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Game Development Archive Locked games or old games, look for the old games that were in Game Development before November 20, 2005 or were locked before January 19, 2006.


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View Poll Results: Are you planning on using the battle sys in your game?
Yes 46 74.19%
No 5 8.06%
Not sure yet... 11 17.74%
I don't care 0 0%
Voters: 62. You may not vote on this poll

 
 
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  #26    
Old April 19th, 2004, 06:33 AM
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Here's what the job chart should look like:
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File Type: jpg jobchart.jpg‎ (115.6 KB, 131 views) (Save to Dropbox)
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  #27    
Old April 19th, 2004, 09:05 AM
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regarding a name how about Pokemon Revelations?

Last edited by phoenix316; April 19th, 2004 at 04:15 PM.
  #28    
Old April 19th, 2004, 03:15 PM
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Pokemon Revalations sounds too much like Matrix Revolutions. But that's coming from a Matrix fan.... sound good! I think Meerkat's on vacation now, so I'll ask him once he gets back.
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  #29    
Old April 20th, 2004, 12:34 AM
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Shouldn't we decide the name of the game, after we've got a storyline and such?
Names can be decided last.
  #30    
Old April 20th, 2004, 03:19 AM
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Quote:
Originally Posted by Daegon_Kimeron
Shouldn't we decide the name of the game, after we've got a storyline and such?
Names can be decided last.
I agree.

The name isnt needed for now, you shouldnt be worried about this yet.. after all it isnt that important just yet..

Just refer it to the Pokemon Battle Project for now or something along the lines of that.. if you'd like
  #31    
Old April 20th, 2004, 03:28 AM
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lol choosing a name will be quite hard, with so many people working on this game and all. each having their own idea on a name.. i had my heart set on Pokemon Orange islands.. or whatever place you start in. but i will be happy with whatever ends up being chosen.
I think we should just concentrate on the task at hand for now.
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  #32    
Old April 20th, 2004, 05:59 AM
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Sounds good. I'll need some more pictures (pokemon front/back) that you may have to start adding them to the system, Meerkat. Can you send me some?
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  #33    
Old April 20th, 2004, 12:47 PM
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i was thinking, will the cbs come complete with animations and attacks or will they have to be made individually?
Oh and DM i saw a site a week or so ago that had every pokemons front and back pics including the shiny pokemon. i'll try to find it for ya.
  #34    
Old April 20th, 2004, 12:50 PM
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Ooo yeah, that would be great!!!!! Do try to find that, will you?

We'll add as many attacks and animations as possible, but the engine needs to get done first
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  #35    
Old April 20th, 2004, 12:54 PM
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try going to www.pokefor.tk it should have all of the Pokemon Sprites, front and back
  #36    
Old April 20th, 2004, 01:04 PM
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Thanks! Now I'm going to start adding Pokemon!
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  #37    
Old April 20th, 2004, 01:19 PM
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DM I just got ALL the pokemon pics! but they are all individual and uploading them one by one will take soooo long. i'm gonna try to put them all into a folder and upload the folder. is that possible?

Last edited by phoenix316; April 20th, 2004 at 01:31 PM.
  #38    
Old April 20th, 2004, 02:52 PM
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No, but you can try to put them in a .zip. But as far as I know, zips don't work around here. You might as well try though.
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  #39    
Old April 20th, 2004, 10:57 PM
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here's the back pics for every pokemon
  #40    
Old April 20th, 2004, 11:07 PM
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...and here are the front pics for all the pokemon. i hope your able to use them
  #41    
Old April 21st, 2004, 07:06 AM
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and how's the battle system going? Any more screens?
  #42    
Old April 21st, 2004, 07:27 AM
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Arg, those zips didn't work. I'll have to try with winrar later.

Battle sys's going great! I just (as in like five minutes ago) finished coding in the enemy pokemons potential moves based on level. The only one I have done is Tackle for both your Latias and for the enemy Latios. All that's left for the enemies turn is showing the picture (Enemy Latios used TACKLE), right now I have it in regular text. I also fooled around with the timing of the pokeball throw, so it's considerably faster and more realistic now. I'm taking a small break from the actual moveset coding and moving on to the more visual aspects- like the opening screen-pan when battle begins and health bars and the like.
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  #43    
Old April 21st, 2004, 07:34 AM
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DM have you got msn because i could just send them across from that and it will be easier.
Its great to hear about how well the battle systems coming along.
  #44    
Old April 21st, 2004, 07:38 AM
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No, not yet anyway. Hopefully in the near future, however. I'll let you all know when/if I do.
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  #45    
Old April 21st, 2004, 08:40 AM
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Hehe im looking forward to this.. when im done with my other game i might start on a Pokemon game if i feel like it
  #46    
Old April 21st, 2004, 09:58 AM
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ok, i'm looking forward to see how you guys do this Keep it up!
  #47    
Old April 21st, 2004, 12:26 PM
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Same, Sponge. You're not doing your full screen, right? I remember it being sectined off by a pretty background frame. That's like what Daegon suggested earlier. What inspired you to do it that way? Higher resolution images?

And how did you do your opening screen pan thingy (If you did one at all)?
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  #48    
Old April 22nd, 2004, 03:21 AM
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Dark, if you arent good with pictures then I will do the panning for you. You need to be very very good with pictures if you are doing a major part in the battle. What do you mean we will not have the game fullscreen? Like in the little gb roms with the emulator? They had a little border, but I don't know why we would bother doing our whole game like that... Seems a bit much effort for no reason

And what's going on? You have done tackle for both pokemon? I already had our attack selection programmed in... and what was this about level-based enemyattacks? why is the enemy pokemon using tackle then..?

I will send you those pokemon later dark..
Arent you adding IF switches for pokemon and attacks..? That is a very important part.. then we can just use the whole bunch of IF switches for everything else we need, instead of having to program them again we can just copy and paste. (saves us time, effort, and cost of mistakes)
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  #49    
Old April 22nd, 2004, 10:07 PM
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Yay! Spriting is fun! lol
I've been drawing Pokmon pictures all day.
A few minor edits, actually. lol
I took Brock, Misty, Erika, and Sabrina from G/S and recolored them to look more R/S-like.
(I was bored, so yeah.. lol)
Anyway, as soon as I'm told what I need to draw, I'll get right on it.
Hey, and in the little job chart, what're Map Events?
Like just events on the map instead of common events?
'Cause I could do those, too.
(then again, anything to do with maps is something I do well in. lol)
Oh, and are we using 2000 or 2003?
There's a lot of things 2003 can do that 2000 just can't.
(or rather, can't do very well, and it takes more effort. lol)
Well, I've just been informed that it's 12:15, so I'm off to bed.
Peace out!
  #50    
Old April 23rd, 2004, 08:39 AM
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All I can say is good luck, and do you need any help with stroyline?
If you want, I could do a few maps instead.
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