It isn't really relevant x3;
Anyway, i've come up with a team, tried to fix up the ev's a bit, and the natures. the things I didn't change I'll try to explain;
Espeon;
Modest nature @ Petaya berry
6 hp, 252 sp.atk, 252 spd.
Detect
Psychic
Signal Beam
Role Play
This is more or less one of those pokemon to be considered to not be home in a hail team, but ok still going for it. it's moveset is also made up to fight for it's own life really....since Signal beam counters dark types. And I'm confident Psychic would deal with most ghost types....maybe not Dusknoir, but i'm ok with that.
Detect is a egg moved protect, and Role Play has much to do with the Snow cloak and Ice Body abilities of the team mates.
Glaceon;
Timid nature @ Chople Berry
6 hp, 252 sp.atk, 252 spd.
Hail
Blizzard
HP ground
Helping Hand
A stab attack, one to counter fire and steel pokemon. Hail for when it would be necessary and Helping hand for eventual support.
Walrein;
Timid nature @ Leftovers
252 spd, 252 sp.atk, 6 def
Surf
Stockpile/Super Fang
Ice Beam/Blizzard
Aqua Ring
Surf and Ice beam (or Blizzard) would be it's stab attacks. Stockpile would help it be more of a wall, on the other hand Super fang might take away the need for it's attacks to be super effective. Now Aqua ring is there for the potential 3-time-heal it would get at the end of every turn.
Aqua Ring -1
Left overs - 2
Ice Body -3
Abomasnow;
Adamant Nature @ Occa berry
252 speed, 252 atk. 6 hp
Protect
Seed Bomb
Rock Slide
Ice Punch
A psysical attacker, and main caretaker of Hail. Has Protect for eventual explosion or something.....
Ninetales;
Modest Nature @ passho berry
252 sp.atk, 252 spd, 6 hp
Role Play
Nasty Plot
Heat Wave
Energy Ball
Role play for the same reason as Espeon. Nasty plot and The two attacks for obvious reasons; Heat wave as a 2 pokemon hit stab attack, and Energy ball for disadvantage counter.
Froslass;
Calm Nature @ Light Ball
252 speed, 126 def, 126 sp.def, 6 hp
Icy Wind
Taunt
Fling
Pain Split
A speedy pokemon with a ice supported ability, Taunter, Fling pokemon for the Light ball and general supporter.
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Now this is just an other idea I've had;
Cloyster
Careful Nature @ Focus Sash
252 Speed, 252 Sp.def, 6 def
Explosion
Hail
Protect
Ice Shard
Hail set-up, and Explosion for a fast clean up, if used next to Abomasnow or Espeon with their protective moves. Or Froslass being a ghost type.
Is this any better. I know the Ev's are still screwed up in most cases, probably, but still.....any remarks?