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[GM8P] Project Flawless

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DNZGames

Team Atmos Leader
30
Posts
13
Years
[GM8P] Project Flawless (Pokémon Flawless Emerald)

projectflawless.png

Behold the might of the Project Flawless...

Working on GameMaker8 Pro to create an 3D enhanced remake of Pokémon Emerald.
(This is currrently a work in progress and will have changes over time)
(Also, over time, I shall make this thread look nice and fancy)
(For an example of the 3D style we're using, visit here!

flawlessicons.png

Project Flawless
otherwise known as
Pokémon Flawless Emerald
(The Black Icon is the Special Edition Icon - The Green Icon is the Standard Edition Icon)



storyj.png


Start to Rustboro Gym
Spoiler:


Rusturf Tunnel to Slateport Beach
Spoiler:


Slateport City to Mauville City
Spoiler:



progresswm.png

Story 58%
Tiling 3%
Mapping 1%
Music 4%
Spriting 1%
Eventing 1%
Scripting 31%


screenshotsth.png

These are the previous RMXP screenshots. Until I have modelled the buildings in 3D, no GM8P screens in 3D are available.
Spoiler:


featuresy.png

3D Overworld (like the DS)
Animated Battle Sprites
Double Battles (no Triple, for now)
Double Wild Battles
ALL NEW Team Atmos
ALL NEW Hoenn TV Station in Mauville
ALL NEW Sunset Island and Amity Island
National PokéDex with 649 Entries
Unique Overworlds for EVERY Trainer Type
Includes Characters from the Anime and/or Manga
Online Features (Battles, Trades, etc)
Patch Downloader
(Note - These are all concept ideas. It is not guaranteed that all of these will be in the final release. I hope we can manage to though)
2 Versions : Standard and Special
Standard Edition will be the Public Download.
Special Edition will feature all Downloadable Content from the beginning. It will for Private Download only.

demodc.png

No demo to date

positions.png

NOTE - People can be more than one position!
NOTE - All positions (other than Project Designer) have availability. Names in brackets "([name])" are possibly that position.

PROJECT DESIGNER
DNZGames

DEVELOPER
DNZGames
PokeGamer

SCRIPTER
PokeGamer

MAPPER
DNZGames

3D MODELLER
DNZGames

STORY WRITER
DNZGames

TILE ARTIST
Pokemon-Diamond
BoOmxBiG

SPRITE ARTIST
LostImpact
J3010
Chris22464
ozumadrew

OVERWORLD SPRITER
Kyledove/Kymotonian
LostImpact


teamflawless.png

DNZGames
PokeGamer
LostImpact

thanksto.png

PokeGamer
Pokemon-Diamond
hyperq123
J3010
Chris22464
LostImpact
Kyledove/Kymotonian
ozumadrew

supporthl.png

Userbars

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Rossay

Quack quack
191
Posts
13
Years
While GM8's 3D functions allow for you to mimic the semi-3D style of the newer pokemon games, I think you're going to find the task of programming a working pokemon engine in GM8 a far larger task. There was a working one back in GM5 but I haven't seen a really good open-source one since then. That said, I wish you the best of luck as it would be nice to see a pokemon game made in GM8 rather than RMXP for once lol.
 

DNZGames

Team Atmos Leader
30
Posts
13
Years
While GM8's 3D functions allow for you to mimic the semi-3D style of the newer pokemon games, I think you're going to find the task of programming a working pokemon engine in GM8 a far larger task. There was a working one back in GM5 but I haven't seen a really good open-source one since then. That said, I wish you the best of luck as it would be nice to see a pokemon game made in GM8 rather than RMXP for once lol.

Well, I've started off by getting help from PokeGamer (an experienced GM8 user) who has made this : http://www.yoyogames.com/games/129986-pokémon-golden-yellow-version---goldgelbe-edition . With that as a base, and the battle, contest and menu systems that will programmed with assistance from him, I think that the challenge of making the game work should be easier than you've suggested.
 

Rossay

Quack quack
191
Posts
13
Years
Well, I've started off by getting help from PokeGamer (an experienced GM8 user) who has made this : http://www.yoyogames.com/games/129986-pokémon-golden-yellow-version---goldgelbe-edition . With that as a base, and the battle, contest and menu systems that will programmed with assistance from him, I think that the challenge of making the game work should be easier than you've suggested.

Well, it took GameFortress well over a year to finish Pokemon Twilight and he's a very very experienced GM user. I assume you're going to program it all using GM8P data structures? I didn't intend to sound like a total kill-joy, I'm just saying is, as someone who has used GM for over 5 years, I have seen hundreds of attempts at pokemon projects and only 1 completed version due to the sheer volume of work and complexity; though, as you have an experienced partner hopefully that will help you on your way.

P.S. the tilesets in the RMXP screenshots look good.
 

