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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Demonic Budha

semi-good RMXPer (not script)
192
Posts
18
Years
Hey Guys/Girls. Dose anyone know how to modify the Map Screen so it can be a 'Scrolling Map'
Cause when I made my Map I used a Templete that dosent fit the INGAME Map proportions, so now I wanted to make the map Scrollable.
Thanks for any help.
 

fudgy

so i herd you liek mudkipz?
299
Posts
15
Years
  • Seen Jun 15, 2010
^ i think it says that in the notes.html...not sure all i know is that my map was automatically scrollabe...idk

well my question is how i can edit the options screen, and the screens were u start the game up?
(background and stuff liek that, idk if they are images or not, but i looked and didnt find any that matched)

1zoc4fr.png


like i want to know how to make it only have that size and the size up, and how to add more options to it like my speech frame, and speech buble(when some one talks) skins for my game that i made custome and stuff like that
 

crzyone9584

Pokemon: The Beginning Founder
167
Posts
15
Years
^ i think it says that in the notes.html...not sure all i know is that my map was automatically scrollabe...idk

well my question is how i can edit the options screen, and the screens were u start the game up?
(background and stuff liek that, idk if they are images or not, but i looked and didnt find any that matched)

1zoc4fr.png


like i want to know how to make it only have that size and the size up, and how to add more options to it like my speech frame, and speech buble(when some one talks) skins for my game that i made custome and stuff like that

i know that there are pictures for the out are the maenu colros and layout in graphics/pictures. Not sure on how to change them though
 

fudgy

so i herd you liek mudkipz?
299
Posts
15
Years
  • Seen Jun 15, 2010
i know that there are pictures for the out are the maenu colros and layout in graphics/pictures. Not sure on how to change them though

yea well i knew that i just need to know how to add more speech buble frames, and menu frames. and how to delete some and how to make my version(s) default.
 

crzyone9584

Pokemon: The Beginning Founder
167
Posts
15
Years
yea well i knew that i just need to know how to add more speech buble frames, and menu frames. and how to delete some and how to make my version(s) default.

ok well i found where you change the default skin at. go to SpriteWindow in the script editor at the top there is ChoiceSKinName = change that to get he default skin you wnat and then go to $TextFrames and add your skin there must be a png.
 

fudgy

so i herd you liek mudkipz?
299
Posts
15
Years
  • Seen Jun 15, 2010
i know that there are pictures for the out are the maenu colros and layout in graphics/pictures. Not sure on how to change them though

yea well i knew that i just need to know how to add more speech buble frames, and menu frames. and how to delete some and how to make my version(s) default.
 

fudgy

so i herd you liek mudkipz?
299
Posts
15
Years
  • Seen Jun 15, 2010
i do beleive the speech bubbles are the frames.

no one is for the menu (the frames)

and the other one is for the speech bubbles (the speech frames) that is what they are known as i think, but i want to add more and change all those settings in my previous post.
 

fudgy

so i herd you liek mudkipz?
299
Posts
15
Years
  • Seen Jun 15, 2010
no one is for the menu (the frames)

and the other one is for the speech bubbles (the speech frames) that is what they are known as i think, but i want to add more and change all those settings in my previous post.


sorry i didnt see your above post =[

EDIT: i cant figure out how to change the speech bubble but i got the frame (for the menu)

i recolored emtextskin.png then i copied the txt file supporting that and renamed that ctextskin.txt and renamed emtextskin.png ctextskin.png and then i just editted the verry top, but still nothing, do i have to add it some where else also?
 
Last edited:

Hall Of Famer

Born as Hall of Famer
709
Posts
16
Years
I may have to ask again, but when will the modified pokemon moves script be released so that we can actually use those D/P moves as the way it is in the Generation 4 video game? I do have the D/P moves list already but some of those moves don't have their specific move effect so this makes the moves a little bit weird to use.
 

Pokemanior

World Creator
2
Posts
15
Years
A Simple problem i have...or maybe two.
for once, essentials is just great!!! Unfortunately i am german, so i got a lot to translate ^^
anyway thats my part and i am doing it fine so far...but now my problem.
Today i worked on my game and surprisingly i had a problem while i started the editor (in order to compile data...safety, you know?)------->
_________________________________________________________________
Exception: RuntimeError
Message: Undefined encounter type 036, expected one of the following:
["Land", "Cave", "Water", "RockSmash", "OldRod", "GoodRod", "SuperRod", "HeadbuttLow", "HeadbuttHigh", "LandMorning", "LandDay", "LandNight", "BugContest"]
File PBS/encounters.txt, line 1
036

Compiler:935:in `pbCompileEncounters'
Compiler:2789:in `pbCompileAllData'
Compiler:2837
Exception: Errno::ENOENT
Message: File Data/items.dat not found.
SpriteWindow:585:in `load_data'
SpriteWindow:585:in `pbRgssOpen'
Compiler:309:in `readItemList'
PokemonLoad:246:in `pbStartLoadScreen'
PokemonLoad:228:in `loop'
PokemonLoad:306:in `pbStartLoadScreen'
Scene_Intro:133:in `to_title_update'
Scene_Intro:62:in `main'
Main:33:in `mainFunction'
Main:22:in `pbCriticalCode'
_______________________________________________
I would be very happy about any help, especially since i believe it´s senseless to change anything in RPG if i cant run it anyway ^^ hopefully waiting, ME.

