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Script Help Thread (DO NOT REQUEST SCRIPTS)

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0m3GA ARS3NAL

Im comin' home...
1,816
Posts
16
Years
I'm still having problems with my script... It stops running after the battle like it was doing before.

Spoiler:

Changes in quote. (also, you can write all movements on one line, using only one raw... like in the quote...
 

Toon Link

POKEMON TRAINER
25
Posts
14
Years
  • Seen May 14, 2014
Oh, my... of course it doesn't compile... did you even check the script to understand why? See the fixed one below carefully.

Spoiler:
The battle works perfectly but the person doesn't move at all.
 

LaccyO

Sspriterr
9
Posts
15
Years
  • Seen Jul 26, 2010
Script Problem

problem: XSE says that there is something wrong with the script when i chose compile, but what?

Game: fire red
Script Type: person script

Script:

Spoiler:
 
3
Posts
14
Years
  • Seen Jun 25, 2009
Big problem whit poketronic

I have a gigantic problem whit poketronic, and that is that i can´t use my pokemon rom on it.
 

Quickster

Dream or Drop?
351
Posts
16
Years
  • Seen Apr 4, 2016
Has anyone made a script to nickname a pokemon that you just recieved but when you choose yes,it doesnt nickname the right pokemon,for instance,an egg sprite might appear?How do you fix this,ill post my script too.

Spoiler:

My question got bumped back a page.Everything works fine exceprt the nickname.I shows an egg and doesnt nickname bulbasaur.Any ideas?
 

Sierraffinity

Desperately trying to retire from ROM hacking
1,069
Posts
16
Years
Spoiler:
My question got bumped back a page.Everything works fine exceprt the nickname.I shows an egg and doesnt nickname bulbasaur.Any ideas?
Try that out and see if it helps.
 

Larsie13

Guest
0
Posts
problem: XSE says that there is something wrong with the script when i chose compile, but what?

Game: fire red
Script Type: person script

Script:

Spoiler:
If you are using the latest XSE, you have to make 4 changes. Otherwise just 2.
 

theswordbuggy

Rom Hacker
21
Posts
14
Years
i am requesting. i am just asking because i am looking for a item script that gives you a item and talks before and after. and it cant have boxset in it they dnt work. this is for pokemon emerald and xse.

Thanks
Buggy
 

Xatoku

Game Developer
451
Posts
15
Years
My problem is that in this yesno script, even if the player choses yes, it still goes to no, and won't go to @yes. Heres the script.

Spoiler:
 

Sky the Shaym

Sky the Shaymin, NOT Shaym
12
Posts
14
Years
  • Seen Dec 16, 2010
I made this script, but it says i'm missing something... Can someone help?


RUBY
TRIGGER
XSE

Spoiler:
 
5,256
Posts
16
Years
I made this script, but it says i'm missing something... Can someone help?


RUBY
TRIGGER
XSE

Spoiler:

Aren't you missing a waitmovement 0x0 above the setflag 0x829? Oh, and you don't need spaces after \n, \p or \l.
 

Sky the Shaym

Sky the Shaymin, NOT Shaym
12
Posts
14
Years
  • Seen Dec 16, 2010
Aren't you missing a waitmovement 0x0 above the setflag 0x829? Oh, and you don't need spaces after \n, \p or \l.
Thanks, but it says i need a define or parameter for the line with the movements, the #raw then all the movements.
 

NatureKeeper

Guest
0
Posts
My problem is that in this yesno script, even if the player choses yes, it still goes to no, and won't go to @yes. Heres the script.

Spoiler:
Code:
#org @start
checkflag 0x373
if 0x1 goto @end
msgbox @yesno 0x5
compare LASTRESULT 0x1
if 0x1 goto @yes
msgbox @text1 0x6
release
end

#org @end
release
end

#org @yes
lock
giveitem 0x8B 0x3 MSG_OBTAIN
waitmsg
hidesprite 0x3
setflag 0x373
releaseall
end

#org @yesno
= There's a berry here!\pWould you like to pick it?

#org @text1
= The berry was left on the tree.



