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  #26  
Unread July 17th, 2007, 07:14 AM
exedissolve's Avatar
exedissolve
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you know, it's crazy, i understand scripting, pretty well, but, and when i say but, it's a big but. how do i give a character or event the script???
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  Click here to go to the next staff post in this thread.   #27  
Unread July 17th, 2007, 10:13 AM
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Quote:
Originally Posted by exedissolve View Post
you know, it's crazy, i understand scripting, pretty well, but, and when i say but, it's a big but. how do i give a character or event the script???
In Advance Map, select Event view, click on the guy you want to give the script, and write the offset in the "script offset" box.
If you want to create a event, in the event view again, create a script in the bottom boxes (near people, warps and posts number) and, again, click on the script and put the offset in the box.
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  #28  
Unread July 17th, 2007, 10:15 AM
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Wow! Great tutorial. I'm a little dumb though, the script is written on the computer right? So how do you get it onto the game?
  #29  
Unread July 17th, 2007, 10:16 AM
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I WAS ABLE TO CREATE an applymovement ONE BUT THE THING IS I HAVE TO CLICK ON THE CHARACTER FOR IT TO WORK AND THAT WORKS FINE BUT WHEN I PUT IT IN A SCRIPT BOX [THE GREEN BOX WITH THE S ON IT RIGHT]? WELL IT JUST FREEZES ON ME SO WHAT DO I DO? WHAT SCRIPT DO I USE?

$done
$aidwalk1
$aidtalk

I used pokescript for it so yeah.

Last edited by <~F.M.P~>; July 17th, 2007 at 10:23 AM.
  Click here to go to the next staff post in this thread.   #30  
Unread July 17th, 2007, 10:33 AM
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Quote:
Originally Posted by iCAM View Post
Wow! Great tutorial. I'm a little dumb though, the script is written on the computer right? So how do you get it onto the game?
At the bottom of the second post in this thread that is explained.
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  #31  
Unread July 17th, 2007, 10:51 AM
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exedissolve
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Quote:
Originally Posted by Went View Post
In Advance Map, select Event view, click on the guy you want to give the script, and write the offset in the "script offset" box.
If you want to create a event, in the event view again, create a script in the bottom boxes (near people, warps and posts number) and, again, click on the script and put the offset in the box.
oh, no wonder i struggled(<---sarcasm)*head2desk*HARD!

thanx alot
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  #32  
Unread July 17th, 2007, 03:48 PM
foullump's Avatar
foullump
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Quote:
Originally Posted by sumin90210 View Post
so how do i make the guy just come to me if i don't mark the trainer box to i add the givepokemon i with a movement script or something?

HERE LOOK AT THIS VID. IT WILL EXPLAIN WHAT IT IS http://www.megaupload.com/?d=47S224XP

P.S. THANX TO YOUR APPLYMOVEMENT SCRIPTS I WAS ABLE TO CREATE ONE BUT THE THING IS I HAVE TO CLICK ON THE CHARACTER FOR IT TO WORK AND THAT WORKS FINE BUT WHEN I PUT IT IN A SCRIPT BOX [THE GREEN BOX WITH THE S ON IT RIGHT]? WELL IT JUST FREEZES ON ME SO WHAT DO I DO? WHAT SCRIPT DO I USE?

$done
$aidwalk1
$aidtalk

I used pokescript for it so yeah.
Okay look, this would work as a givepokemon script.
Spoiler:

#org $go
checkflag 0x200
if B_true goto $done
applymovement [person number] $walktoplayer
pause 0x[amount of steps]
message $text
boxset 6
givepokemon [pkmn] [level] [hold item]
setflag 0x200
release
end


Make sure to fill in the spaces by putting the
#org $walktoplayer
$walktoplayer 1 ; #binary 0x--------------------0xFE

#org $text
$text 1 = ------------------------
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  #33  
Unread July 17th, 2007, 08:18 PM
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I'm sorry please have patience with me because im new here i may have created an account in 06 but I'm just recently using it sorry.

