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how do you make the Vs. intro before a gym leader?

423
Posts
13
Years
  • Age 37
  • Seen Aug 31, 2023
i think it needs to be evented in using the display pic and remove pic commands but i could be wrong
 

AmethystRain

pixie-powered judgment!
253
Posts
12
Years
  • Seen Nov 28, 2022
Correct. I do it for my game, so let me show you what I use.

http://prntscr.com/cgqby

First command:
http://prntscr.com/cgqd2

Second:
http://prntscr.com/cgqe1

Third:
http://prntscr.com/cgqgy

It's not super fancy, but it's pretty smooth. Picture zooms and fades in, hangs for two seconds, fades out, battle starts.

Here's an example of the image itself:
http://prntscr.com/cgqji

It's not difficult to remove the face from an image like that, so feel free to work from it as a template. Just fill the top/bottom bars to your color choice, recolor the background, fill the rush lines to your color choice after that, and then paste the face on top. I've opted not to do it, but you could also put a player face on the left.
 
45
Posts
11
Years
  • Seen Jul 2, 2014
*bump*

How would I make the name appear below it? For example, the players name appear below its vs. sprite?
 

Rai Rai

Master of everything!
262
Posts
13
Years
  • Seen Aug 29, 2012
*bump*

How would I make the name appear below it? For example, the players name appear below its vs. sprite?

Could always just make the text an image and show it... No need to really bump a thread.
 

Lord Varion

Guess who's back?
2,642
Posts
15
Years
  • Age 29
  • Seen Jan 6, 2015
*bump*

How would I make the name appear below it? For example, the players name appear below its vs. sprite?

Either add the text to the VS image.
Or add text to a seperate image and display the image with text above the VS image when on screen!
 

zingzags

PokemonGDX creator
536
Posts
15
Years
Or you can look into the Pokemon Essentials DS kit, and take out the VS sequence that is inside.
 

AmethystRain

pixie-powered judgment!
253
Posts
12
Years
  • Seen Nov 28, 2022
He can't just use the image to display a name. That would mean he would have to make images for every possible name a player could choose- a la completely impractical.
I would say your best bet would be to play with the message options- be those in RMXP and through scripts to see if you can line up a message with the image, and just have the message overlay the "\PN" ontop of the picture with no message backing. You'll probably also need to adjust the positioning of the image and maybe the image itself to make a place for the name to write ontop of, but this is definitely possible, if tricky.
 
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