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  #51    
Old May 18th, 2005 (3:01 PM).
Neo Genesis Neo Genesis is offline
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YaY! Ney Deto-Nate are you gonna put a cms in your game?

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New Djinn, New Heros, New Lighthouses, New Adepts, New Psynergy, The same bad guys. Coming soon Golden Sun Scars of Time! Will you journey with the heros? Or walk in the path of Saturos and Miniradi?Note game will progress very slowly and might be cancled to continue pokemon lost era.


My little brother is Sykora yay!

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  #52    
Old May 18th, 2005 (3:03 PM).
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Yes bah! im gonna make a cms, gotta do it slightly different to all the other pokemon ones though, so that it has originality. gotta think think of some ideas!

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  #53    
Old May 18th, 2005 (3:06 PM).
Neo Genesis Neo Genesis is offline
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hey I need an inner chip set mine have a green background so they dont work

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New Djinn, New Heros, New Lighthouses, New Adepts, New Psynergy, The same bad guys. Coming soon Golden Sun Scars of Time! Will you journey with the heros? Or walk in the path of Saturos and Miniradi?Note game will progress very slowly and might be cancled to continue pokemon lost era.


My little brother is Sykora yay!
  #54    
Old May 18th, 2005 (3:11 PM).
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I probably have the same one as you, i got it from on this site!. Just make maps that require the outer chip, until som1 makes a better inner one lol.

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~Originally came into the Pokemon scene as a 'Rom Hacker' by the name 'Kiphacks', a few years back. I was one of the best 'Gold/Silver' hackers out there, but now im into 'RMXP'.
  #55    
Old May 18th, 2005 (3:13 PM).
Neo Genesis Neo Genesis is offline
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why dont we get someone that can be our inner mapper?Ill be the outer
.

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New Djinn, New Heros, New Lighthouses, New Adepts, New Psynergy, The same bad guys. Coming soon Golden Sun Scars of Time! Will you journey with the heros? Or walk in the path of Saturos and Miniradi?Note game will progress very slowly and might be cancled to continue pokemon lost era.


My little brother is Sykora yay!
  #56    
Old May 18th, 2005 (3:32 PM).
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Ok well that sounds like a plan! Who wants to be the 'Inner Mapper' for 'The Woodland Soldiers'?.We need some1 so whoever wants to help us out, post a few screens of what you can do and i will see if your good enough.

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  #57    
Old May 18th, 2005 (4:39 PM).
Neo Genesis Neo Genesis is offline
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Deto do you want me to keep it just kanto or do you want sevi islands, jojo(is that right?),hoenn, or new maps?

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New Djinn, New Heros, New Lighthouses, New Adepts, New Psynergy, The same bad guys. Coming soon Golden Sun Scars of Time! Will you journey with the heros? Or walk in the path of Saturos and Miniradi?Note game will progress very slowly and might be cancled to continue pokemon lost era.


My little brother is Sykora yay!
  #58    
Old May 18th, 2005 (4:44 PM).
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No just Kanto until everything is finished with the game, depending on how long it takes to complete it all, i might decideto have more maps or regions in it.

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  #59    
Old May 18th, 2005 (4:45 PM).
Neo Genesis Neo Genesis is offline
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How about sevii islands? Do you want those?

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New Djinn, New Heros, New Lighthouses, New Adepts, New Psynergy, The same bad guys. Coming soon Golden Sun Scars of Time! Will you journey with the heros? Or walk in the path of Saturos and Miniradi?Note game will progress very slowly and might be cancled to continue pokemon lost era.


My little brother is Sykora yay!
  #60    
Old May 18th, 2005 (4:50 PM).
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nah only the originall kanto from the origianl green. nothing else just yet.

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  #61    
Old May 18th, 2005 (4:51 PM). Edited May 18th, 2005 by NeoRagnarock.
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Okay i'm making the towns first followed by the routes and I finally got an inner set so I can do a few maps if you want.

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New Djinn, New Heros, New Lighthouses, New Adepts, New Psynergy, The same bad guys. Coming soon Golden Sun Scars of Time! Will you journey with the heros? Or walk in the path of Saturos and Miniradi?Note game will progress very slowly and might be cancled to continue pokemon lost era.


My little brother is Sykora yay!
  #62    
Old May 19th, 2005 (5:30 AM).
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Quote originally posted by Deto-Nate:
Yes bah! im gonna make a cms, gotta do it slightly different to all the other pokemon ones though, so that it has originality. gotta think think of some ideas!
i have made a CMS,
you can use it if you want.
i can also modify it,
if you want to be original.