DNZGames

Team Atmos Leader
30
Posts
13
Years
Well, it took GameFortress well over a year to finish Pokemon Twilight and he's a very very experienced GM user. I assume you're going to program it all using GM8P data structures? I didn't intend to sound like a total kill-joy, I'm just saying is, as someone who has used GM for over 5 years, I have seen hundreds of attempts at pokemon projects and only 1 completed version due to the sheer volume of work and complexity; though, as you have an experienced partner hopefully that will help you on your way.

P.S. the tilesets in the RMXP screenshots look good.

it'll all be done on GM8 and I do intend on finishing it, and not just trying it then giving up. i'm glad PokeGamer is assisting me ass I'm not very good with GML at all, so i'm working on graphics and 3d models.
and thanks, those tiles are by Pokemon-Diamond on DeviantArt.
 

Rossay

Quack quack
191
Posts
13
Years
it'll all be done on GM8 and I do intend on finishing it, and not just trying it then giving up. i'm glad PokeGamer is assisting me ass I'm not very good with GML at all, so i'm working on graphics and 3d models.
and thanks, those tiles are by Pokemon-Diamond on DeviantArt.

Well I hope he's pro at GML then :P. He should do it with GM8P's Data Structure functions as that will make the task a bit easier. Also, I had a thought, couldn't you just rip the 3D models from the BW/HGSS ROMs and import them into GM? Might save you some time if it is possible o:
 

DNZGames

Team Atmos Leader
30
Posts
13
Years
Well I hope he's pro at GML then :P. He should do it with GM8P's Data Structure functions as that will make the task a bit easier. Also, I had a thought, couldn't you just rip the 3D models from the BW/HGSS ROMs and import them into GM? Might save you some time if it is possible o:

well, he's ripped some, but as official Hoenn (and the custom) tilesets look nothing like anything from DPPtHGSSBW then either editing the models (if he sends me some) and creating models are the way forward at the moment.
 

Rossay

Quack quack
191
Posts
13
Years
well, he's ripped some, but as official Hoenn (and the custom) tilesets look nothing like anything from DPPtHGSSBW then either editing the models (if he sends me some) and creating models are the way forward at the moment.

Ahh. You had to pick the region without premade models :P lol. Best of luck with that! I hope this works out because it will be amazing once it's done.
 
29
Posts
13
Years
  • Age 28
  • Seen Apr 13, 2016
Hey you forgot to add me to the team list :] lol,also, would you like me to create fakemon for the game?
 

DNZGames

Team Atmos Leader
30
Posts
13
Years
Hey you forgot to add me to the team list :] lol,also, would you like me to create fakemon for the game?

You are on the Positions area, and the thanks to. Only those who contribute a lot towards the project earn to be in the Team Flawless.

Sadly, no Fakemon will be in the game. However, spriting all Hoenn trainers (non-important characters, eg Gym Leaders) would be appreciated.
 

Ryan Hekk

Game Developer
62
Posts
13
Years
I look forward to getting the chance to play this game. In the meantime, I shall watch this project with admiration and intrigue.

*Watches project with admiration and intrigue.*
 

DNZGames

Team Atmos Leader
30
Posts
13
Years
I look forward to getting the chance to play this game. In the meantime, I shall watch this project with admiration and intrigue.

*Watches project with admiration and intrigue.*

Thanks for the admiration and intrigue :laugh:
I will do my best to amaze you with it, as I will for everyone!
 

WackyTurtle

Developer
124
Posts
13
Years
Remakes can be either awful or great (Metallic Silver is the latter), and this one looks like one of the better ones. I'd love to try it out at one point.
 
Last edited:

DaSpirit

Mad Programmer
240
Posts
16
Years
Well I hope he's pro at GML then :P. He should do it with GM8P's Data Structure functions as that will make the task a bit easier. Also, I had a thought, couldn't you just rip the 3D models from the BW/HGSS ROMs and import them into GM? Might save you some time if it is possible o:
Data Structures? I found them to be quiet slow as compared to 2-dimensional arrays. Besides, aren't these two the same:
ds_grid_set(id, x, y, val);
and
id[x,y]=val;
With the latter being not only faster but also less memory consuming. The only logical point to use a GM data structure is if you want to change all values in a region, which is not useful for Pokemon as well as that you can do the same with a for loop.

Back to the topic, this game looks like it has potential. I remember playing the game that you posted on YoYoGames and I wondered how he made it so perfect. I always wanted an Emerald remake, especially in 3D. Your screens look nice as well. I also wanted to make a 3D overworld, but it just never turned out right for me. I could just never match the same angle and distance of the camera that DPPHGSS has.
 

NatureKeeper

Guest
0
Posts
Something that is always a stand in the way. How can you make a whole region appear without having to putting them in one room...?

It is a mystery.
 
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