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  #1476    
Old July 18th, 2007 (07:18 PM).
SuperMetroid SuperMetroid is offline
 
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Is there another program like RSball that works with leafgreen and firred?
  #1477    
Old July 18th, 2007 (08:59 PM).
mattheulmcinnis mattheulmcinnis is offline
 
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How do you make a script for a pokemon or trainer to disappear, and if so can you please tell me.
  #1478    
Old July 18th, 2007 (10:35 PM).
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Hiidoran Hiidoran is offline
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Okay I want to know how to put the ruby sprites in advance map so I can put them in fire red. I know they are already in fire red but only for the battles and not outside.
Now I'm sure as soon as I post this someone will post again with a better method... Technology. Anyway, here it goes.
1. Open up Spread (Comes with Elitemap)
2. Find the Ruby/Sapphire sprite you want online.
3. Open a paint document and paste the sprite you found, magnify it to 8x.

4. Go to the sprite you want to edit in Spread, and pixel by pixel change it to the new one.

This may take some time, and I'm sure there is probably a program to insert new sprites, but this is how I do it.
I've heard Tilemolester is good to insert the sprites directly, but then it would take some explaining on how to get the right format and pallet, and this way is easier to start off with.

Quote:
Is there another program like RSball that works with leafgreen and firred?
I'm assuming you want to use this for PET, correct? Now, if your hacking FireRed this will be easy, just open up your Rom in RSball, go to trainers (or pokemon) and hit "Dump GFX bank". Now, just open PET and it will work. However, if you are hacking Leaf-Green, you cannot dump GFX with it. Instead, dump it with a Fire-Red rom and then open up your Leaf-Green rom in PET. It should work now.
  #1479    
Old July 19th, 2007 (04:07 AM).
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Quote originally posted by Hiidoran:
[...]

4. Go to the sprite you want to edit in Spread, and pixel by pixel change it to the new one.

This may take some time, and I'm sure there is probably a program to insert new sprites, but this is how I do it.
OMG
Importing the sprite would be a lot easier. BTW, The bitmap import/export function was implemented (and improved from the original one) since the first release of Overworld Editor RE.
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  #1480    
Old July 19th, 2007 (06:01 AM).
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Smarties-chan Smarties-chan is offline
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Is there any other command for removing an item in Pokéscript than Removitem? Removeitem doesn't seem to work for me, and I don't want a certain key item to spook around in my bag after you've already given it to someone. *edit* This is for Firered, by the way, in case that makes a difference.
  #1481    
Old July 19th, 2007 (06:21 AM).
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Quote originally posted by Smarties-kun:
Is there any other command for removing an item in Pokéscript than Removitem? Removeitem doesn't seem to work for me, and I don't want a certain key item to spook around in my bag after you've already given it to someone. *edit* This is for Firered, by the way, in case that makes a difference.
AFAIK, there aren't any other commands. Anyway, the remove item syntax is the following:

#raw 45
#raw (item # to remove - 2nd byte)
#raw (item # to remove - 1st byte)
#raw (number of items - 2nd byte)
#raw (number of items - 1st byte)

Example:

'remove 1x VS Seeker
#raw 45
#raw 6A
#raw 01
#raw 01
#raw 00

I've tried it successfully on FireRed using ScriptEd but since ScriptEd is fully compatible with Pokéscript it should work fine too.
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  #1482    
Old July 19th, 2007 (07:22 AM).
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can I insert MORE pokemon ? Or can I only change pokemon. I am going to make a whole past and future thingy in my upcoming game so do I have to CHANGE the maps I have or can I make new ones. Can I also make MORE tilessets and sprites or do I have to change existing ones.
  #1483    
Old July 19th, 2007 (07:55 AM). Edited July 19th, 2007 by spunk.
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hello

i'm hacking pokemon ruby

i have two questions:
1 I want to be able to use surf after i have battled one gym center. but i can't figure out how to make the gym leader battle me whithout four badges.

2 how do I expand the rom so i have more space to put new things in.
  #1484    
Old July 19th, 2007 (08:33 AM).
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Smarties-chan Smarties-chan is offline
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Quote:
AFAIK, there aren't any other commands. Anyway, the remove item syntax is the following:

#raw 45
#raw (item # to remove - 2nd byte)
#raw (item # to remove - 1st byte)
#raw (number of items - 2nd byte)
#raw (number of items - 1st byte)

Example:

'remove 1x VS Seeker
#raw 45
#raw 6A
#raw 01
#raw 01
#raw 00

I've tried it successfully on FireRed using ScriptEd but since ScriptEd is fully compatible with Pokéscript it should work fine too.
Ah, thank you very much for the information. I greatly appreciate the help.
  #1485    
Old July 19th, 2007 (08:55 AM). Edited July 19th, 2007 by SuperMetroid.
SuperMetroid SuperMetroid is offline
 
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Thanks a lot, although im not too sure why i wanted to extract the sprites for. I just woke up. / New Question!!! Why dosen't fire red extract starting sprites?
As in the boy and the girl?
  #1486    
Old July 19th, 2007 (11:07 AM).
mattheulmcinnis mattheulmcinnis is offline
 
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I am using Icon ed and it is making me angry because you cannot import bitmap. Is there a firered pokemon icon editing program where you can import bitmap instead of making a new icon. This is starting to drive me crazy so can you please answer my question. I wanted to use pokepic but it does not work with fire red. Please help me.
  #1487    
Old July 19th, 2007 (12:02 PM). Edited July 19th, 2007 by Forest Grovyle.
glenmont9413 glenmont9413 is offline
 
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i how do i insert sprites??? what program do i use??? can i use it in elitemap???