I corrected some stuff. Inform me if it works, now.

I made this script, but it says i'm missing something... Can someone help?


RUBY
TRIGGER
XSE

Spoiler:

Code:
#dynamic 0x80005B
#org @start
checkflag 0x829
if 0x0 goto @pokemon
end

#org @pokemon
applymovement 0x6 @move
waitmovement 0x0
msgbox @fuu 0x6
fanfare 0x13E
msgbox @pok 0x4
givepokemon 0x286 0x10 0x0 0x0 0x0 0x0
waitfanfare
closeonkeypress
msgbox @nomnu 0x6
applymovement 0x6 @move2
setflag 0x829
release
end

#org @move
#raw 0x07
#raw 0x07 
#raw 0x07 
#raw 0x07 
#raw 0xFE

#org @move2
#raw 0x04
#raw 0x04
#raw 0x04
#raw 0x04
#raw 0xFE

#org @fuu
= Hey! Your the new guy, right?\pWell, since you joined TEAM AQUA\nyou need this.

#org @pok
= [player] recived a POKéMON!

#org @nomnu
= Don't forget to check out the AQUA\nCENTER and your dorm... Meet me in the gengerator room for\nyour first mission.

Corrected some stuff here, too.
 
Last edited:

Xatoku

Game Developer
451
Posts
15
Years
Code:
#org @start
checkflag 0x373
if 0x1 goto @end
msgbox @yesno 0x5
compare LASTRESULT 0x1
if 0x1 goto @yes
msgbox @text1 0x6
release
end

#org @end
release
end

#org @yes
lock
giveitem 0x8B 0x3 MSG_OBTAIN
waitmsg
hidesprite 0x3
setflag 0x373
releaseall
end

#org @yesno
= There's a berry here!\pWould you like to pick it?

#org @text1
= The berry was left on the tree.

I corrected some stuff. Inform me if it works, now.

Well everything worked but now after the tree dissapears, if you take 1 step it will reappear. How can I make it dissapear indefinitley?
 

Xatoku

Game Developer
451
Posts
15
Years
I figured it out, I had unkown set at 03 and Movement set to 11 but once they were both put at 0, they worked.
 

Sky the Shaym

Sky the Shaymin, NOT Shaym
12
Posts
14
Years
  • Seen Dec 16, 2010
Code:
#org @start
checkflag 0x373
if 0x1 goto @end
msgbox @yesno 0x5
compare LASTRESULT 0x1
if 0x1 goto @yes
msgbox @text1 0x6
release
end

#org @end
release
end

#org @yes
lock
giveitem 0x8B 0x3 MSG_OBTAIN
waitmsg
hidesprite 0x3
setflag 0x373
releaseall
end

#org @yesno
= There's a berry here!\pWould you like to pick it?

#org @text1
= The berry was left on the tree.



I corrected some stuff. Inform me if it works, now.



Code:
#dynamic 0x80005B
#org @start
checkflag 0x829
if 0x0 goto @pokemon
end

#org @pokemon
applymovement 0x6 @move
waitmovement 0x0
msgbox @fuu 0x6
fanfare 0x13E
msgbox @pok 0x4
givepokemon 0x286 0x10 0x0 0x0 0x0 0x0
waitfanfare
closeonkeypress
msgbox @nomnu 0x6
applymovement 0x6 @move2
setflag 0x829
release
end

#org @move
#raw 0x07
#raw 0x07 
#raw 0x07 
#raw 0x07 
#raw 0xFE

#org @move2
#raw 0x04
#raw 0x04
#raw 0x04
#raw 0x04
#raw 0xFE

#org @fuu
= Hey! Your the new guy, right?\pWell, since you joined TEAM AQUA\nyou need this.

#org @pok
= [player] recived a POKéMON!

#org @nomnu
= Don't forget to check out the AQUA\nCENTER and your dorm... Meet me in the gengerator room for\nyour first mission.

Corrected some stuff here, too.
Thanks, but whenever i paste it into XSE and compile, i close XSE, then reopen the script, and all that's there is:'-----------------------
#org 0x80005B
checkflag 0x829
 
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