The one large thing that annoys me about Garnet, is that it's all essence and no structure. I mean, what I see here is a lot of work on the graphical side, paticularily the fakemon, considering how hard it is to make an entire fakedex. I think that the people who will appreciate this 100% will be those who are easily dazzled by pretty spriting. Don't get me wrong, Garnet is beautiful, but it's missing a few key factors.
The first being a storyline, though I did read it all, I don't see or understand what the game is about. We become a pokémon trainer and we see the a world riddled with war and gods. But what exactly is the objective for instance? Are we just here to observe artwork? If so, screenshots and .png's of sprites would probably do me just as well as playing it. I really want to see something more on the scripting and storyline side, I haven't seen anything really. What I see here, is a game that is just following a slightly modified and slightly less textured Gamefreak pokémon game storyline but going the complete opposite way with the graphics. I guess what I'm saying is that the storyline itself needs to live up to the rash, complex and simply stunning visuals, without it, it'd be a game with 50% of what I'd like to see as opposed to 100. I do write myself, so perhaps I'm bias in saying all this, though I'm sure some will agree that a gripping storyline is just as important.
The only thing about the graphics I would point out, would be the touchscreen. I'm not gonna say that toucscreen's are overused as we've yet to see a release of a game that has one (or very few at least). But with that said, I think you should be a little more original with your design and opt for something that's not just a copy of HGSS's touch screen. It looks a little rushed.
In any case, best of luck with the project, I'd like to see a little more than aesthetics though, I think it's simply stunning just lacking some mechanics.
At the end, finally, someone told something that NEEDED to be told. I was just waiting for it. The storyboard problem depends on the team choices. We have already seen many manipulations of Garnet style and we NEED to avoid also storyline manipulation, because, you see, it is the most important thing of ALL the game, and, leaving behind modesty, our storyboard is precious. I think that Garnet has to show a depth that will surprise you, a depth that is made of philosophy, history, Nietsche, San Tommaso d'Acquino, relativity, Einstein, Marx, but also madness, delirium, wrong choices... strong people, weak people... As well as a totally new "Evil and Good" conception.
But you said something really interesting, and you did not say it without motivation. We are now offering a graphical product, since the beginning, because of the lack of updates everyone missed some changes we decided, first of all the touch screen.
You see, i'm verry happy of your criticism, because nowadays EVERY overrated videogame is overrated because of its graphics, and nobody cares about other things, like gameplay, emotions, etc.
Garnet has already given something, graphically speaking, but it has a lot more to say with its history, and because of that it is different from every game.
And because of that we needed to use good graphics. A great story with bad graphics won't have caught the people. Trust me.
So, for now, i won't say a-n-y-t-h-i-n-g about the storyline. I don't want to...
About the scripts, well... it is a continue change... we're introducing a scripts that uses tilesets as frames to make animated environments (water, grass with wind, waterfalls, everything is animated with scripts), as well as a photography system, that works like The legend of Zelda: The Wind Waker (if you catch something important and take it to someone, something happens). The touch screen, as i said, is going to be resized, it will be smaller. There are several minigames.
I hope that you all will forgive me for my absence, but now the school is finished, and i finally have time. And i hope you will forgive me for the lack of modesty i showed today and for the reserve about the storyline. I hope in your confidence.