this is what my script looks like. Is this right?

org $go
checkflag 0x200
if B_true goto $done
applymovement 0x8 $walktoplayer
pause 0x1
message $text
boxset 6
givepokemon 0x6 35 1
setflag 0x200
release
end

$walktoplayer 1 ; #binary 0x0A 0xFE

#org $text
$text 1= Hey before u go take this.



and the BUF RITE looks like this

#PROCESS: C:\Documents and Settings\HP_Owner\Desktop\EliteMap\Pokemon - Fire Red.gba F:2 for read
------------------------------------------------------------------------------------------------
- Pushed apmovement.$go to 800000
- Pushed apmovement.$walktoplayer to 80003F
#PROCESS: C:\Documents and Settings\HP_Owner\Desktop\EliteMap\Pokemon - Fire Red.gba F:3 for read
------------------------------------------------------------------------------------------------
- Adjusting apmovement.$done in 0 at 8013884
- Adjusting apmovement.$walktoplayer in 0 at 880003F
- Adjusting apmovement.$text in 0 at 80C350C
- Putting [+
- Putting [
þ] at 80003F
|
\- Processed 0 Lines


It told me to it had floating pointers so i had to create random offsets for them.
  #34  
Unread July 17th, 2007, 10:44 PM
jack276
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Quote:
Originally Posted by sumin90210 View Post
this is what my script looks like. Is this right?

org $go
checkflag 0x200
if B_true goto $done
applymovement 0x8 $walktoplayer
pause 0x1
message $text
boxset 6
givepokemon 0x6 35 1
setflag 0x200
release
end

$walktoplayer 1 ; #binary 0x0A 0xFE

#org $text
$text 1= Hey before u go take this.
I am not to sure but I think you need to add a #org $done "script" at the end as you told the script to goto $done after the checkflag
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  #35  
Unread July 18th, 2007, 12:21 AM
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--------Void post----------

Last edited by foullump; July 18th, 2007 at 12:37 AM.
  #36  
Unread July 18th, 2007, 12:21 AM
foullump's Avatar
foullump
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----------Void Post----------

Last edited by foullump; July 18th, 2007 at 12:37 AM.
  #37  
Unread July 18th, 2007, 12:24 AM
foullump's Avatar
foullump
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Quote:
Originally Posted by sumin90210 View Post
I'm sorry please have patience with me because im new here i may have created an account in 06 but I'm just recently using it sorry.

this is what my script looks like. Is this right?

org $go
checkflag 0x200
if B_true goto $done
applymovement 0x8 $walktoplayer
pause 0x1
message $text
boxset 6
givepokemon 0x6 35 1
setflag 0x200
release
end

$walktoplayer 1 ; #binary 0x0A 0xFE

#org $text
$text 1= Hey before u go take this.



and the BUF RITE looks like this

#PROCESS: C:\Documents and Settings\HP_Owner\Desktop\EliteMap\Pokemon - Fire Red.gba F:2 for read
------------------------------------------------------------------------------------------------
- Pushed apmovement.$go to 800000
- Pushed apmovement.$walktoplayer to 80003F
#PROCESS: C:\Documents and Settings\HP_Owner\Desktop\EliteMap\Pokemon - Fire Red.gba F:3 for read
------------------------------------------------------------------------------------------------
- Adjusting apmovement.$done in 0 at 8013884
- Adjusting apmovement.$walktoplayer in 0 at 880003F
- Adjusting apmovement.$text in 0 at 80C350C
- Putting [+
- Putting [
þ] at 80003F
|
\- Processed 0 Lines


It told me to it had floating pointers so i had to create random offsets for them.
Missing a few things.
Code:
org $go
checkflag 0x200
if B_true goto $done
applymovement 8 $walktoplayer
pause 0x10
message $text
boxset 6
givepokemon  6 35 1
setflag 0x200
release
end

