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Game Development Archive Locked games or old games, look for the old games that were in Game Development before November 20, 2005 or were locked before January 19, 2006.



 
 
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  #151    
Old October 11th, 2005 (03:53 AM).
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Oh Sh*t!!!!!!!!

Those Were Meant To Be Animated!!!!!
Ok If You Wait A Few Days, I'll Get Those Uploaded Here, Striaght From Work!!!!!!!!!!!
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  #152    
Old October 14th, 2005 (06:54 AM). Edited October 24th, 2005 by Dream Illusionist.
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Dream Illusionist Dream Illusionist is offline
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Join Date: Mar 2005
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I bring an announcement:

HERE'S THE BETA (Finally, huh?)
I couldn't post earlier because I had loads of internet problems and couldn't log in properly.

There re a few bugs that are still unsorted:

Grass animations are not working
Some autotile problems
etc.

At any rate, I hope you all enjoy this small beta.
Next one will be schedehuled (hopefully) in February.

Oh, and there are many things I already made that aren't in the beta. I want them to be a surprise.

The CMS is going on Alpha stage in the beta. Only the save function is operational.

@Budgie_Boy: Thanks Please don't take too long.
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  #153    
Old October 14th, 2005 (07:21 AM).
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I am gonna need a bit of time for the charsets, it's just the tranfering part I have problems with. I have a corrupted floppy disk and no CDs so I have to use the floppy to get stuff I did at home to my workplace so that I can post stuff on PokťCommunity!

None-the-less I will get those here asap!!!!!!!!

Do you need help at all in mapping or anything, Sylph?

Send me your project folder and I'll help along with some things if you need it!
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  #155    
Old October 24th, 2005 (12:32 PM).
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Dream Illusionist Dream Illusionist is offline
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Sorry... It's just that the Beta won't upload!!!
I dunno what's wrong...
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  #156    
Old October 24th, 2005 (01:23 PM).
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Quote originally posted by Sylph:
Sorry... It's just that the Beta won't upload!!!
I dunno what's wrong...
what type of file is it in? is it in a .zip file? that might be the problem. I hope the problem gets solved sone.
 
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