• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Forum moderator applications are now open! Click here for details.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

Status
Not open for further replies.
249
Posts
16
Years
  • Age 35
  • Seen Jul 24, 2011
yeah got it bout a week ago... but how do i fix the editor..

P.S. How do i change the game name so its not "pokemon essentials"?

i was asking because if it was an old one there was a glitch that made the editor do wierd things, but that was a long time ago.

anyway, to change the name click on game > change title (lol, yeah, it's that easy :D)

for the editor, did you change any of the scripts? and can you get a screen shot of what happens when the error pops up? (i know you really need the help, so sorry that it takes so long, >.< )
 

Glitchfinder

Let's all get along, please?
477
Posts
17
Years
when you made the new type god, did you remember to add a new column and row to the scripts?



well, how long ago did you download it (and to get the latest on, go to the first page of this thread, then look at poccils sig, and find the link "pokemon essentials")



.... i don't think there IS an easer way then, click on the "fixed" box in "autonomous movement" and just click the directions you want it to movein.

also, i can see that you are not only new to pokemon essentials but also to rmxp (rpg maker xp), so heres a few links that will help you, but i ask that in the future you read some tutorials on the rmxp basics, or cheat and go to youtube and watch them instead (isn't youtube great?)

npc's tutorial: http://youtube.com/watch?v=kr3xPOsb6Xk

rmxp basics 1: http://youtube.com/watch?v=kr3xPOsb6Xk
rmxp basics 2: http://youtube.com/watch?v=I9teOd4jHeM
rmxp basics 2: http://youtube.com/watch?v=fddsid2Er8Y

a more in depth rmxp tutorial (which i suggest because it keeps you from getting confused later):
rmxp basics 1: http://www.youtube.com/watch?v=S2Y_W7kD8LU
rmxp basics 2: http://www.youtube.com/watch?v=UQvWaRLSy80
rmxp basics 3: http://www.youtube.com/watch?v=h9nt0pPDJQ4
rmxp basics 4: http://www.youtube.com/watch?v=OQNKStryrbY
rmxp basics 5: http://www.youtube.com/watch?v=TCF65yAARHs
rmxp basics 6: http://www.youtube.com/watch?v=I76ZAY6mziM



did you remember to set he player sprite?


You know, I don't believe I've ever looked at an "rmxp basics" tutorial. I just downloaded postality knight's edition (not an endorsement, I just didn't know the difference at the time, and this version was free), messed around until I could actually do stuff, then bought the full version. Tutorials may help, but the best way to learn is to teach yourself.

Also, congrats on your Modship at RMXP.org, Poccil!
 
145
Posts
16
Years
Is there anyway I could make an animated title and intro?

If u can wait a little, the next time poccil make an update of the starterkit, i will modify it to put an animated introduction/title screen.
The principle is very simple : teleport the player at the very beginning of the game on a special map where the introduction/title screen is made.
 

fudgy

so i herd you liek mudkipz?
299
Posts
15
Years
  • Seen Jun 15, 2010
some one deleted my topic about my error. but here is mine from poiccil's starter kit

fp9hg5.jpg
 

fudgy

so i herd you liek mudkipz?
299
Posts
15
Years
  • Seen Jun 15, 2010
i didnt edit the intro...at all.
i just deleted all the other maps, instead of the intro.
 

Minorthreat0987

Pokemon Tellurium
462
Posts
18
Years
  • Seen Jan 28, 2021
Does anyone know where the function that controls water reflection is located. Poccil updated water reflection and just want to update that particular function to my file without updating everything. Please help.
 

fudgy

so i herd you liek mudkipz?
299
Posts
15
Years
  • Seen Jun 15, 2010
go into the notes html page in the pokestarter kit is.
it tells you there, and the title is "water relection"
 

Minorthreat0987

Pokemon Tellurium
462
Posts
18
Years
  • Seen Jan 28, 2021
go into the notes html page in the pokestarter kit is.
it tells you there, and the title is "water relection"

No, sorry, I should have been more specific, I meant the actual script function in the script editor of RMXP. Thank you though.
 

fudgy

so i herd you liek mudkipz?
299
Posts
15
Years
  • Seen Jun 15, 2010
oh im sorry, but i dont not know that :(
ima newb xD
 
145
Posts
16
Years
@Minorthreat0987:
There should be a file that contains all the updated scripts on Poccil's website.
Something like this:
http://upokecenter.com/projects/pokestarter/changed_year-month-day.txt
But I'm not sure there is one for 2008-06-01, the latest update... he should really link to them on the Essentials page! *prods Poccil*

The list of the files u are speaking about is now there : http://upokecenter.com/projects/pokestarter/ .
Apparently he put a new version of the starter, yesterday I had seen that the 26/05 version was still there and now it is from 1/06 :s.
 