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  #63    
Old May 19th, 2005 (5:58 AM).
Neo Android Neo Android is offline
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Quote originally posted by Deto-Nate:
Well i aint got that much time to put into this. i gotta goto work and i have a social life of cruising in my car lol, but i will work on it as quick as i can to get it finished. and yeah you are on my team now Neo! you can add the woodland soldiers pic to ur sig if ya want! i like ur mappin, you can be my main mapper, try and do as many maps as you can or want to lol. add me to msn aswell if ya have it so i can chat to ya on that! any1 else wanna join the team? spriters etc... just ask. and the pokemon selector is easy to make, shouldnt be hard atall.

I have added you to msn, and i dont mean to be rude, i dont want you to take this the wrong way, but i really want to focus on my game and make it the best it can be, so i want to focus on the maps for my game. But can i still use your battle system, i really sorry if i have let you down in anyway.

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  #64    
Old May 19th, 2005 (3:18 PM).
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Quote:
i have made a CMS,
you can use it if you want.
i can also modify it,
if you want to be original.
Yesterday 01:51 AM

yeah sure, sendme the script if ya dnt mind, if its good then i would love to use it. it would save me alot of time and effort.

Quote:
I have added you to msn, and i dont mean to be rude, i dont want you to take this the wrong way, but i really want to focus on my game and make it the best it can be, so i want to focus on the maps for my game. But can i still use your battle system, i really sorry if i have let you down in anyway.

I dnt get what ya mean, how would you be letting me down?

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~Originally came into the Pokemon scene as a 'Rom Hacker' by the name 'Kiphacks', a few years back. I was one of the best 'Gold/Silver' hackers out there, but now im into 'RMXP'.
  #65    
Old May 19th, 2005 (6:03 PM).
Neo Genesis Neo Genesis is offline
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here's cerulian and lavender.

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New Djinn, New Heros, New Lighthouses, New Adepts, New Psynergy, The same bad guys. Coming soon Golden Sun Scars of Time! Will you journey with the heros? Or walk in the path of Saturos and Miniradi?Note game will progress very slowly and might be cancled to continue pokemon lost era.


My little brother is Sykora yay!
  #66    
Old May 19th, 2005 (6:50 PM).
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Quote originally posted by Lone Eevee:
true but i think many more will convert to rmxp when this battle system is done.
Oh, I'm not so sure about that, funnybunny still uses rm2k. There are people that still believe rm2k3 has it's advantages over rmxp, and some people just plain don't want to change. Rmxp is a bit more advanced and some people can't use it.
Quote originally posted by Deto-Nate:
and i have a social life of cruising in my car
Haha that's the life

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  #67    
Old May 20th, 2005 (3:14 AM).
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Them maps look good and exactly how i want them to be! weel done

I wont be posting here till sunday probably, but i will have a big upsate to post about by then probably.

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  #68    
Old May 21st, 2005 (12:12 PM).
Neo Genesis Neo Genesis is offline
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here's viridian and fushia.

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New Djinn, New Heros, New Lighthouses, New Adepts, New Psynergy, The same bad guys. Coming soon Golden Sun Scars of Time! Will you journey with the heros? Or walk in the path of Saturos and Miniradi?Note game will progress very slowly and might be cancled to continue pokemon lost era.


My little brother is Sykora yay!
  #69    
Old May 21st, 2005 (5:13 PM).
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How about giving those maps a custom flair of some sort?

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  #70    
Old May 21st, 2005 (6:53 PM).
Neo Genesis Neo Genesis is offline
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Quote:
Quote:
Daegon_Kimeron
How about giving those maps a custom flair of some sort?
what do you have in mind?

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New Djinn, New Heros, New Lighthouses, New Adepts, New Psynergy, The same bad guys. Coming soon Golden Sun Scars of Time! Will you journey with the heros? Or walk in the path of Saturos and Miniradi?Note game will progress very slowly and might be cancled to continue pokemon lost era.


My little brother is Sykora yay!
  #71    
Old May 21st, 2005 (8:39 PM).
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How about a couple of buildings like the ones in Saffron in Viridian? Viridian did seem very, urm... Well, cityish in the anime. Well, it's really up to you how you change it.

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  #72    
Old May 22nd, 2005 (12:03 PM).
Neo Genesis Neo Genesis is offline
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How about these Dageon? Are they any better?

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New Djinn, New Heros, New Lighthouses, New Adepts, New Psynergy, The same bad guys. Coming soon Golden Sun Scars of Time! Will you journey with the heros? Or walk in the path of Saturos and Miniradi?Note game will progress very slowly and might be cancled to continue pokemon lost era.


