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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Anuhrima

Darkness and Rebirth
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Now can someone help me with my other problem
anim000.jpg
 
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Mrchewy

nom nom nom
361
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Would anyone perchance know how to change the length of text in a message window before it automatically starts a new line? For example...

90651500pn7.png


I'm not using the default screen resolution, so I'd obviously like my text lines to be a bit longer. Does anyone know how to modify this?
 
386
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  • Seen Aug 10, 2015
Mrchewy:

Normally, the full extent of the text box is used when displaying text. However, when a text message would span two lines, the game system automatically equalizes the size of the two lines to achieve a better appearance on the screen. This behavior is by design.
 

Den

11
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16
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  • Seen Apr 1, 2009
When I talk to an NPC I get this error:

Spoiler:


Can someone help me with this?
 
Last edited:
2,048
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  • Age 31
  • Seen Sep 7, 2023
It seems you haven't initialised the trainer...
Have you included both the pbSetTrainer and pbTrainerName methods in your intro event?
 

CollosalPokemon

What's next?
249
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16
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Animated as in how? What sort of animation are you going for?

Like adding an intro directly before the titlescreen; Like in Firered how it shows a Intro Copyrights, Game Freak Presents, shows charactors walking etc..... IN MULTIPLE screens though, not just 2.

EDIT: Alright; I made a script for it, but it gets this error method:

Script 'Scene_Intro' Line 256: Syntax Error occured


The script is:

Spoiler:


What did I do wrong?
 
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<~F.M.P~>

I got you whistling Blue Box!
577
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17
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Like adding an intro directly before the titlescreen; Like in Firered how it shows a Intro Copyrights, Game Freak Presents, shows charactors walking etc..... IN MULTIPLE screens though, not just 2.

EDIT: Alright; I made a script for it, but it gets this error method:

Script 'Scene_Intro' Line 256: Syntax Error occured


The script is:

Spoiler:


What did I do wrong?

Well try this. change the class Scene_Title line to class Scene_Intro That may be the problem, but seeing as how I just started learning how to script. I could be wrong.
 

redozano

#1 ninja
13
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15
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  • Seen Dec 17, 2009
I have a hole arsonal of animations now with after effects but each animation is in image sequence not sprite format. Is there any way I could load up all of my animations in sequence png format instead of sprite sheet format?


Oh I'm posting it here because there are more people.
 

CollosalPokemon

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249
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16
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That's because that's the Scene_Title script from the default RMXP scripts, which are generally incompatible with Essentials.

Oh, I get it now; Then how did you do it?

EDIT: I found a way to bypass that; It won't work EXACTLY like Pokemon Essentials, but it should work.

-Testing it out now; Will Update if it works -
 
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