Psy-Crow

Intergalactic Bounty Hunter
8
Posts
15
Years
  • Seen Jan 11, 2020
when you made the new type god, did you remember to add a new column and row to the scripts?

All you do is edit the PBTypes Script, right? If so, here's what it looks like now:

class PBTypes
NORMAL=0
FIGHTING=1
FLYING=2
POISON=3
GROUND=4
ROCK=5
BUG=6
GHOST=7
STEEL=8
QMARKS=9
FIRE=10
WATER=11
GRASS=12
ELECTRIC=13
PSYCHIC=14
ICE=15
DRAGON=16
DARK=17
SPIRIT=18
GOD=19
def PBTypes.getCount
# Change this number if you add a new type
# This number doesn't include QMARKS
return 18
end
PBTypeChart=[
# Rows indicate the attack's type
# Columns indicate the opponent's type
# 0 - Immune
# 1 - "Not very effective"
# 2 - Normal
# 4 - "Super effective"
# When you add a new type, add a number showing effect
# on opponents with that type to each line, then add a
# new line showing effect on attacks with the new type
# on opponents.
2,2,2,2,2,1,2,0,1,2,2,2,2,2,2,2,2,0,0, normal
4,2,1,1,2,4,1,0,4,2,2,2,2,1,4,2,4,0,0, fighting
2,4,2,2,2,1,4,2,1,2,2,4,1,2,2,2,2,2,0, flying
2,2,2,1,1,1,2,1,0,2,2,4,2,2,2,2,2,0,0, poison
2,2,0,4,2,4,1,2,4,4,2,1,4,2,2,2,2,0,0, ground
2,1,4,2,1,2,4,2,1,4,2,2,2,2,4,2,2,2,0, rock
2,1,1,1,2,2,2,1,1,1,2,4,2,4,2,2,4,1,0, bug
0,2,2,2,2,2,2,4,1,2,2,2,2,4,2,2,1,4,0, ghost
2,2,2,2,2,4,2,2,1,1,1,2,1,2,4,2,2,1,0, steel
2,2,2,2,2,1,4,2,4,1,1,4,2,2,4,1,2,2,2, fire
2,2,2,2,4,4,2,2,2,4,1,1,2,2,2,1,2,2,2, water
2,2,1,1,4,4,1,2,1,1,4,1,2,2,2,1,2,2,2, grass
2,2,4,2,0,2,2,2,2,2,4,1,1,2,2,1,2,2,2, electric
2,4,2,4,2,2,2,2,1,2,2,2,2,1,2,2,0,2,2, psychic
2,2,4,2,4,2,2,2,1,1,1,4,2,2,1,4,2,2,2, ice
2,2,2,2,2,2,2,2,1,2,2,2,2,2,2,4,2,2,2, dragon
2,1,2,2,2,2,2,4,1,2,2,2,2,4,2,2,1,4,2, dark
0,2,2,2,2,2,2,4,1,2,2,2,2,4,2,2,1,4,2, spirit
2,2,2,2,2,2,2,2,2,4,4,4,4,2,2,2,2,2,4, god
]
def PBTypes.getName(type)
# Add the names of new types at the end of
# this list
types=[
_INTL("NORMAL"),
_INTL("FIGHTING"),
_INTL("FLYING"),
_INTL("POISON"),
_INTL("GROUND"),
_INTL("ROCK"),
_INTL("BUG"),
_INTL("GHOST"),
_INTL("STEEL"),
_INTL("???"),
_INTL("FIRE"),
_INTL("WATER"),
_INTL("GRASS"),
_INTL("ELECTRIC"),
_INTL("PSYCHIC"),
_INTL("ICE"),
_INTL("DRAGON"),
_INTL("DARK")
_INTL("SPIRIT")
_INTL("GOD")
]
return types[type]
end

end

I also tried changing the 18 to 19, but it gave me the same message.
 
763
Posts
17
Years
Offtopic -
Also, congrats on your Modship at RMXP.org, Poccil!

Poccil got modship? I was wondering why he was able to move a topic around.

Oh, and on RMXP.org everyone is an admin for a day, what fun.


Ontopic - Does anyone know how to actually use this for VX?
-Krobe
 

Exiled~Shadow

Once, JJMcay Now Exiled~Shadow
466
Posts
16
Years
i was asking because if it was an old one there was a glitch that made the editor do wierd things, but that was a long time ago.

anyway, to change the name click on game > change title (lol, yeah, it's that easy :D)

for the editor, did you change any of the scripts? and can you get a screen shot of what happens when the error pops up? (i know you really need the help, so sorry that it takes so long, >.< )

lol ty 4 nem change help...

sure here's a screenie and your help is very appreciated... even tho you didn't "create" anything i am going to credit you in my game 4 all the help tysvm! heres da screenie: ps... any1 got dat fon. ill post another image of it.



