th3shark
Develops in AS3/C++
- 79
- Posts
- 10
- Years
- Age 29
- Connecticut
- Seen Jun 23, 2018
Right now I'm finishing up maps for a town and a large cave. Also coded the classic rock-pushing puzzle mechanic into Evoas' custom engine, while thinking of new ways to use it.
Soon I'll start working on Evoas' first "dungeon", full trainers that use pokemon of one or two types, puzzles, a lead trainer, and a boss battle! The setting will be the HQ of Toxic Org, a group that's sort of a parody of Team Rocket and Team Flare. These guys only serve to introduce the player to the concept of dungeons, and don't actually have any significance on the plot at all. The plan is to have Toxic Org be introduced, headquarters infiltrated, and organization dismantled all in one act. This approach will fit nicely if Evoas releases episodically, which is very likely to happen.
Soon I'll start working on Evoas' first "dungeon", full trainers that use pokemon of one or two types, puzzles, a lead trainer, and a boss battle! The setting will be the HQ of Toxic Org, a group that's sort of a parody of Team Rocket and Team Flare. These guys only serve to introduce the player to the concept of dungeons, and don't actually have any significance on the plot at all. The plan is to have Toxic Org be introduced, headquarters infiltrated, and organization dismantled all in one act. This approach will fit nicely if Evoas releases episodically, which is very likely to happen.