Title: ???? (Help me decide!)
A long-forgotten isle, appearing only once every nine years. Nestled within a crater at its center is an ancient and mysterious fortress. This island has been the dream of many an explorer; a lost civilization, ancient and wondrous technology…and more.
Yet what lies within the fortress is truly a mystery. Every nine years, when the isle is spotted, dozens of eager explorers dive into its depths…never to be seen again.
Except one. A lone researcher who somehow survived the fortress and returned…though his mind did not return with him. He had lost all traces of sanity, and any secrets he may have uncovered were forever buried within his mind, unknowable to the rest of the world.
There was, however, one clue…a lone scrap of the researcher's journal…
"…hide their faces behind bizarre masks, and they speak in a language unknown to me…about the room are several altars, bright crimson; it was only later I learned that it was not painted…the Gate, a massive stone doorway dominating the room, behind which all manner of curious noises could be heard…told me, deciphered through its strange dialect, that this was the 'door to Paradise'…"
Now, for whatever reason, you've stepped up. You know the legends, you know the rumors, and you know the lone journal entry. The secrets of the isle have called out to you, and you have answered…but what will you find when you seek out that voice…?
GOAL: The goal of this RP is to reach the chamber described in the journal entry…if it even exists. Along the way, you will encounter a multitude of traps and danger, as well as rewards that may make your journey easier.
You may work with the other players, or you may go it alone. The fortress is massive, and can easily accommodate hundreds.
But whatever course you take, remember those who care before, never to see the sunlight again…if you are not cautious, you may share a similar fate…
ARTIFACTS: This is crucial. Every RP'er possesses an Artifact at the beginning of this RP. Here's the deal:
-Each Artifact carries a unique power; these grant the carrier special abilities, but at a price.
-The Artifacts need not be ancient relics; in fact, they can be just about anything the Player decides; anything from a locket, to an earring, to a pair of glasses. Just…try to keep it reasonable. I don't hear to hear about anyone's Magic Shoehorn…
-You DON'T KNOW ABOUT YOUR ARTIFACT'S POWER AT THE BEGINNING. The Artifact's powers are only functional on the isle, and you have no prior knowledge of them.
The Powers:
-Enhanced Senses: This power boosts all of the user's senses to incredible levels, allowing them to see, hear, or feel even the most minute details.
-Drawback: The power can degrade the user's natural sense if used too long or too frequently.
-Safe: About 5-15 seconds is a safe usage time, and around a15 minute rest.
-Awakened Power: Boosts the user's natural powers (be they psychic, fighting, fire, or what-have-you) to near-legendary level.
-Drawback: Every attack made with this power tires the user, and overuse can cause severe injury or even death.
-Safe: 2-3 attacks will leave most users tired but functional. Any beyond this will put the user at risk.
-Remote View: Allows the user to "leave" their physical body behind, and become an invisible spirit. While in this form, you are completely invisible and cannot speak. You are capable of levitation, but cannot pass through solid objects. While in this form, your physical body remains at the point of activation in a comatose state until you return. You MUST physically touch your body to return.
-Drawback: While in spirit form, you have no connection with your body; if you suffer an injury, you will remain unaware of it unless you witness it, or upon your return. IF YOUR BODY IS KILLED WHILE YOU ARE IN SPIRIT FORM, YOU WILL BE PERMANENTLY TRAPPED IN SPIRIT FORM AND TETHERED TO THE LOCATION OF YOUR DEATH.
-Safe: 100 feet from your is the safe limit for travel. Any more beyond that, and you will begin to suffer fatigue and eventually death.
-Empathy: Grants the user the ability to "Read" the emotions of others. Though the user cannot hear their thoughts, they can sense emotions such as joy, jealousy, anger, sorrow, and more.
-Drawbacks: The user cannot specify whom to use this power on; it will affect everyone in the area. This can make it difficult to identify the actual source of each emotion, and exposure to the emotions of too many at a time can have damaging effects on the user's psyche.
-Safe: Two is the recommended limit. The user can safely read up to five people, but any more may be dangerous, and at this point distinguishing particular emotions can become extremely difficult.
-Possession: Grants the user the power to "dominate" the will of another. When this power is invoked, the user "fuses" with the victim. The user completely takes on all aspects of the victim physically, including voice physical strength. While possessing someone, the user's body becomes one with the victim's making it impossible to identify through physical means. The user does not, however, adapt any mental aspects of the victim, nor can they evoke the power of another player's Artifact.
-Drawbacks: Any injuries suffered while possessing a victim will be carried over upon exiting the victim. If the victim dies while being possessed, the possessor dies as well. In addition, prolonged use can cause the user's body to become weakened upon exit.
-Safe: About 23 minutes is the recommended safe point. Beyond that, the user's body will suffer harm, and eventually death.
-Negative Walk: When activated, the user enters an "alternate dimension." The user is still constricted to the limitations of the original dimension; they cannot pass through walls or solid objects, however, they are completely undetectable by normal means, and they carry no tangible presence, protecting them from sources of injury in the normal realm.
-Drawbacks: The strange forces that comprise this dimension will eat away at the user the longer they remain. In addition, though certain sources such as fire will not harm the user, large falls and solid physical elements still can.
-Safe: There is no safe usage of this power. The user will begin to suffer harm immediately upon entering the alternate realm. At most, the user should spend no more than about 7 minutes in the realm, or risk critical injury/death.
-Aegis Gate: Allows the user to place a "mark" upon any object or creature. Then, by creating another mark upon any surface, the bearer of the original mark will be instantaneously teleported to the site of the second mark upon coming with range. This effect is entirely involuntary; the bearer of the original mark will be teleported regardless of will.
-Drawbacks: The teleportation is only effective at around 94 feet; beyond that, the mark will have no effect.
-Safe: There is no safety limit for this power. As long as it is used within effective range, it will take effect.
Character Rules:
1- Anywhere from 1 to 3 characters per player.
2- Only ONE artifact per player (NOT per character)
3- Starting level for a single character is 20. If you have more than one, their total levels may not exceed 20.
Pokemon Character Creation
Your Name: Self-explanatory.
Gender: Also self-explanatory.
Species: What Pokemon are you? No legendaries, otherwise anything goes.
Starting Level: This character's level. If this is your only one, max is 20; if you have more, the total can't exceed 20.
Movelist: Make it reasonable or I won't accept.
Artifact: What's your Artifact? Remember, it can be just about anything…
Artifact Power: What's the Artifact Power of your Artifact?
Appearance (optional):
Personality: What are you like? Describe yourself. (5 sentence minimum)
History: Where are you from? What did you do before all of this? Why are you here? (5 sentence minimum.)
Human/Trainer Character Creation
Your Name: Self-explanatory.
Gender: Also self-explanatory.
Age: How old are you?
Artifact: What's your Artifact? Remember, it can be just about anything…
Artifact Power: What's the Artifact Power of your Artifact?
Appearance:
Personality: What are you like? Describe yourself. (5 sentence minimum)
History: Where are you from? What did you do before all of this? Why are you here? (5 sentence minimum.)
Partner's Name: Self-explanatory.
Gender:
Species:
Movelist:
Level:
Appearance(optional):
Personality:
History: