably use a scarfers too, something like keldeo would work really well. Have fun
 
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