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  #1326    
Old July 14th, 2007, 12:39 PM
Naoshi
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So far so good with the region map editing. Does anyone know where is the raw data in Fire Red for the tilemap?
  #1327    
Old July 14th, 2007, 12:57 PM
HackMew's Avatar
HackMew
Mewtwo Strikes Back
 
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Quote:
Originally Posted by salmjak View Post
I load a pokemon ruby rom then take some random pokemon and then when I try to save I get the error.
Ok, I've fixed the bug. You can download again A-Starter. Next time, don't hesitate to post bug reports directly in my thread.
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  #1328    
Old July 14th, 2007, 02:07 PM
Hiidoran's Avatar
Hiidoran
used Bone Club...?
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Quote:
I'm using the same roof tiles from Littleroot Town. Infact, I just relocated the houses.
Hmm... Are you sure your using the exact same tiles as previously? Also, are you sure you have the right tiles blocked and the right tiles "walkable"?

Quote:
Is there any pokemon rom editor/hack that you can add custom pokemons,trainers,badges,trainers etc? And if there is one what's the name?
If you mean without re-writing previous Pokemon, trainers, badges, etc; then no. But if your willing to over-write these things, programs such as: "PokePic" and a good hex editor will aid you in your quest.

Quote:
I have already done an search using the tool for this question which is as follows, Is it possible to add new pokemon into Fire Red due to the fact of there being free offsets in the game and if so how can I do this, I have knowlage on how to replace pokemon however I want to add new pokemon and trainers in with out replacing any. Much appreachated

I also have anouther problem with the following script

#org 0x73AA72
setflag 0xA125
message 0x73AB90
boxset 0x2
#raw 0x5C
trainerbattle 0x9 0x5 0x0 0x73AD6D 0x7BBFAE
message 0x7BC253
boxset 0x2
applymovement 0x1 0x7BC377
pause 0x70
release
end

#org 0x73AB90
= Much anger you have

#org 0x73AD6D
= Well done

#org 0x7BBFAE
= You have learnt well

#org 0x7BC253
= It is time I moved on.

#org 0x7BC377
#binary 13 13 13 13 13 60 1D 1D 1D 1D FE
Sorry, but from what I know there aren’t any free offsets for Pokemon in FR/LG. There are in Ruby/Sapphire, but not there. As for your script, the only thing I can guess without doing a total investigation (which I have to do with many of my own scripts), is that your missing the “check flag” part. Most scripts will not work, in my experience, unless you have a “check flag” option with it as well.

Quote:
Where can i get "telefang" hacking tools than you as the "poke'mon diamond really peaved me off but i love the gae and want to translate properley
Sorry, but to my knowledge there are no "Telefang" hacking tools. Though I do know of one tool you'll need if your going to translate it: "Search Relative". Some Hex editors (Which you will also need) have this ability built in, others do not. Basically, your going to make a "table file". A conversion sheet of sorts that tells your hex editor what "hex bytes" equal what letters and/or symbols. Good Luck to you.

Quote:
How do i import sprites in rs ball?
You don't. RS ball is for dumping sprites or dumping pallets for the sprites, to be edited by other programs such as "PokePic".

I hope this helped you all!
-Hiidoran
  #1329    
Old July 14th, 2007, 02:48 PM
Lin
JohtoMap/ZOLE Creator
 
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When I compile a script through ScriptEd (I don't like using PokeScript) and overwrite a gba game to put in the script, it always says the file wasn't found, even though it's really there.
  #1330    
Old July 14th, 2007, 06:01 PM
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Erick
It's been a long time!
 
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How can I index the pkmn sprites to import them into a rom(with UNLZGba) please.

Or can someone get me a DARKRAI sprite ready to import it to a rom please.....
  #1331    
Old July 14th, 2007, 08:10 PM
onstar102
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Figured it out. Apparently, Height 3 (Hex Value 10) is a crappy height. Height 4 (Hex Value 14) works better.
  #1332    
Old July 14th, 2007, 11:09 PM
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Hiidoran
used Bone Club...?
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Quote:
When I compile a script through ScriptEd (I don't like using PokeScript) and overwrite a gba game to put in the script, it always says the file wasn't found, even though it's really there.
Problem's been solved via PM!

Quote:
How can I index the pkmn sprites to import them into a rom(with UNLZGba) please.

Or can someone get me a DARKRAI sprite ready to import it to a rom please.....
Um...Just make the image smaller. It's much easier that way, trust me.

Quote:
Figured it out. Apparently, Height 3 (Hex Value 10) is a crappy height. Height 4 (Hex Value 14) works better.
Great! Good Job, sorry I couldn't help you...

Not many questions answered, but hoped it helped!
-Hiidoran
  #1333    
Old July 15th, 2007, 01:35 AM
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UnitRico
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Ehrm...I tried to dump GFX bank with rsball, but when I do that, the program doesnt react. Is this normal? and second question: If you make a patch with unedited maps and patch it on a map-edited ROM, will the maps be still edited?

~Cya, UnitRico
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  #1334    
Old July 15th, 2007, 01:51 AM
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Youji
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Quote:
Originally Posted by UnitRico View Post
Ehrm...I tried to dump GFX bank with rsball, but when I do that, the program doesnt react. Is this normal? and second question: If you make a patch with unedited maps and patch it on a map-edited ROM, will the maps be still edited?

