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Resource requests

KoolKat vs. Lucas

KoolKat Gold
178
Posts
12
Years
  • Seen Nov 30, 2013
Sorry if this is too difficult, but could someone devamp Lucas from D/P into FR/LG style? I've looked, but can't seem to fine a good one. I will attempt it myself, but I'm not a great spriter (I am good, but I probably can't do this particular sprite well)
 

Radical Raptr

#BAMFPokemonNerd
1,121
Posts
13
Years
Sorry if this is too difficult, but could someone devamp Lucas from D/P into FR/LG style? I've looked, but can't seem to fine a good one. I will attempt it myself, but I'm not a great spriter (I am good, but I probably can't do this particular sprite well)

I can't tell what you're asking for exactly - do you want the sprite? or the OW sprite?
 

FL

Pokémon Island Creator
2,443
Posts
13
Years
  • Seen Apr 16, 2024
Sorry if this is too difficult, but could someone devamp Lucas from D/P into FR/LG style? I've looked, but can't seem to fine a good one. I will attempt it myself, but I'm not a great spriter (I am good, but I probably can't do this particular sprite well)
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MegamanDX

Pokemon/Megaman fan
54
Posts
13
Years
Um.

I was wondering if someone would help me make some sprites for a platformer game im making that tests the mechanics of Super Pokemon World im working on.

I need:
-Pichu(standing,running,walking,jumping,blown up[TNT and Nitro Crate death animation],attacking)
-Pikachu(standing,running,walking,jumping,blown up[TNT and Nitro Crate death animation],attacking)
-Raichu(standing,running,walking,jumping,blown up[TNT and Nitro Crate death animation],attacking)

-Oran,Sitrus,Tamato,and Spelon berry
-bouncing electricity(same as in Pikachu's bouncing electric attack in Super Smash Bros.)
-Ever Stone(used to evolve Pika into his other Pika forms like Pikachu and Raichu)

Thanks, and I know Im asking alot but im going to make a quick Super Mario/Crash Bandicoot style gameplay for Pokemon called Super Pokemon World: Pika's Huge Adventure

Once again,thanks if you can help and ill let you know how it goes...I'm trying a action based complyer(since I don't know how to program)game engine.
 

ImBlue

dabbadeedabadai
65
Posts
10
Years
Resize using the "Nearest Neighbour" option. That won't blue any pixels.

I just wanted to say that I came into this thread as another one of 'those guys' looking for a completed HG/SS tileset because I couldn't resize anything.

But you have changed that with this post. Thank you so much. Now I can just put everything together myself, and save myself a ton of deviantart surfing.
 
189
Posts
10
Years
Hello everyone!
I would like to request the door animations sheet for the buildings in HGSS and DPP, devamped for gba.
Also the devamped building sheet for DPP.
 
Last edited:

FluorescentMunchlax

(aka Joltiikk)
41
Posts
10
Years
I'm terrible at making my own spritesheets but all I need is some sprites for my upcoming game where there is a deserted island. I need a little leanto hut or some form of treehouse. Just something to look like someone built a little shelter.
And not needed but an overworld of any of the playable characters from any game (not fussed) with like tattered clothes would be amazing! :D
 

KoolKat vs. Lucas

KoolKat Gold
178
Posts
12
Years
  • Seen Nov 30, 2013
OK, I need a generation 1 graphics pack for a Gen1-styled game I'm making. This includes battle and overworld for the graphics. Since it's in greyscale, I don't need color (Y/G/S/C). Can't find this anywhere...
 

KoolKat vs. Lucas

KoolKat Gold
178
Posts
12
Years
  • Seen Nov 30, 2013
Thanks. I looked at spriter's resource, but somehow didn't even get to Pokemon RB/G (lolfail)
I also need the tilesets compiled into RMXP format, because I need them more than other sprites (since it uses a special breed of Fakemon and no real Pokemon, and I am using self-made trainers.
Side note: Can I use the town maps as tilesets, or do I have to compile them. (I suck at compiling)
 
Last edited:
378
Posts
10
Years
  • Seen Oct 18, 2017
Thanks. I looked at spriter's resource, but somehow didn't even get to Pokemon RB/G (lolfail)
I also need the tilesets compiled into RMXP format, because I need them more than other sprites (since it uses a special breed of Fakemon and no real Pokemon, and I am using self-made trainers.
Side note: Can I use the town maps as tilesets, or do I have to compile them. (I suck at compiling)

I may or may not be able to help you. PM me. I'll see what I can do. No promises.
 
378
Posts
10
Years
  • Seen Oct 18, 2017
Is there anyone who has the OST to either Pokemon HG/SS or Pokemon Black/White/Black2/White2 in MIDI format? I found some but they are not clearly labeled and are horribly disorganized.
 
1
Posts
10
Years
  • Age 29
  • Seen Sep 20, 2013
Hello guys, I'm creating a Pokemon despite not using RPG Maker.
In search of resources, I found the forum for you and I liked what I saw.
Could you help me find tilesets like these below?

Spoiler:


There is some space between the link because I could not post links from other sites.

Sorry for the english, I'm Brazilian.
Thanks!
 
Last edited by a moderator:

Joexv

ManMadeOfGouda joexv.github.io
1,037
Posts
11
Years
Could i get a emerald sized darkrai and garintina overworld sprites?
preferably the black and white ones but sized down. thx
 

th3shark

Develops in AS3/C++
79
Posts
10
Years
The game I'm making has a unique battle engine where attack animations have been revamped to be more exciting.

Screenshots!
Spoiler:

Pokemon also have frames of animation for dealing and receiving damage. Not unlike Pokemon X and Y, actually.

Would anybody be willing to help make animated pokemon sprites for the game? I'm considering pokemon from all 6 gens, and even some (good) fakemon.

Thanks!
 
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