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[Engine] Pokémon for Ace

How should Pokemon storage be handled?

  • With Yanfly's script.

    Votes: 3 17.6%
  • With a separate, but unified box.

    Votes: 0 0.0%
  • With individual boxes that is a list of names.

    Votes: 2 11.8%
  • With individual boxes that shows the overworld graphics of the Pokemon.

    Votes: 12 70.6%
  • Another way. (Please tell me how)

    Votes: 0 0.0%

  • Total voters
    17

Crystal Noel

RPG Maker VX Ace Scripter
222
Posts
11
Years
how are you gonna handle pokemon that change moveset with its form?

By placing a notetag in the class learning notebox something like <form: 1>. You can make it so you can only learn that skill if you only learn it in that form and when you change forms the game scans for skills learned in other forms only and deletes them and teaches skills that are learned at the same levels for that form. I know Kyurem does this.
 

Crystal Noel

RPG Maker VX Ace Scripter
222
Posts
11
Years
Update:
  • Created the RPG::Trainer and Game_Trainer classes.
  • Added all abilities up to Gluttony (alphabetically)
  • Working on the battle system, may be able to have a demo out in a few days
  • Working on capture animations (I may slow them down, I think that they are a little too fast)
  • Created and refined the Pokemon animations.
 
4
Posts
11
Years
  • Seen Jul 23, 2013
It is not that bad, because you're doing enough work.
I'm new here. I signed up just because of your starter kit. :D
But if you can give us an alpha or something like that it would be nice.

PS. I'm from Germany
PPS. Hi
 
Last edited:

Crystal Noel

RPG Maker VX Ace Scripter
222
Posts
11
Years
That depends. The battle system is a lot more work than it seems. However, I am almost done with switching. I just need to add partner trainers.
 
4
Posts
11
Years
  • Seen Jul 22, 2013
Hello.
I just want you to know that you have my support and I'll look forward to try your project.
Cheers :D
 

Crystal Noel

RPG Maker VX Ace Scripter
222
Posts
11
Years
Update:
  • Switching is just about finished, I just need to add recall animations and make sure they work as a command
  • Attack both allies and enemies with the same move
  • Animated sprites finally work as intended
  • Can add custom commands to the window that gives you all the switch options
  • If you access Scene_Skill from battle you can't use skills from the menu, (i.e. using a move to heal from the menu and then keep battling)
 
4
Posts
11
Years
  • Seen Jul 22, 2013
Hello,

Do you have any clue about demo release so we can follow your work and give some feedback? :)
 

Crystal Noel

RPG Maker VX Ace Scripter
222
Posts
11
Years
The switch system has to be redone so that it runs off a skill and not it's own entity. That gave a ton of compatibility issues. After that the Pokédex will need some finishing up, for some options when you view a page. I may just leave that be for the demo since the script works without the system.
When I release the demo, how often should I update the demo I have uploaded?
 
297
Posts
12
Years
  • Seen May 19, 2014
Probably once in two months. You're bound to get a lot of negative feedback, but the net result will be excellent. I've seen some of this, and I really think you're doing a great job. Perhaps after you finish these will you release the demo:

  • Menu->Bag, Save, Trainer Card, Pokémon, Pokédex
  • Battle Script with basic moves
  • Pokédex

Okay, I know this isn't much, but remember this is simply a demo, right?
 

Crystal Noel

RPG Maker VX Ace Scripter
222
Posts
11
Years
Update:
  • Switching is now complete(There is a bug but that should be fixed easily)
  • Moves now can have no message when being used
  • Time Effects were changed to work with seasons
  • Priority problem fixed(Moves now go by priority fixing the issue with Pursuit's change when the target switches)
If anyone wants to make animations for capturing please either PM me here, post on this topic, or PM on the RPG Maker VX Ace fourms. All I need is ones for the PokeBall and I can use that to make the others.
 

Crystal Noel

RPG Maker VX Ace Scripter
222
Posts
11
Years
Update:
  • Battle System is now fully functional
  • Can view abilities in the status menu
  • Removed the windows from the scenes and added new backgrounds
 
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