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Controlling Legendary Battle Music (No ASM)

xGal

Mhm
241
Posts
12
Years
Hey, where do I edit the battle music in this script:

Spoiler:

Sorry, but I don't wanna make this thread a script requesting thread. The answer can be found on the tutorial.
 

xGal

Mhm
241
Posts
12
Years
No, I'm not requesting a script. I'm just wondering where do I edit the music.

Read the tutorial...

I wouldn't post a tutorial (and it won't get approved) without the main thing. If you know basic English, you might find the answer in the tutorial.
 

manadhon

RTX-008L
119
Posts
10
Years
If anyone is interested, I figured out how to do this in PKSV.

Instead of using playsong as in XSE, you would use playsound:
Code:
battle (Pokemon) 0x(level) (Item)
special 0x138
playsound 0x(song) 0x(song)

The song MUST be put twice, or it will be compiled as "playsound 0x0 0x0."
 
Last edited:

LCCoolJ95

Limited Capacity
638
Posts
14
Years
This process does not work with Emerald. I'm trying to add in a battle against Raikou using the Battle vs Legendary Dogs theme. I made the script, and when I talked to the Raikou sprite, Raikou makes its cry, the game shakes, and it freezes :(

What am I doing wrong? Should I post the script to show you?
 

xGal

Mhm
241
Posts
12
Years
This process does not work with Emerald. I'm trying to add in a battle against Raikou using the Battle vs Legendary Dogs theme. I made the script, and when I talked to the Raikou sprite, Raikou makes its cry, the game shakes, and it freezes :(

What am I doing wrong? Should I post the script to show you?


It will be really nice if you will show me your script :)
 
199
Posts
12
Years
  • Seen Jul 18, 2016
This process does not work with Emerald. I'm trying to add in a battle against Raikou using the Battle vs Legendary Dogs theme. I made the script, and when I talked to the Raikou sprite, Raikou makes its cry, the game shakes, and it freezes :(

What am I doing wrong? Should I post the script to show you?

I think for Emerald you have to use special 0x13B. I am not sure if this activates anything but it worked for me when I was messing with it.
 
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