• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Forum moderator applications are now open! Click here for details.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Create an Ability! (The Revival)

Nah

15,926
Posts
10
Years
  • Age 31
  • Seen today
Another one from me:


Shield Breaker: Ignores King's Shield and Spiky Shield (and whatever other moves there are with the word "shield" in them).
 

Sopheria

響け〜 響け!
4,904
Posts
10
Years
This is one that I created a while ago :)

Third Eye: Each time an attack misses, accuracy stat is raised by one stage.

This would be especially deadly if used with an OHKO move.
 
215
Posts
13
Years
Power Saver - Might be a bit Broken.. Opposite effect of Pressure. All PP points have double the use for Pokemon with the ability. For Funzies, if a Pokemon with Pressure switches in, Pokemon with this ability take a HP hit, and the ability is negated.

Pendulum - Hypnosis has 100% Accuracy (Noctowl/Hoothoot and Drowzee/Hypno speific)
 

Altair1

Willpower
578
Posts
11
Years
EMP: All Electric type moves and abilities will fail. Electric type Pokemon in the wild will not appear.

Grounded: Grounds Flying types and Pokemon with Levitate. Negates use of certain moves such as Fly, Roost, Sky Drop, etc.
 

lucariokul

Illusions surround me. Help...
217
Posts
10
Years
Deciever: User's stats increase one stage if hit with a non-effective move.
Vigilance: Critical hits and super effective moves targeting the user do 1/4 of normal damage.
Sticky Fingers: If the opponent uses Fling, the item thrown is caught and held. if used with Gunk Shot, Sludge or Sludge Bomb, user gets Black Sludge. Fails if user is holding an item.
Magic Overdrive: All moves used by user require a turn of recharge on next turn (like hyper beam) but are 250% of their normal power.
Critical Speed: Boost speed 3 stages when HP is in red zone.
Critical Evasion: Boost evasiveness 3 stages when HP is in red zone.
Critical Quicken: Attack twice next turn when HP is in red (only activated by enemies)
Critical Vanish: User is under the effects of King's Shield when HP is in red. Lifts when an item, move or switch happens to the Pokémon.
Critical Berserk: When HP is in red, the Pokémon's attack is boosted 6 stages, dropped HP to one, and cannot switch or use any items.
Mood Swing: The trainer cannot choose which move is used, but the move is twice as potent.
Mourning: If a Pokémon ally higher level than this one fainted last turn, Defense and Sp.Def are boosted 4 stages. In battle text: The Pokémon is mourning! (Only available to Cubone and Yanmask)
Fearful: Pokémon's speed and evasion are tripled, but accuracy, Sp.Atk and attack are halved. Only works when opponent is has higher base stat total than user. In battle text: The Pokémon is shivering with fear!
(A lot of these are based off another videogame series)
 

Shrew

is a Shrew
838
Posts
10
Years
Everlasting Gem: Gem items are not consumed.
Users: Persian, Golduck, Vespiquen, Grumpig, some other Power Gem users, and a future Mega Starmie

Reloader:
User does not need to recharge after using Hyper Beam, Giga Impact, etc.
Users: Mega Blastoise (Hydro Canon + Hyper Beam), Rhyperior (Rock Wrecker + Giga Impact)

Beacon: User and teammates offensive moves have a boosted 50% accuracy, as if being guided by a lighthouse.
Users: Mega Ampharos

Harmony: Sound moves have never miss accuracy, including sing.
Users: Jigglypuff line, Chatot. (intentionally weak pokemon)

Cranky: Instead of being put to sleep, Attack raises by one stage.
Users: Tyrantrum, Exploud, Watchog, lots of baby pokemon.

Digest: After fainting an opponent, user regains 1/3rd health.
Users: Swalot, Victreebel, Carnivine, Snorlax
(Disclaimer: No pokemon harmed in the process! :P )
 
160
Posts
11
Years
This sounds fun

Revenge Time:
In a double or triple battle, if one of your Pokemon faint's than this ability activates. Raises the attack of the Pokemon by 2 stages.
Users: Primeape, Kangashkan, Marowak+Cubone

Parallel World: Pokemon with levitate can be hit with Ground type moves and pokemon without levitate can't be hit with ground type moves.
Learned by: Claydol

Magicians Trick: When this Pokemon enters the battle it will either steal the opponent's item or if the opponent does not have any item it will boost the Special Attack by one stage.
Users: Delphox, Alakazam, Mr. Mime,...

Spiky Boudy:
This Pokemon is immune to attacks with a base power lower than 60. Status moves still work.
Users: Chesnaught
 

Nah

15,926
Posts
10
Years
  • Age 31
  • Seen today
Ignis: When attacking, there is a 33% chance that half of the Pokémon's Attack/Special Attack will be added to the offensive stat its using. To explain better:


Attack: 300
Sp.Attack: 200


When using a physical attack: 300+(200/2)=400
When using a special attack: 200+(300/2)=350


K, I stole it from Fire Emblem Awakening, but it would be cool in Pokémon too...maybe.
 

Golden Warrior

Pokemon Professor
375
Posts
12
Years
Inverse Matrix: When a Pokemon with this ability is in battle, all held items have the opposite effect. (Air Balloon makes you twice as susceptible to ground moves, Razor Claw lowers crit rate, choice items have the opposite effects for still being locked into one move, etc.)

Toxic Timer: When a Pokemon with this ability is in battle, toxic has more effect, regardless of what Pokemon is poisoned.

