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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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22
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11
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  • Seen Jan 2, 2013
I'll prefer if you use NamelessSpriteEditor(NSE) just download it on google then after that load your ROM and you can see Sprites there and just edit them all with your hearts desire... :)

Then you can put them in the game By simple opening A-map and then add new person event and select the sprite no. and whala!

There's your sprite... :D

Thanks man, i thought it would be harder.
 
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Is it possible to add the actual picture for trainer sprites into the game the same way as pokemon front sprites? I've seen guides for the trainer sprites, and it looks more complicated and I just wanna know if it can be done easier because I tried doing it a similar way and the picture was there just without the skin tone, if theres no other way can someone tell me what exactly im doing differently as far as how its affecting the image im putting in? so I can understand what I'm changing as I go along?
I'm using fire red rom and I found the soul silver trainer pictures online and I'm trying to replace those with other sprites in the game. Thank you.
 
22
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11
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  • Seen Jan 2, 2013
I downloaded NSE but when i open my rom and go through the sprites there just random colors and there is no sprite, so my quesion is how do i fix that?
 

redriders180

Mastermind of Pokemon Glazed
314
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13
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I downloaded NSE but when i open my rom and go through the sprites there just random colors and there is no sprite, so my quesion is how do i fix that?

Which version of NSE did you get? The newer one (2.X) or the older one? I usually use the older one for OW sprites, probably just because I'm more comfortable with the older version.

What would be wrong with my ROM...and how would I fix the connection error?

I'd begin by looking at various events on the map you're trying to warp to. Sometimes, person events cause the game to freeze, especially if they are set to the wrong "hidden" setting. It might be a problem with one of the level scripts as well. If neither of those are the case, I'd open up the header tab, in professional view, and double-check that all the offsets end in 0, 4, 8, or C. If none of those work, The only thing left to do would be to boot up a backup, or at least just make a separate map with the exact same stuff as the first, and see if that does anything.
 

tajaros

Hi I'm dawg
855
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11
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Is it possible to add the actual picture for trainer sprites into the game the same way as pokemon front sprites? I've seen guides for the trainer sprites, and it looks more complicated and I just wanna know if it can be done easier because I tried doing it a similar way and the picture was there just without the skin tone, if theres no other way can someone tell me what exactly im doing differently as far as how its affecting the image im putting in? so I can understand what I'm changing as I go along?
I'm using fire red rom and I found the soul silver trainer pictures online and I'm trying to replace those with other sprites in the game. Thank you.

They are just the same as adding Pokemon you just have to be sure they're 64x64 try this tut http://www.pokecommunity.com/showthread.php?t=183874 but this time replace the trainer sprites in unlz they are located after the POKEMON sprites....

Just do the method that's in there and you should easily insert trainer sprites... :)

I downloaded NSE but when i open my rom and go through the sprites there just random colors and there is no sprite, so my quesion is how do i fix that?

I think you need to download .net framework for it to work properly but you can also use OWERWORLD EDITOR REBIRTH EDITION they're just the same the only thing that is different is that you can import and export sprites in NSE... :)
 
Last edited:

KF

14
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11
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  • Seen Mar 31, 2013
Hello everyone,

I'm actually on a Fire Red rom hack, and I want my new game to be able to bypass the 510 EVs limit (so every single stat can go up to 255).

Can someone help me with this?

Thank you very much.

I just repost my question, so people can see it. is it okay?

Thank you.
 

Jambo51

Glory To Arstotzka
736
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14
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  • Seen Jan 28, 2018
I just repost my question, so people can see it. is it okay?

Thank you.

That's an interesting one. The limit is the total of all your EVs, yeah? There'll be a limiter somewhere in the ROM which specifically disallows for the total being higher than that. I'll see if I can find it.

@jambo51

thanks but how about in trainerbattle how can make the script continue after losing without using the oak battle tutorial?

Sorry to say, but it's exactly the same answer. It simply is not designed to allow the script to continue if you lose the battle.
 

KF

14
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11
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  • Seen Mar 31, 2013
That's an interesting one. The limit is the total of all your EVs, yeah? There'll be a limiter somewhere in the ROM which specifically disallows for the total being higher than that. I'll see if I can find it.



Oh god thank you so much! My hack will be absolutely awesome, and if you find a way to change the EV limit, you'll be sure to have your name in my game!
 

Jambo51

Glory To Arstotzka
736
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14
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  • Seen Jan 28, 2018
To disable the 510 EV limit, open your ROM in a Hex Editor and change:

0x439E0 C0 00

However, I can't guarantee that this will also apply to the Exp. Share EVs. It will definitely work for normal EV application though.
 
Last edited:

KF

14
Posts
11
Years
  • Seen Mar 31, 2013
To disable the 510 EV limit, open your ROM in a Hex Editor and change:

0x439E0 00 C0

However, I can't guarantee that this will also apply to the Exp. Share EVs. It will definitely work for normal EV application though.

Thank you so much dude! But how can I find this "0x439E0 00 C0"

I can't find anything like this with my hex editor. :(
 

miksy91

Dark Energy is back in action! ;)
1,480
Posts
15
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Thank you so much dude! But how can I find this "0x439E0 00 C0"

I can't find anything like this with my hex editor. :(
0x439E0 is an offset where you should go with the "Go to offset" (or whatever your hex editor shows it as) command.
There, change the first two bytes you see into 00 C0.
 

KF

14
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11
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  • Seen Mar 31, 2013
It's wierd, it doesn't seem to work. Is this for Fire Red? Are you in 16 bits?

000439E0 40 00 81 42 04 DD 10 18 39 19 40 1A 00 04 04 0C This is what I have. Which ones have I to change?

I changed the 40 00 in 00 0C, and now the limit is 255.
 
Last edited:

Jambo51

Glory To Arstotzka
736
Posts
14
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  • Seen Jan 28, 2018
It's wierd, it doesn't seem to work. Is this for Fire Red? Are you in 16 bits?

000439E0 40 00 81 42 04 DD 10 18 39 19 40 1A 00 04 04 0C This is what I have. Which ones have I to change?

I changed the 40 00 in 00 0C, and now the limit is 255.

Firstly, I gave you the thing to change the wrong way round.
Secondly, you changed it wrong, anyway.

Go to 0x439E0 and change it from 40 00 to C0 00.
 
74
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12
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  • Seen Nov 3, 2019
For the former, yes. the 08 denotes that the values are in the ROM, which is generally the most edited portion of the game itself, and used by all tools and scripts. Other values access different parts of the memory.

For the latter, also yes.

Thanks, I tried, It work! Now, I have a bunch of problem, hope you can use your super brain to reply me.:)

1) I want to edit Worldmap 2/3/4, but I can't find at unlz-gba, can you give me those unlz num or anythings to edit them?

2) I need to create 2 region so need 8 Elite Four, Can I add the Elite Four before battle the big sprite ( Before battle with Elite Four or champion will appear the big face sprite)? How to add them? I know this is impossible.

3) How do I change trainer battle music? Example I use Brock, it track is battle with gym leader and elite four, so I want to change it to champion battle track, how can I do it? ( I not mean Sappy to assembly song, I'm only want to change trainer battle music to other music) And Can I change simple one trainer battle music change to Pallet Town? How to do it?

4) Can I change pokemon move sprite and move animation? Example I want to Change AeroBlast to Pokemon The Power of one the lugia AeroBlast? How to change it?

5) If I patched the Fire Red +40 OW Sprite patcher at tutorial page to my clean Fire Red Rom, then I patched JPAN Hacked Engine V1.1 to the same Rom, it has any problem with the rom?

6) My Fire Red Rom having save problem, I know need to change VBA save type, but when play at gpsp how to save it? How do I fix this problem?
 
Last edited:

KF

14
Posts
11
Years
  • Seen Mar 31, 2013
Firstly, I gave you the thing to change the wrong way round.
Secondly, you changed it wrong, anyway.

Go to 0x439E0 and change it from 40 00 to C0 00.

It still doesn't work :( it's stuck to 516 now.

I understand what you did, I tried to change this value a little, and I saw that 00 limits to 255 EVs, you add 40 and it gets to the actual 510 EVs, and then x3 for the 1530 EVs (40x3 = C0 in hexadecimal).
I thought it would work too this time, but when I tried to train my Eevee (with macho Brace and Pokérus), I could make it go up to 519 and now it's unable to earn EVs anymore.

I don't really understand this, it should have worked.
 
Last edited:

redriders180

Mastermind of Pokemon Glazed
314
Posts
13
Years
Thanks, I tried, It work! Now, I have a bunch of problem, hope you can use your super brain to reply me.:)

1) I want to edit Worldmap 2/3/4, but I can't find at unlz-gba, can you give me those unlz num or anythings to edit them?

2) I need to create 2 region so need 8 Elite Four, Can I add the Elite Four before battle the big sprite ( Before battle with Elite Four or champion will appear the big face sprite)? How to add them? I know this is impossible.

3) How do I change trainer battle music? Example I use Brock, it track is battle with gym leader and elite four, so I want to change it to champion battle track, how can I do it? ( I not mean Sappy to assembly song, I'm only want to change trainer battle music to other music) And Can I change simple one trainer battle music change to Pallet Town? How to do it?

4) Can I change pokemon move sprite and move animation? Example I want to Change AeroBlast to Pokemon The Power of one the lugia AeroBlast? How to change it?

5) If I patched the Fire Red +40 OW Sprite patcher at tutorial page to my clean Fire Red Rom, then I patched JPAN Hacked Engine V1.1 to the same Rom, it has any problem with the rom?

6) My Fire Red Rom having save problem, I know need to change VBA save type, but when play at gpsp how to save it? How do I fix this problem?

Yay lists!

1) Worldmaps 1, 2, 3, and 4 in Firered all use the exact same image on UNLZ.gba, but each map has a different tilemap. For info on changing these, I recommend this tutorial.

2) I believe you're referring to the Vs Screen before you battle the E4. This is possible, since I did it in my hack, but I don't know where the tutorial is. I recommend searching around the tutorial thread.

3) I've heard that there isn't a table or anything that controls what music plays where, so I don't know how to fix it. However, Jambo51 said he had a routine that could accomplish this. I'd PM him, and I also hope he'll post his routine here, because I really want it too @_@

4) I don't think anyone's completely figured out how to do move animations.

5) I've never tried it, but I'm guessing there might be a small problem, since the table that deals with the 60,000+ OW has a pointer to the original OW data, and not to the newly repointed OW data that I assume the 40+ Sprite patch would have. Just go in with a hex editor, and do some poking around to find your pointers and replace the old one with the new one.

6) I think pretty much all ROMs have trouble saving on VBA. I've played ShinyGold on both No$GBA and VBA, and it saved fine in one, and failed in the other. I've even played a normal Emerald rom, and it failed to save as well. The best option is to just take savestates of the game.
 
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