#org $done
release
end

#org $walktoplayer
$walktoplayer 1 ; #binary 0x0A 0xFE

#org $text
$text 1 = Hey before u go take this.
Sorry for tripple post, my computer did some wierd thing and posted 3 times!
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Last edited by foullump; July 18th, 2007 at 12:34 AM.
  #38  
Unread July 18th, 2007, 02:19 AM
<~F.M.P~>'s Avatar
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Oh okay and do i put this on a character or one of the green scripts?
  #39  
Unread July 18th, 2007, 04:42 PM
foullump's Avatar
foullump
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Quote:
Originally Posted by sumin90210 View Post
Oh okay and do i put this on a character or one of the green scripts?
A green script. set the vars as
Unknown: [03] [00]
Var Number: [50] [40]
and everything else 0
except your script.
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  #40  
Unread July 18th, 2007, 05:21 PM
<~F.M.P~>'s Avatar
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I'm about to try it now thank u so much man.
  #41  
Unread July 20th, 2007, 09:54 AM
<~F.M.P~>'s Avatar
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HA HA! YES It finally works thanks foullump not only have you helped create my script u furthered my progress in my work and ironically i learned how to make movement scripts using the script you helped me make! Ur help is greatly appreciated...Now for my final question. How do you get the person to say what they have to say without moving back to there original spot while the scripts sdill in effect? Do i just increase the pause part by whatever i want?

Last edited by <~F.M.P~>; July 20th, 2007 at 11:00 AM.
  #42  
Unread July 20th, 2007, 04:48 PM
foullump's Avatar
foullump
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Quote:
Originally Posted by sumin90210 View Post
HA HA! YES It finally works thanks foullump not only have you helped create my script u furthered my progress in my work and ironically i learned how to make movement scripts using the script you helped me make! Ur help is greatly appreciated...Now for my final question. How do you get the person to say what they have to say without moving back to there original spot while the scripts sdill in effect? Do i just increase the pause part by whatever i want?
Could you be a little more clear, please? I don't really understand what you're talking about...
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  #43  
Unread July 20th, 2007, 04:58 PM
jack276
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Is it possible to make a trainer OW speak straight after a battle?
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  #44  
Unread July 20th, 2007, 07:10 PM
foullump's Avatar
foullump
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Quote:
Originally Posted by jack276 View Post
Is it possible to make a trainer OW speak straight after a battle?
Like how it is in white version? Yes. Just make an after script for him.
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  #45  
Unread July 20th, 2007, 07:19 PM
jack276
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white version? I mean the after you battle him and the battle screen goes away and your back in the overworld the trainer talks to you straight after the battle i.e. you have to talk to him.
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  #46  
Unread July 20th, 2007, 09:06 PM
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foullump
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Yeah, just put it like this

#org $go
trainerbattle 1 0x001 $before $after $further
message $win
boxset 6
release
end

#org $further
message $win
boxset 6
release
end
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  #47  
Unread July 21st, 2007, 12:12 AM
<~F.M.P~>'s Avatar
<~F.M.P~>
I got you whistling Blue Box!
 
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I'll post a video when im on a real computer and not the WII.
  #48  
Unread July 21st, 2007, 12:22 AM
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When I made a script to make a police officier talk and went to that area and talked to him, the whole screen turned purple! What's going on?
  #49  
Unread July 21st, 2007, 01:36 AM
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foullump
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Quote:
Originally Posted by Darkrai64 View Post
When I made a script to make a police officier talk and went to that area and talked to him, the whole screen turned purple! What's going on?
Sigh... Show me the script...
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  #50  
Unread July 21st, 2007, 02:46 AM
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Darkrai64
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I think what I did wrong was maybe I was writing in the wrong area. I was writing in the log area.
But maybe I didn't download pokescript, maybe it's somethingelse. Where do I download it?

Last edited by Darkrai64; July 21st, 2007 at 03:34 AM.
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