Doomed Fate: When a Pokemon with this ability is in battle, it immediately gives off a Perish Song effect. In the OW, with this Pokemon in the lead, the same effect as repel is applied.

K, I stole it from Fire Emblem Awakening, but it would be cool in Pokémon too...maybe.

... I wonder how many other FE skills would work well in Pokemon...
 
Last edited:
28
Posts
10
Years
  • Age 26
  • Seen Mar 17, 2014
Inverse Matrix: When a Pokemon with this ability is in battle, all items have the opposite effect. (Air Balloon makes you twice as susceptible to ground moves, Razor Claw lowers crit rate, choice items have the opposite effects for still being locked into one move, etc.)
Would this mean potions and co. would deal damage?

Toxic Timer: When a Pokemon with this ability is in battle, toxic has more effect, regardless of what Pokemon is poisoned.
Maybe Pokemon with Toxic Timer can poison Poison types?

Well, as for my abilites:
Closed Circuit: Evasiveness lowers by 3 stages, accuracy rises by one and all electric type moves have double the effect.
Resistor: The Pokemon is rendered Immune to Electric moves.
Fuse: When attacked by an Electric or Fire moves of BP bigger or equal to 60, make every Pokemon in the field immune to electricty
Lightbulb: When attacked by an Electric-move, lowers the foe's accuracy by one stage
Inductor: When attacked by an Electric-move, creates a resistance for the next Electric-attack

I probably shouldn't be doing this when finishing my homework ...
 
140
Posts
13
Years
Bewilder
Lowers the opponent's SpAtk by one stage upon entering battle. Just like Intimidate does for Atk.
I think it would fit a Venomoth's evolution.
 
5,616
Posts
13
Years
  • Age 35
  • Seen May 15, 2023
Oh another one yay~ More from my Pokedex~

Bramble: When a Pokémon with Bramble is hit with a move that makes contact, the attacker loses 1/8 of its own maximum HP, after all turn-based damage is dealt. (Was made back in Gen 4 before Iron Thorn existed)

Extraction: When the user uses a Draining move, any status infliction is removed from the target.

Frost Venom: Changes all chances to Poison into chances to Freeze when using a move.

Light Up: When hit by a Fire Attack or under Burn, Fire attacks from the user are increased by x1.5. User takes no damage from Burn. Can end if hit by Ice or Water attack while not burned or if burn is cured.

Mad Entropy: All attacks used by this Pokemon deal x1.5 damage if they are not the same type as the user.

Relaxing Sleep: When contact is made, the opponent has a 30% chance of falling asleep.

Violent Toxin: All chances to Poison become chances to Badly Poison.

Wax Guard: Damage taken from Physical attacks is halved. (Made before Gen 6)
 
12,284
Posts
11
Years
  • Seen Oct 22, 2023
  • Questioning: If opponent gets their defensive stats boosted, so would the user.
  • Deep Hatred: When the user gets down to half of their health, their physical Attack stat would sharply get raised.
 

Nah

15,926
Posts
10
Years
  • Age 31
  • Seen today
Hidden Potential: If the Pokemon has a BST of less than 500 and is under half health, all stats are boosted by 1 stage.
 

Zorogami

WUB WUB
2,164
Posts
11
Years
Copycat: When entering the field, the Pokemon copies all of the Opponents Stat Changes, both positive and negative.

Nervous: The Pokemons attacks do 20% less damage, but its Speed is doubled.

Lava Touch: If an attack makes direct contact with the opposing pokemon, there is a 20% chance of burning it.

Gravity Pull: The effects of levitate and the immunities of flying types are ignored.

Last Wish: When this Pokemon faints, all Pokemon on the users Team have their status condition removed.

Stubborn: The Pokemons attacks do 1,3x damage, but the Pokemon cannot be switched out.

Flying Punches: The Pokemons Fighting type attacks have priority +1

Mutation: Every turn, the Pokemons type changes randomly.

Brute Force: All Special Attacks the Pokemon uses are treated as Physical attacks.

Supreme Mind: All Physical Attacks the Pokemon uses are treated as Special Attacks.

Sneaky Intruder: The Pokemon is not affected by entry hazards.

One Dimension: Moves that have Priority +1 are treated as Priority 0.
 
2,138
Posts
11
Years
Androgynous: Any gendered pokemon can be affected by infatuation status. (not applicable to genderless pokemon)

Illusionist: Increase evasiveness one additional level each time the opponent's attack misses when this pokemon uses double team.
 

DanZC

Pokemon Trainer Dan
35
Posts
10
Years
  • Age 26
  • Seen May 13, 2018
Muscle Charge: This Pokemon's Attack is multiplied by 1.5x. All attacking moves used by this Pokemon have -1 priority.
Aura Charge: This Pokemon's Special Attack is multiplied by 1.5x. All attacking moves used by this Pokemon have -1 priority.
Wonder Suit: This Pokemon is neither damaged by entry hazards, nor affected by status ailments.
Last Will: When this Pokemon is targeted with a lethal move, it gains a +5 priority.
 

SnowpointQuincy

Seeker of FRIEND CODES
1,286
Posts
15
Years
Rampage - Like Moxie, but Raising SPEED by 1 for each K.O.

Darksteel - Give a resistance to Dark and Ghost types - Mainly for Steel Types who lost that resistance in Gen 6.
 
Last edited:
Back
Top