**I use elitemap cause i cant find advancemp so dont say any comments about why elitemap is worse than advancemap cause i already kno**

and how do you change the look of the title screen.. And How do You Make A New Intro???

EDIT by FG: do NOT double post. If you have something to add to a message, use the "Edit" button on your first post. Read the rules before posting again.
  #1488    
Old July 19th, 2007 (12:44 PM). Edited July 19th, 2007 by Youji.
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Please merge your posts.
glenmont9413I how do i insert sprites???
You can use unLZ.gba which comes with elitemap. Open your ROM and go to numer 950 or so. There should be Bulbasaur. To change it save it as a pic and edid it. More read here.
And the tiltle scrren Editing tutorial is Ruby/Sapphirre here and Fire red/Leaf green here..
For the intro you have to have a text editor like advancetext(a-text.zip) on this site.
  #1489    
Old July 19th, 2007 (12:49 PM).
glenmont9413 glenmont9413 is offline
 
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on the title screen editing for ruby or fr/lg wont work for my sapphire cause the offset numbers are different... i need it for sapphire and i need a sapphire pallate...
  #1490    
Old July 19th, 2007 (12:51 PM).
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Youji Youji is offline
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Quote originally posted by glenmont9413:
on the title screen editing for ruby or fr/lg wont work for my sapphire cause the offset numbers are different... i need it for sapphire and i need a sapphire pallate...
The sapphire offset has to be in the near of the sruby offset. Believe me. Search for it closer the offset of Ruby. The pallete will also be there.
And merge your posts please.
  #1491    
Old July 19th, 2007 (01:43 PM).
mattheulmcinnis mattheulmcinnis is offline
 
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I am using Icon ed and it is making me angry because you cannot import bitmap. Is there a firered pokemon icon editing program where you can import bitmap instead of making a new icon. This is starting to drive me crazy so can you please answer my question. I wanted to use pokepic but it does not work with fire red. Please help me.
  #1492    
Old July 19th, 2007 (02:29 PM).
clakes707 clakes707 is offline
 
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In some posts on the forum, people have said( or typed, I guess) that it is possible to change the size of a ROM, by adding 0's to it. What do they mean by this, and where do I put the 0's? Thanks!
  #1493    
Old July 19th, 2007 (03:01 PM).
mattheulmcinnis mattheulmcinnis is offline
 
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Changing rom size is a bad Idea, because if you get it too big it will cause the rom to crash.
  #1494    
Old July 19th, 2007 (04:57 PM).
shadowspriter3 shadowspriter3 is offline
 
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Ok, this might be a really stupid question, but can someone give me a link to the program "LIPS"? I need it, and i cant find it anywhere i look. And if this a retarded question, sorry for wasting your time.
  #1495    
Old July 19th, 2007 (09:19 PM).
mattheulmcinnis mattheulmcinnis is offline
 
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it's in elite map.


----------------------------------
I need help, I am trying to do a wildbattle script. I already know how to do a wildbattle script but i need help because the pokemon does not disappear after the battle and I need the pokemon to disappear after the battle. Can you please help me?
  #1496    
Old July 19th, 2007 (11:43 PM).
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Momoko Momoko is offline
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Hello i'm not good at hacking but i'm a pretty good spriter.

Sorry if this has been asked before,but i was thinking about making a Gold Remake and my friend who isn't into pokemon,but is (apparently)good at maps made me a lot of maps about 3/4th of Johto's maps. Ok now on to the point,i think he did them on advanced map but he just sent me the maps alone and i was wondering if i got a scripter for my hack if they could still use the maps? Or if i would have to do it all over in advanced map. Right now i just have the images of the maps,so i'm not sure they can be put into a hack.

Thx ahead of time!
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  #1497    
Old July 20th, 2007 (12:44 AM).
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Diggeh Diggeh is offline
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I have a few questions for my ROM hack.

1) What program should I use to edit a Pokemon's name? Let's say I wanted to change "BULBASAUR" into "Togepi", just as an example.

2) Is there a program that will let you edit what moves a Pokemon learns and at what level they learn it?

3) Could somebody direct me to the English INIS files for Pokemon-Amplifier? :\

Many, many thanks in advance.

~Diggeh
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  #1498    
Old July 20th, 2007 (01:24 AM).
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Elitemap wont allow me to load maps anymore when using my leaf green rom, has anyone had this problem before?
  #1499    
Old July 20th, 2007 (01:46 AM).
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Quote originally posted by Diggeh:
I have a few questions for my ROM hack.

1) What program should I use to edit a Pokemon's name? Let's say I wanted to change "BULBASAUR" into "Togepi", just as an example.

2) Is there a program that will let you edit what moves a Pokemon learns and at what level they learn it?

3) Could somebody direct me to the English INIS files for Pokemon-Amplifier? :\

Many, many thanks in advance.

~Diggeh
Amplifier 2006 Ae. It´s in TreeckoLevel100´s toolressource thread.
This program is easy to use, but ALWAYS make backups (it has ruined one of my Hacks)
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  #1500    
Old July 20th, 2007 (02:17 AM).
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Diggeh Diggeh is offline
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Oh, thanks.

I've been looking for AE 2006, but I finally found it with an abbreviated file name.

Thanks again.

1500th topic post
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