My little brother is Sykora yay!
  #73    
Old May 22nd, 2005 (3:23 PM).
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I aint gonna be posting for a few days cos im busy with something, but next time i will post screenshots of in battle action.

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  #74    
Old May 22nd, 2005 (10:47 PM). Edited May 22nd, 2005 by -virtual-.
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Quote originally posted by Deto-Nate:
yeah sure, sendme the script if ya dnt mind, if its good then i would love to use it. it would save me alot of time and effort.
okay, here ya go:
overwrite this with Scene_Menu
Code:
#=================================
#  Scene_Menu
#------------------------------------------------------------------
#=================================
class Scene_Menu
  #-----------------------------------------------------------------
  #menu_index
  #help by Deke (x-rpg forum)
  #-----------------------------------------------------------------
  def initialize(menu_index = 0)
    @menu_index = menu_index
  end
  #--------------------------------------------------------------------------
  def main
    @spriteset = Spriteset_Map.new
    s1 = "Bag"
    s2 = " "
    s3 = "Save"
    s4 = "Options"
    s5 = "Exit"
    s6 = "Pokemon"
    s7 = "Pokedex"
    if $menu == 3
      commands = [s7, s6,s1, s2, s3, s4, s5]
      y = 60
    end
    if $menu == 2
      commands = [s6, s1, s2, s3, s4, s5]
      y = 80
    end
    if $menu == 1
      commands = [s1,s2,s3,s4,s5]
      y = 100
    end
    if $game_system.save_disabled
      commands.delete!("Save")
    end
    @command_window = Window_Command.new(160, commands)
    @command_window.index = @menu_index
    @command_window.x = 560 - @command_window.width / 2
    @command_window.y = y
    if $game_party.actors.size == 0
      @command_window.disable_item(0)
      @command_window.disable_item(1)
      @command_window.disable_item(2)
      @command_window.disable_item(3)
    end
  @my_window = HeroName.new
  @playtime_window = Window_Time.new
  @playtime_window.x = 0
  @playtime_window.y = 0

@steps_window = Window_Steps.new @steps_window.x = 800#160 @steps_window.y = 800#384

@gold_window = Window_Gold.new @gold_window.x = 0 @gold_window.y = 600

@status_window = Window_MenuStatus.new @status_window.x = 0 @status_window.y = 600

Graphics.transition loop do Graphics.update Input.update update if $scene != self break end end Graphics.freeze @my_window.dispose @command_window.dispose @playtime_window.dispose @steps_window.dispose @gold_window.dispose @status_window.dispose @spriteset.dispose end

#-------------------------------------------------------------------------- def update @my_window.update @command_window.update @playtime_window.update @steps_window.update @gold_window.update @status_window.update @spriteset.update

if @command_window.active update_command return end

if @status_window.active update_status return end end

#-------------------------------------------------------------------------- def update_command if Input.trigger?(Input::B) $game_system.se_play($data_system.cancel_se) $scene = Scene_Map.new return end if Input.trigger?(Input::C) if $game_party.actors.size == 0 and @command_window.index < 4 $game_system.se_play($data_system.buzzer_se) return end case @command_window.commands[@command_window.index] when "Bag" #Item System $game_system.se_play($data_system.decision_se) $scene = Scene_Item.new when " " #Hero Name $game_system.se_play($data_system.decision_se) $scene = Scene_Map.new when "Save" #Save if $game_system.save_disabled $game_system.se_play($data_system.buzzer_se) return end $game_system.se_play($data_system.decision_se) $scene = Scene_Save.new when "Options" #option menu $game_system.se_play($data_system.decision_se) $scene = Scene_Map.new when "Exit" #exit the menu $game_system.se_play($data_system.decision_se) $scene = Scene_Map.new when "Pokemon"#pokemon selection system $game_system.se_play($data_system.decision_se) $scene = Scene_Map.new when "Pokedex" $game_system.se_play($data_system.decision_se) $scene = Scene_Map.new end # case end # conditional end # method end # class

class HeroName < Window_Base #-------------------------------------------------------------------------- # ● initialize #-------------------------------------------------------------------------- def initialize super(0, 0, 640,480) self.opacity = 0 self.back_opacity = 0 self.contents = Bitmap.new(width-32, height-32) self.contents.font.name = $fontface self.contents.font.size = $fontsize self.contents.font.color = text_color(8) refresh end #-------------------------------------------------------------------------- # ● refresh #-------------------------------------------------------------------------- def refresh for i in 0...$game_party.actors.size actor = $game_party.actors[i] case $menu when 1 self.contents.draw_text(484, 132, 120, 32, actor.name) when 2 self.contents.draw_text(484, 132, 120, 32, actor.name) when 3 self.contents.draw_text(484, 188, 120, 32, actor.name) end