And of course i had to have another problem as well...now i cant even load the previous save, so far i used to test everything in that savegame ^^ damn it.

Unfortunately my save seems to be deleted and well...see ---->

_______________________________
---------------------------
Pokemon Essentials
---------------------------
Exception: Errno::ENOENT

Message: File Data/items.dat not found.

SpriteWindow:585:in `load_data'

SpriteWindow:585:in `pbRgssOpen'

Compiler:309:in `readItemList'

PokemonLoad:246:in `pbStartLoadScreen'

PokemonLoad:228:in `loop'

PokemonLoad:306:in `pbStartLoadScreen'

Scene_Intro:133:in `to_title_update'

Scene_Intro:62:in `main'

Main:33:in `mainFunction'

Main:22:in `pbCriticalCode'
________________________________________

Hope someone knows how to fix that too...so far i am done with 20% of what i planned..would be bad to start again ...who here dont know what it means to spend houuurss with that stuff ^^
 
Last edited:

Demonic Budha

semi-good RMXPer (not script)
192
Posts
18
Years
^ i think it says that in the notes.html...not sure all i know is that my map was automatically scrollabe...idk

Sorry i should have explained it better. What i have is a Picture that has a resolution BIGGER than the display screen. I want to be able to (when the cursor hits the edge of the window) have it scroll the rest of the picture.
Not to be confused with the already working scrolling cursor.
..... hopefully that made sence?
 

PokemonPlatnum

nomnomnom.
257
Posts
15
Years
A Simple problem i have...or maybe two.
for once, essentials is just great!!! Unfortunately i am german, so i got a lot to translate ^^
anyway thats my part and i am doing it fine so far...but now my problem.
Today i worked on my game and surprisingly i had a problem while i started the editor (in order to compile data...safety, you know?)------->
_________________________________________________________________
Exception: RuntimeError
Message: Undefined encounter type 036, expected one of the following:
["Land", "Cave", "Water", "RockSmash", "OldRod", "GoodRod", "SuperRod", "HeadbuttLow", "HeadbuttHigh", "LandMorning", "LandDay", "LandNight", "BugContest"]
File PBS/encounters.txt, line 1
036

Compiler:935:in `pbCompileEncounters'
Compiler:2789:in `pbCompileAllData'
Compiler:2837
Exception: Errno::ENOENT
Message: File Data/items.dat not found.
SpriteWindow:585:in `load_data'
SpriteWindow:585:in `pbRgssOpen'
Compiler:309:in `readItemList'
PokemonLoad:246:in `pbStartLoadScreen'
PokemonLoad:228:in `loop'
PokemonLoad:306:in `pbStartLoadScreen'
Scene_Intro:133:in `to_title_update'
Scene_Intro:62:in `main'
Main:33:in `mainFunction'
Main:22:in `pbCriticalCode'
_______________________________________________
I would be very happy about any help, especially since i believe it´s senseless to change anything in RPG if i cant run it anyway ^^ hopefully waiting, ME.

And of course i had to have another problem as well...now i cant even load the previous save, so far i used to test everything in that savegame ^^ damn it.

Unfortunately my save seems to be deleted and well...see ---->

_______________________________
---------------------------
Pokemon Essentials
---------------------------
Exception: Errno::ENOENT

Message: File Data/items.dat not found.

SpriteWindow:585:in `load_data'

SpriteWindow:585:in `pbRgssOpen'

Compiler:309:in `readItemList'

PokemonLoad:246:in `pbStartLoadScreen'

PokemonLoad:228:in `loop'

PokemonLoad:306:in `pbStartLoadScreen'

Scene_Intro:133:in `to_title_update'

Scene_Intro:62:in `main'

Main:33:in `mainFunction'

Main:22:in `pbCriticalCode'
________________________________________

Hope someone knows how to fix that too...so far i am done with 20% of what i planned..would be bad to start again ...who here dont know what it means to spend houuurss with that stuff ^^
1.Delete you encounters file...And start again within the editor
2.The second is a bug play it until the bug stops happing
 

Pokemanior

World Creator
2
Posts
15
Years
Unfortunately not that easy :shocked:
__________________________

Exception: Errno::ENOENT

Message: File PBS/encounters.txt not found.

Compiler:846:in `initialize'

Compiler:846:in `open'

Compiler:846:in `pbCompileEncounters'

Compiler:2789:in `pbCompileAllData'

Compiler:2837

_______________________________

Thanks for the help, although i still have to fix that somehow ^^
__________________________________________________________
Edit: So far it seems like this:
-Essentials looks for the encounter.txt.
-It looks in line 1
-Instead to read the map-id it expects the encounter-type....
No idea how to change this, i already tried c+p with the files into a blank PE
___________________________________________________________
EDIT II:
Unbelievable.
I used the original encounters.txt and added every line i had in my final encounters.txt there...the files are similar,
but the editor accepted it....problem solved and thanks!!
 
Last edited:
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