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Game Development Archive Locked games or old games, look for the old games that were in Game Development before November 20, 2005 or were locked before January 19, 2006.


 
 
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  #51    
Old June 12th, 2005, 09:39 PM
DarkDoom3000's Avatar
DarkDoom3000
Super Pokemon Eevee Edition
 
Join Date: Jul 2004
Location: New Zealand
Age: 22
Gender: Male
Nature: Calm
Very cool DM , cant wit till the Demo!:D
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  #52    
Old June 16th, 2005, 08:27 AM
DarkMage31's Avatar
DarkMage31
RM2K(3) Master
 
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w00t, I remade the template in my 3D modeling program so I should be able to make maps more efficiently now. What kind of locations would you like to see? Do you prefer indoors or outdoors?
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  #53    
Old June 16th, 2005, 10:58 AM
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D-jo4000
Gamemaster. Pokeruler
 
Join Date: Apr 2005
Age: 20
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I atcually like both equally but if I had to choose 1 outdoors
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thanks spartan and vaati

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  #54    
Old June 16th, 2005, 11:35 AM
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Dawson
The Rebirth Is Upon Us
 
Join Date: Apr 2004
Location: Rising From The Ashes
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I'd like to see some outdoor locations too. I'm interested to see the kinds of chipsets you've been using for the game.
  #55    
Old June 16th, 2005, 11:47 AM
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DarkMage31
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I'm not using chipsets Panoramas are my maps

I'm thinking about doing a mix, but mostly inside. Like, maybe you start outside then find a way to infiltrate inside.

One more question: for 3D cutscenes, would you rather see them in .avi format (video) or a ****load of sequenced pictures? I may be able to cut down filesize and codec compatibility issues with using pictures, but I can only do that at 10 frames per second and might look choppy. Plus there'd be a whole lot of pictures in the picture folder (there are already about 170).
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  #56    
Old June 16th, 2005, 02:07 PM
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D-jo4000
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I'd like to see some avi I don't like choppy things
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  #57    
Old June 16th, 2005, 06:43 PM
DarkMage31's Avatar
DarkMage31
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It really wouldn't be all that choppy... once my finals are over I'll do some comparisons in filesize and fluidity.

BTW, check out my sexy new sig. I'm thinking about changing the normal logo text to that. The font was previously less techy and more gothic. It's on the first post of the first page, I think, if you want to compare.
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  #58    
Old June 17th, 2005, 07:25 PM
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Sorye HK
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That reminds me of the GTO opening. Anyway, that really looks nice DM!
  #59    
Old June 17th, 2005, 07:32 PM
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DarkDoom3000
Super Pokemon Eevee Edition
 
Join Date: Jul 2004
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Looks cool DM Cant wait to play it
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  #60    
Old June 20th, 2005, 12:53 AM
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Breakout
sugar free
 
Join Date: Oct 2004
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I think AVI would be better, but if your worried the file size being too big you could always convert it into RM format.
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  #61    
Old June 23rd, 2005, 02:44 PM
DarkMage31's Avatar
DarkMage31
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Okay, i did some filesize comparisons. The UNCOMPRESSED avi was about 11 Megabytes for a 50-frame animation running at 30 frames per second. I could compress it, but everyone would need to download the proper codecs first, and that's a pain.

The sequence of .png files was MUCH less. I ran it through RPG Maker and it looks sick even at 10 frames per second. I added a slight motion blur so it doesn't look as choppy. Anyhow, I might offer two versions to download.
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  #62    
Old June 23rd, 2005, 02:47 PM
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the O rly? owl
Booted out - don't be like me!
 
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Your game is awesome, keep it up the great work, DarkMage.
  #63    
Old June 25th, 2005, 05:07 PM
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DarkMage31
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tomorrow i leave for sleepaway camp for 3 weeks. So of course don't expect any updates. I'll be thinking about the story a lot though, so expect more of a sense of direction when i get back. Bye guys!
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  #64    
Old July 17th, 2005, 09:58 AM
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DarkMage31
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Alright, I'm back. At camp I made a lot more of the script and drew a lot more concept art which will be unlockable in the game (if I can get my scanner working :D)

Expect more updates soon
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  #65    
Old July 17th, 2005, 10:02 AM
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Dawson
The Rebirth Is Upon Us
 
Join Date: Apr 2004
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Wow, I still remember when you left for sleepaway camp last year XD *reminisces of the old days*

Anyway, I can't wait to see more updates on this game.
  #66    
Old July 20th, 2005, 03:52 PM
DarkMage31's Avatar
DarkMage31
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wow, i'm surprised to hear you remember!

I worked on the introductory sequence for the CIA character yesterday. I have mostly all of it all done in my notebook, but making the gfx is a pain in the you-know-where.

Happily, the gfx are done except for some sprites, so I'll post some screens soon.
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  #67    
Old July 21st, 2005, 03:19 AM
Sorye HK's Avatar
Sorye HK
Looking around here and there
 
Join Date: Jan 2004
Gender: Male
Nature: Adamant
I can see a lot of devotion to the game, DM! Good luck on the GFX mate. I'm sure it'll be perfect~ since it's coming from you.
  #68    
Old August 10th, 2005, 02:02 PM
DarkMage31's Avatar
DarkMage31
RM2K(3) Master
 
Join Date: Dec 2003
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Ok. After a long leave from these forums, I'm back... for now. Yes, I have worked on EOTS. No, I have not worked on it a lot. BUT! I have accomplished a lot. I'm working on my laptop which does not have internet, so it will not be easy to show screens. So take it by my word that it is shaping up to be really sexy.

I've decided just to do 2 agencies: CIA and NSA. Anything else lacks recognizability. If I were to make up my own agency people would dismiss it as not realistic, whereas it actually would be (just speculation). Hey, 2 games in 1 isn't bad
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  #69    
Old August 19th, 2005, 02:45 PM
bu_doko's Avatar
bu_doko
My name is TJ!
 
Join Date: May 2005
Location: IN YOUR MIND!
Age: 22
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Good job!! can't wait for the demo... I will check back often!
  #70    
Old August 19th, 2005, 05:28 PM
Sorye HK's Avatar
Sorye HK
Looking around here and there
 
Join Date: Jan 2004
Gender: Male
Nature: Adamant
This was a very nice coincidence! Anyway, looking forward to seeing the work you've been getting on with!
  #71    
Old September 14th, 2005, 01:54 PM
DarkMage31's Avatar
DarkMage31
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Join Date: Dec 2003
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man, if I don't update this thread will get purged, lol

Anyway, hello again everyone. Life's good, school's tough, the whole nine yards. EOTS is coming together. Sorta. The most time-consuming part is composing the music. After that's done I can concentrate more on the actual game part. Can't wait to share some with you!
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  #72    
Old September 15th, 2005, 02:17 AM
Sorye HK's Avatar
Sorye HK
Looking around here and there
 
Join Date: Jan 2004
Gender: Male
Nature: Adamant
Neither can we. Enjoy school mate! XD
 
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