It only comes up if i try to navigate through the list...


EDIT: Oh man that picture is realy bad quality.... is their somewhere i can host it online 4 free??
L0L EDIT No#2: Just click it when it comes up and it takes you to a screen where you can zoom... but still where is a site i can host pic's 4 free??
 
Last edited:
249
Posts
16
Years
  • Age 35
  • Seen Jul 24, 2011
i didnt edit the intro...at all.
i just deleted all the other maps, instead of the intro.

well, the only way that you wouldn't have the sprite show up, is that in the intro it doesn't set the players sprite... so either you edited the intro, or you edited trainers/trainernames (one of the two) and changed something about them that you shouldn't have...

All you do is edit the PBTypes Script, right? If so, here's what it looks like now:

class PBTypes
NORMAL=0
FIGHTING=1
FLYING=2
POISON=3
GROUND=4
ROCK=5
BUG=6
GHOST=7
STEEL=8
QMARKS=9
FIRE=10
WATER=11
GRASS=12
ELECTRIC=13
PSYCHIC=14
ICE=15
DRAGON=16
DARK=17
SPIRIT=18
GOD=19
def PBTypes.getCount
# Change this number if you add a new type
# This number doesn't include QMARKS
return 18
end
PBTypeChart=[
# Rows indicate the attack's type
# Columns indicate the opponent's type
# 0 - Immune
# 1 - "Not very effective"
# 2 - Normal
# 4 - "Super effective"
# When you add a new type, add a number showing effect
# on opponents with that type to each line, then add a
# new line showing effect on attacks with the new type
# on opponents.
2,2,2,2,2,1,2,0,1,2,2,2,2,2,2,2,2,0,0, normal
4,2,1,1,2,4,1,0,4,2,2,2,2,1,4,2,4,0,0, fighting
2,4,2,2,2,1,4,2,1,2,2,4,1,2,2,2,2,2,0, flying
2,2,2,1,1,1,2,1,0,2,2,4,2,2,2,2,2,0,0, poison
2,2,0,4,2,4,1,2,4,4,2,1,4,2,2,2,2,0,0, ground
2,1,4,2,1,2,4,2,1,4,2,2,2,2,4,2,2,2,0, rock
2,1,1,1,2,2,2,1,1,1,2,4,2,4,2,2,4,1,0, bug
0,2,2,2,2,2,2,4,1,2,2,2,2,4,2,2,1,4,0, ghost
2,2,2,2,2,4,2,2,1,1,1,2,1,2,4,2,2,1,0, steel
2,2,2,2,2,1,4,2,4,1,1,4,2,2,4,1,2,2,2, fire
2,2,2,2,4,4,2,2,2,4,1,1,2,2,2,1,2,2,2, water
2,2,1,1,4,4,1,2,1,1,4,1,2,2,2,1,2,2,2, grass
2,2,4,2,0,2,2,2,2,2,4,1,1,2,2,1,2,2,2, electric
2,4,2,4,2,2,2,2,1,2,2,2,2,1,2,2,0,2,2, psychic
2,2,4,2,4,2,2,2,1,1,1,4,2,2,1,4,2,2,2, ice
2,2,2,2,2,2,2,2,1,2,2,2,2,2,2,4,2,2,2, dragon
2,1,2,2,2,2,2,4,1,2,2,2,2,4,2,2,1,4,2, dark
0,2,2,2,2,2,2,4,1,2,2,2,2,4,2,2,1,4,2, spirit
2,2,2,2,2,2,2,2,2,4,4,4,4,2,2,2,2,2,4, god
]
def PBTypes.getName(type)
# Add the names of new types at the end of
# this list
types=[
_INTL("NORMAL"),
_INTL("FIGHTING"),
_INTL("FLYING"),
_INTL("POISON"),
_INTL("GROUND"),
_INTL("ROCK"),
_INTL("BUG"),
_INTL("GHOST"),
_INTL("STEEL"),
_INTL("???"),
_INTL("FIRE"),
_INTL("WATER"),
_INTL("GRASS"),
_INTL("ELECTRIC"),
_INTL("PSYCHIC"),
_INTL("ICE"),
_INTL("DRAGON"),
_INTL("DARK")
_INTL("SPIRIT")
_INTL("GOD")
]
return types[type]
end

end

I also tried changing the 18 to 19, but it gave me the same message.