~Cya, UnitRico
IF you use LG than it's normal. RS ball works with Ruby, Saphirre and FR. But not with Emerald or LG.
  #1335    
Old July 15th, 2007, 01:56 AM
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salmjak
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"When I compile a script through ScriptEd (I don't like using PokeScript) and overwrite a gba game to put in the script, it always says the file wasn't found, even though it's really there."

Go same problem...
  #1336    
Old July 15th, 2007, 01:59 AM
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Youji
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Quote:
Originally Posted by Lin View Post
When I compile a script through ScriptEd (I don't like using PokeScript) and overwrite a gba game to put in the script, it always says the file wasn't found, even though it's really there.
If this message appears than you have one Error. The name of your .rbc has a space like this:

Pokémon Script.rbc

If you want to make it working it should be this:

PokémonScript.rbc

Don't have a space in the name.
  #1337    
Old July 15th, 2007, 02:40 AM
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jimmy-killed-me
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Could someone give me a place to get a good Hex Tutorial, as I'm trying to do a translation project for "Keitai Denjuu Telefang" and is there a possible way to make it so yo can have a choice between Kuriputo and Fangusa?
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  #1338    
Old July 15th, 2007, 02:53 AM
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UnitRico
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Quote:
Originally Posted by charmander07 View Post
IF you use LG than it's normal. RS ball works with Ruby, Saphirre and FR. But not with Emerald or LG.
>.< i use LG...so ill just ask someone else that can do it, thanks anyway

~Cya, UnitRico
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Gogo Pokémon Gale!
  #1339    
Old July 15th, 2007, 03:52 AM
salmjak's Avatar
salmjak
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Quote:
Originally Posted by charmander07 View Post
If this message appears than you have one Error. The name of your .rbc has a space like this:

Pokémon Script.rbc

If you want to make it working it should be this:

PokémonScript.rbc

Don't have a space in the name.
May solve the problem :D Thanks :D

Is there any way to create new maps without overwrite other maps?
  #1340    
Old July 15th, 2007, 03:54 AM
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Youji
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Quote:
Originally Posted by salmjak View Post
May solve the problem :D Thanks :D

Is there any way to create new maps without overwrite other maps?
I tried it a few times but i didn't get it. But ask Zel. I think he made some new ones.
  #1341    
Old July 15th, 2007, 03:59 AM
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Epsilon
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Were can i find english inis for pokemon amplier?
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  #1342    
Old July 15th, 2007, 04:01 AM
Youji's Avatar
Youji
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Quote:
Originally Posted by Cronos View Post
Were can i find english inis for pokemon amplier?
Do you mean Amplifier 2006? There are no English inis. But if you need help. I'm german so PM me your probs.
  #1343    
Old July 15th, 2007, 08:35 AM
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salmjak
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Made a new map but I get "image-rom crash" when I try to warp to it :/ What is the correct way to make warps in advance map?
  #1344    
Old July 15th, 2007, 09:18 AM
mattheulmcinnis
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Is it possible to get all the offsets for the items and how do you do it?
  #1345    
Old July 15th, 2007, 09:26 AM
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Youji
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Quote:
Originally Posted by mattheulmcinnis View Post
Is it possible to get all the offsets for the items and how do you do it?
If you have Elitemap than go into the folder.
Look out for the file "stditems.rbh". Open it with a Text Editor and scroll down. There are all indexes for the items when you make a script. (Items havn't offsets as you maybe think. The offsets they have in Advancemap is the offset of the script.) Than make a script. For getting an item it should look like this.
#org 0xfreeoffset
checkflag 0xfreeflag
giveitem 0xitemid 0xhow much
setflag 0x freeflag 'it has to be the value form above!'
release
end

I don't know how to erease the Pic of the event so ask somone else. Hope it'll help you.
  #1346    
Old July 15th, 2007, 09:40 AM
mattheulmcinnis
Beginning Trainer
 
Join Date: Jul 2007
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Nature: Adamant
I mean't I would like to get the item in a pokeball, like I want to get the Eon ticket in a pokeball so I need to find the Eon Ticket Script I think. Can anyone help me?
  #1347    
Old July 15th, 2007, 10:10 AM
Erick's Avatar
Erick
It's been a long time!
 
Join Date: Oct 2006
Location: Mexico City
Age: 20
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I have made the image smaller and it says: Error: Image not indexed please, could someone help me??

I have attached the sprite(Credit to pokemonelite200)
Attached Images
File Type: png dpmfa491.png‎ (938 Bytes, 76 views) (Save to Dropbox)
  #1348    
Old July 15th, 2007, 10:27 AM
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UnitRico
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Ehrm...another question...
If you make a patch out of a ROM which has no edited maps and patch it on a ROM that has edited maps, will the maps be still edited or will they become "unedited"?

Thanks for answering on all my questions,

~Cya, UnitRico

P.S. I indeed ask alot of questions. It's for my hack. Click my spoiler to check it out!
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Gogo Pokémon Gale!
  #1349    
Old July 15th, 2007, 10:31 AM
Youji's Avatar
Youji
Viridian City Gym Leader
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Quote:
Originally Posted by UnitRico View Post
Ehrm...another question...
If you make a patch out of a ROM which has no edited maps and patch it on a ROM that has edited maps, will the maps be still edited or will they become "unedited"?

Thanks for answering on all my questions,

~Cya, UnitRico

P.S. I indeed ask alot of questions. It's for my hack. Click my spoiler to check it out!
If the patch has non edited maps than the patched one will also have non edited maps
  #1350    
Old July 15th, 2007, 11:31 AM
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redragon
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I loaded my sript into ScriptED, and hit save, but it won't let me press COMPILE.
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