end # for end # method

end # class

class Window_Time < Window_Base #-------------------------------------------------------------------------- # ● initialize #-------------------------------------------------------------------------- def initialize super(0, 0, 160, 96) self.contents = Bitmap.new(width - 32, height - 32) self.contents.font.name = $fontface self.contents.font.size = $fontsize self.contents refresh end #-------------------------------------------------------------------------- # ● refresh #-------------------------------------------------------------------------- def refresh self.contents.clear self.contents.font.color = system_color self.contents.draw_text(16, 0, 120, 32, "Local Time") text = Time.new.strftime("%I:%M:%S %p ") self.contents.font.color = normal_color self.contents.draw_text(0 - 4, 32, 120, 32, text, 2) end #-------------------------------------------------------------------------- # ● update #-------------------------------------------------------------------------- def update super refresh end end

and this with Window_Command:
Code:
#==============================================================================
# ■ Window_Command
#------------------------------------------------------------------------------
#  一般的なコマンド選択を行うウィンドウです。
#==============================================================================

class Window_Command < Window_Selectable attr_reader :commands #-------------------------------------------------------------------------- # ● def initialize #-------------------------------------------------------------------------- def initialize(width, commands) # コマンドの個数からウィンドウの高さを算出 super(0, 0, width, commands.size * 32 + 32) @item_max = commands.size @commands = commands self.contents = Bitmap.new(width - 32, @item_max * 32) self.contents.font.name = $fontface self.contents.font.size = $fontsize refresh self.index = 0 end #-------------------------------------------------------------------------- # ● refresh #-------------------------------------------------------------------------- def refresh self.contents.clear for i in 0...@item_max draw_item(i, normal_color) end end #-------------------------------------------------------------------------- # ● draw item #-------------------------------------------------------------------------- def draw_item(index, color) self.contents.font.color = color rect = Rect.new(4, 32 * index, self.contents.width - 8, 32) self.contents.fill_rect(rect, Color.new(0, 0, 0, 0)) self.contents.draw_text(rect, @commands[index]) end #-------------------------------------------------------------------------- # ● index #-------------------------------------------------------------------------- def disable_item(index) draw_item(index, disabled_color) end end

note*: you'll need to replace $scene = Scene_Map with $scene = Scene_ *
except for the exit function. * = the scene of the function.
if you're creating the selection, pk dex on a map, just insert dubealex's memorize locationscript to teleport.
here's the mem. location script:
Code:
#===================================================
#===================================================
# ■ Memorize Location Script R2 - created by dubealex
#===================================================
# For more infos and update, visit:
# rmxp.dubealex.com
#
# -> Real/Screen coordinates fixed.
# -> Screen X/Y added.
#
# November 26, 2004
#===================================================

#=================================================== # ▼ CLASS Store_Location Begins #=================================================== class Store_Location

attr_accessor :x attr_accessor :y attr_accessor :rx attr_accessor :ry attr_accessor :sx attr_accessor :sy attr_accessor :facing attr_accessor :mapID attr_accessor :mapName attr_accessor :name attr_accessor :keyname attr_accessor :terrain

def initialize(x, y, rx, ry, sx, sy, facing, mapID, mapName, name, keyname, terrain) @x= x @y= y @rx= rx @ry= ry @sx=sx @sy=sy @facing= facing @mapID= mapID @mapName= mapName @name= name @keyname= keyname @terrain= terrain end

end #=================================================== # ▲ CLASS Store_Location Ends #===================================================

#=================================================== # ▼ CLASS MemLocation Begins #=================================================== class MemLocation

def initialize(keyname, name, event) @name= name @keyname= keyname @event = event

if event <= 0 x= $game_player.x y= $game_player.y rx= $game_player.real_x ry= $game_player.real_y sx= $game_player.screen_x sy=$game_player.screen_y facing= $game_player.direction mapID= $game_map.map_id mapName= $game_map.name terrain= $game_map.terrain_tag(x, y) $MemLocation[@keyname] = Store_Location.new(x, y, rx, ry,sx,sy, facing, mapID, mapName, name, keyname, terrain) self else if event >= 0 x= $game_map.events[event].x y= $game_map.events[event].y rx= $game_map.events[event].real_x ry= $game_map.events[event].real_y sx= $game_map.events[event].screen_x sy=$game_map.events[event].screen_y facing= $game_map.events[event].direction mapID= $game_map.map_id mapName= $game_map.name terrain= $game_map.terrain_tag(x, y) $MemLocation[@keyname] = Store_Location.new(x, y, rx, ry,sx,sy, facing, mapID, mapName, name, keyname, terrain) self end end end

def [](name) $MemLocation[keyname] end

end #=================================================== # ▲ CLASS MemLocation Ends #===================================================

