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Tool: [Release] AdvanceMap 1.90 / 1.91 /1.92

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LU-HO

Author of AdvanceMap
243
Posts
19
Years
Hi everybody

It's finally here, AdvanceMap 1.90!

New features:
- The data (NOT the picture) of the world map can be changed! -> Thanks to Mastermind_X for the Worldmap ASM Tutorial
- The "black map" bug is now completely fixed.
- You can now change the palette data of blocks in the Block editor.
- AdvanceMap is now available in Japanese and other new languages.

All adjustments:
New functions:
- Worldmap data is now changeable.
- Border block in FR/LG allows to be adjusted now. (ProHeader view)
- Create desktop shortcut
- A shortcut to the last opened ROM can be created in the AdvanceMap folder.
- See your last used ROMs in the File menu (Amount can be adjusted in the Settings.)
- When changing the map size, a check will be run to prevent overwriting.
- Added a context menu entry to open a ROM directly with AdvanceMap. (Adjustable under Settings)
- Several changes in the Block editor
--- When saving the Tileset toa file, it will automatically aborted when two identical colours are found.
--- Tilesets are compressed and saved in the ROM
--- Palettes can now be edited in the Block editor
----- Color Picker is available
--- AnzahlBlocks has been corrected
- GrossBlock extended and fixed, also available for BlockPalette
- ROM infos are available in the bottom left corner
- The feature "Automatic Offset search" is now activated by default, can be adjusted under Settings.
- Scripts can be opened with an external Script Editor.
--- Editor can be defined under Settings
- Events can be deleted one by one.
- Japanese language is available
- On double-click, Map (Warp) or Script (Signpost, People) will be opened.
- The Signpost Event has been extended, every possibilities the game offers are available.
- ROM will now be opened ina way that allows other programs to access it while it is loaded with AM.
- Map scripts can now be changed in the Header View.
- List of Behaviour data has been extended. (Thanks to Tutti)
- The readme file has been extended with hotkey descriptions
- In the professional header view text fields for map script offset and connection offset have been added

Fixed bugs:
- You can now change the Border block in the Header View by Hand (Copy & Paste)
- A tile is no longer drawn over the Block when selected in the Block editor.
- Several small corrections in the Block editor
- if a Map has 2 flight positions, both will be shown
- Several adjustments to the "Insert map" function
- The "Black screen when entering a map" error has been fixed.

Download AM 1.90
http://am190.no-ip.info

The link http://amneu.no-ip.info has been adjusted as well.

Thanks:
Mastermind_X for the Tutorial and the help.
Tutti, Mastermind_X, dark01 and Scizz for the Beta tests.
Tauwasser, Scizz, Satry, Ashly138, Anthony, wakachamo, HackMew, Christos, Martin², Sebbe17/Jungleman, 44tim44 for the translations.

[EDIT]
@all:Translations are still needed, please ask me first perhaps a other person is still working on the same language.
[/EDIT]

[EDIT2]
Do not use the Resize function in AdvanceMap 1.90
The function delete your data in the Rom and your data are lost, no possibility to get the data back!
[/EDIT2]


[EDIT3]
Now the newest Version 1.91 is here. The Resizing Bug is fixed, and some things more.
Download: http://amneu.no-ip.info
Description post: http://www.pokecommunity.com/showthread.php?p=3573246#post3573246
[/EDIT3]


[EDIT4]
Now the newest Version 1.92 is here. some more bugfixes and some new functions
Download: http://amneu.no-ip.info
Description post: http://www.pokecommunity.com/showthread.php?p=3606728#post3606728
[/EDIT4]

Greetings, LU-HO
 
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150
Posts
17
Years
Yaaaaaaaaaaaaaaaaaaaaaaaaaay...!!

It's awesome... mind-blowing... can't wait to try out everything =D

Thanks a bunch... seriously... this is more I could ever dream of.

One question though, will any tutorials that use older AdvanceMap versions still work?

(I see the Dutch INI has improved a lot, the one I had (from version 1.82/1.83 or something like that) contained lots of grammar and spelling mistakes. Oh well, I'll make myself a new one anyway ^^)
 

Twinx

s o m e t h i n g M O R E
1,802
Posts
17
Years
Awsomeness !!! XD
Just wanted to say thanks for all the hard work you guys are doing :)
well... mm I can't really think str8 now, I just have to go try it out hehehe
 
1,118
Posts
17
Years
  • Age 118
  • Seen Jan 25, 2022
I love it. Pallet editor. WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW
wowowowowow.