um, you don't actually have it saying:
2,2,2,2,2,1,2,0,1,2,2,2,2,2,2,2,2,0,0, normal
4,2,1,1,2,4,1,0,4,2,2,2,2,1,4,2,4,0,0, fighting
2,4,2,2,2,1,4,2,1,2,2,4,1,2,2,2,2,2,0, flying
2,2,2,1,1,1,2,1,0,2,2,4,2,2,2,2,2,0,0, poison
2,2,0,4,2,4,1,2,4,4,2,1,4,2,2,2,2,0,0, ground
2,1,4,2,1,2,4,2,1,4,2,2,2,2,4,2,2,2,0, rock
2,1,1,1,2,2,2,1,1,1,2,4,2,4,2,2,4,1,0, bug
0,2,2,2,2,2,2,4,1,2,2,2,2,4,2,2,1,4,0, ghost
2,2,2,2,2,4,2,2,1,1,1,2,1,2,4,2,2,1,0, steel
2,2,2,2,2,1,4,2,4,1,1,4,2,2,4,1,2,2,2, fire
2,2,2,2,4,4,2,2,2,4,1,1,2,2,2,1,2,2,2, water
2,2,1,1,4,4,1,2,1,1,4,1,2,2,2,1,2,2,2, grass
2,2,4,2,0,2,2,2,2,2,4,1,1,2,2,1,2,2,2, electric
2,4,2,4,2,2,2,2,1,2,2,2,2,1,2,2,0,2,2, psychic
2,2,4,2,4,2,2,2,1,1,1,4,2,2,1,4,2,2,2, ice
2,2,2,2,2,2,2,2,1,2,2,2,2,2,2,4,2,2,2, dragon
2,1,2,2,2,2,2,4,1,2,2,2,2,4,2,2,1,4,2, dark
0,2,2,2,2,2,2,4,1,2,2,2,2,4,2,2,1,4,2, spirit
2,2,2,2,2,2,2,2,2,4,4,4,4,2,2,2,2,2,4, god

you need to get rid of the words in this part of it, because that part is only numbers, no words, get rid of the "god, spirit, dark" and stuff. apart from that, i have no idea... o.0 (and if you added 2, then it should be 19, so you were right to change that, but the error is something else, ... hm... this is hard...

lol ty 4 nem change help...

sure here's a screenie and your help is very appreciated... even tho you didn't "create" anything i am going to credit you in my game 4 all the help tysvm! heres da screenie: ps... any1 got dat fon. ill post another image of it.



It only comes up if i try to navigate through the list...


EDIT: Oh man that picture is realy bad quality.... is their somewhere i can host it online 4 free??
L0L EDIT No#2: Just click it when it comes up and it takes you to a screen where you can zoom... but still where is a site i can host pic's 4 free??

hm... well, i can't find a single thing that would do that, i tride to recreat the problem in my editor, but nothing, you said it happenes when you try to go up or down? o.0 strange... hm... you might want to try redownloading the starter kit, and transfering your game into it. sorry i couldn't be of more help >.<

and as for a image hosting site:
photobucket.com
imageshack.us
imageshack.net
villagephotos.com <never used this one, just found it in a search, so don't ask me if it's good)

and on a side note, you play dungeon siege? i LOVE THAT GAME! :D
 
Last edited:

Aqua Mudkip

LOL I'm okay!
157
Posts
16
Years
Aqua Mudkip: Can someone please help me with this problem? Everytime I try to play a ME after pressing the start button in the intro, the ME never plays and it always ends up in a syntax error when I do. Can someone help? I also want to put in the Stripes H transiton in my intro.

Aqua Mudkip to [anyone who can answer plz.]: Err... I got a question... how do you like after pressing the start button in the title screen make it play a ME/SE/BGM and then after that do a transition (besides splash) ex: Stripes V, H?

The quoted question was never answered so could someone please answer? Help will be really handy. :D
 
249
Posts
16
Years
  • Age 35
  • Seen Jul 24, 2011
erm, is it possable to set what name the player has if they don't pick one them selfs?
 

RM2K3kid

Insane..
740
Posts
20
Years
A question for y'all

What a wonderful starterkit we have here! I've been having a blast playing around with it! Even started shoehorning Pokémon Liquid into it. :D

Just a question for y'all.. I'm trying to setup a battle with your 'rival' so that he uses the Pokémon that counters what you chose.
Not sure what I'm getting at? Well think of how you choose Charmander and your rival chooses Squirtle to 'counter' the fire type. I want to set it up so mine works the same way. I have the trainer setup in the trainers file with 3 different Pokemon but I require some help because when I set the ID for the trainer up it chooses the last comment every time and wont let me change it. So I fight the fire Pokémon no matter what I choose.

Help much appreciated. ;)
Cheers.

-RM2K3kid
 
Status
Not open for further replies.
Back
Top