#=================================================== # ▼ CLASS RecallLocation Begins #=================================================== class RecallLocation

def initialize(keyname, facing)

if $MemLocation.has_key?(keyname) $game_map.setup($MemLocation[keyname].mapID) $game_player.moveto($MemLocation[keyname].x, $MemLocation[keyname].y) case facing when -1 case $MemLocation[keyname].facing when 2 $game_player.turn_down when 4 $game_player.turn_left when 6 $game_player.turn_right when 8 $game_player.turn_up end when 2 $game_player.turn_down when 4 $game_player.turn_left when 6 $game_player.turn_right when 8 $game_player.turn_up end Graphics.freeze $game_temp.transition_processing = true $game_map.autoplay $scene = Scene_Map.new $game_temp.transition_processing = false Graphics.frame_reset else print "This location does not exist yet in memory." print "Use 'Conditional Branches' in your event to bypass this error." print "Read the full instruction manual on RMXP.DUBEALEX.COM" end end end #=================================================== # ▲ CLASS RecallLocation Ends #===================================================

#=================================================== # ▼ CLASS Warp Begins #=================================================== class Warp

def initialize(mapID, x, y, facing) $game_map.setup(mapID) $game_player.moveto(x, y) case facing when 2 $game_player.turn_down when 4 $game_player.turn_left when 6 $game_player.turn_right when 8 $game_player.turn_up end Graphics.freeze $game_temp.transition_processing = true $game_map.autoplay $scene = Scene_Map.new $game_temp.transition_processing = false Graphics.frame_reset end end

#=================================================== # ▲ CLASS Warp Ends #===================================================

#=================================================== # ▼ CLASS RecallEvent Begins #=================================================== class RecallEvent

def initialize(keyname, event)

if $MemLocation.has_key?(keyname) $game_map.events[event].moveto($MemLocation[keyname].x, $MemLocation[keyname].y) else print "This location does not exist yet in memory." print "Use 'Conditional Branches' in your event to bypass this error." print "Read the full instruction manual on RMXP.DUBEALEX.COM" end end end #=================================================== # ▲ CLASS RecallEvent Ends #===================================================

#=================================================== # ▼ CLASS Game_Map Additional Code Begins #=================================================== class Game_Map

#Dubealex Addition (from XRXS) to show Map Name on screen def name $map_infos[@map_id] end end

#=================================================== # ▲ CLASS Game_Map Additional Code Ends #===================================================

#=================================================== # ▼ CLASS Scene_Title Additional Code Begins #=================================================== class Scene_Title

$MemLocation = Hash.new #Dubealex Addition (from XRXS) to show Map Name on screen $map_infos = load_data("Data/MapInfos.rxdata") for key in $map_infos.keys $map_infos[key] = $map_infos[key].name end end

#=================================================== # ▲ CLASS Scene_Title Additional Code Ends #===================================================

to warp:
Code:
Warp.new(MapID, X, Y, Face_Direction)
face_dir: 2 = down, 4 left, 6 right, 8 up, -1 instant facing.
oh, and in Window_Base,
underneath text_color(n) when 7,
add when 8 & return Color.new(96,96,96,255)
it will look like this:
Code:
  def text_color(n)
    case n
    when 0
      return Color.new(96,96,96,255)
    when 1
      return Color.new(128, 128, 255, 255)
    when 2
      return Color.new(255, 128, 128, 255)
    when 3
      return Color.new(128, 255, 128, 255)
    when 4
      return Color.new(128, 255, 255, 255)
    when 5
      return Color.new(255, 128, 255, 255)
    when 6
      return Color.new(255, 255, 128, 255)
    when 7
      return Color.new(192, 192, 192, 255)
    when 8
      return Color.new(96, 96, 96, 255)
    else
      normal_color
    end
  end

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  #75    
Old May 26th, 2005 (7:38 PM). Edited May 28th, 2005 by NeoRagnarock.
Neo Genesis Neo Genesis is offline
The Wanderer
 
Join Date: May 2005
Location: California
Age: 24
Gender:
Nature: Naive
Posts: 238

:dead: Im sorry I lost the data..............

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New Djinn, New Heros, New Lighthouses, New Adepts, New Psynergy, The same bad guys. Coming soon Golden Sun Scars of Time! Will you journey with the heros? Or walk in the path of Saturos and Miniradi?Note game will progress very slowly and might be cancled to continue pokemon lost era.


My little brother is Sykora yay!
 
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