Thanks for all the hard work. It rocks


Edit:
Did I say how much I love this. The script editing part. WOOOOOOOOOOOOOW
 

LU-HO

Author of AdvanceMap
243
Posts
19
Years
Hi
Thanks for all the praise everyone


Yaaaaaaaaaaaaaaaaaaaaaaaaaay...!!

It's awesome... mind-blowing... can't wait to try out everything =D

Thanks a bunch... seriously... this is more I could ever dream of.

One question though, will any tutorials that use older AdvanceMap versions still work?

(I see the Dutch INI has improved a lot, the one I had (from version 1.82/1.83 or something like that) contained lots of grammar and spelling mistakes. Oh well, I'll make myself a new one anyway ^^)

this translation isn't yet finished, i couldn't wait to release, the translaters have enought time.

So i will release the new Language files in the next languagepack...

Yes the functions haven't changes do each tutorial will work anymore.

PS: "LU-HO" is one person, I^^
But the thanks goes to the betatester and translater also.

greetz LU-HO
 

Twinx

s o m e t h i n g M O R E
1,802
Posts
17
Years
PS: "LU-HO" is one person, I^^
But the thanks goes to the betatester and translater also.

greetz LU-HO
Oh, I'm aware you're one person XD
But I was also thanking Mastermind_X for helping.

BTW, you're spoiling us with all those additions :P
Ok.. I'll stop talking and go back to my A-map..
 

Idle.

Seriously.
131
Posts
16
Years
  • Seen Nov 7, 2008
w00t thnx 4 this!

This is the ultimate ROM Hack Mapping Program!
 

Xiros

-Pokémon Omega Creator-
140
Posts
17
Years
Wow, excellent job LU-HO, i love it.
I have tried it and i love it.


A question, its still obligatory to repoint if u insert a tileset with less tiles?
 

Derlo

Tired....
135
Posts
16
Years
The new version was very good..But the language PORTUGUESE of BRAZIL no this working... and some codes of the behaviour types in FireRed still don't work. Example the 03 (animation of the high gram, that I verified that the rom has the animation) but the command doesn't activate.

Even with those small problems the version 1.9 this wonderful one!!

Thank you very much for that!

good-bye!
(I am Brazilian and I wrote that with a translator's help. XD)
 

LU-HO

Author of AdvanceMap
243
Posts
19
Years
Wow, excellent job LU-HO, i love it.
I have tried it and i love it.

A question, its still obligatory to repoint if u insert a tileset with less tiles?

the Tileset image will now save compressed, and will ask (Repoint dialog) if you need to repoint.


@Derlo;3350931: i have answerd in the translation Thread.^^


@all:Translations are still needed, please ask me first perhaps a other person is still working on the same language.
 

fuznug

Hacker In Training
27
Posts
17
Years
Terific!!!

i am not a very active member here but i do minter this section often, and i must say that i am extremely impressed with all the new features!!! so on behalf of all the rom hackers around here thank you all very much for your good work
 

Luck

¯\_(ツ)_/¯
6,779
Posts
16
Years
  • Seen May 20, 2023
Hey LU-Ho there is a problem with my AM.
It says that "all ini files have to be placed in their directories and the respective sub directories" or something like that.
 
3,518
Posts
19
Years
  • Age 31
  • Seen Nov 9, 2021
I finished downloading it LU-HO, and from what i've seen so far, this new version is amazing!

Maybe I'll be able to incorporate some of these new ideas into my Mac Mapping Program.
 

Darthatron

巨大なトロール。
1,152
Posts
18
Years
Simply fantastic! You're a genius! I love the World Map Editor, it is fantastic, it will make peoples lives so much easier. Palette Editor is a great idea too, for all the lazy people, like me. You've done so much and it is all great, can't wait 'till V. 1.91! :D
 

Argent Crusader

Isn't Falstad dead?
300
Posts
17
Years
Wow! **Faints**
I've been expecting this for ages!
Nowwe can edit World Map Data! Also the tilesets are compressed!
Pallete editing is also very handy!
Thanks so much LU-HO!
 

Barker

I'm drifting in deep waters..
388
Posts
17
Years
  • Age 32
  • Utah
  • Seen Dec 31, 2016
I'm more of a hacker in training, but the release of programs like this are a big boost to moral and a nice step in the right direction; this make me want to try to hack even more.

Thanks LH.
 

Thrace

@tion
1,048
Posts
16
Years
  • Age 33
  • Seen Oct 2, 2016
Simply amazing! The level script editor will especially come in handy for me.

EDIT: This is what happened when I tried to create a new pallete in an unused one. In AdvanceMap the colours are perfect but when I run it this happens:
1251g5v.png

A bug? Or is there a work around?

This is what it looks like in AdvanceMap:
jh4ze9.png
 
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