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  #76    
Old August 24th, 2007, 10:53 PM
RiderLeangle's Avatar
RiderLeangle
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Join Date: Jul 2007
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Nature: Adamant
How do you put your script into your ROM hack anyways?

And again, Someone please tell me that this is a joke
Quote:
ITEM_HENTAIMAG 0x34
Or is that just something like this

That can't be used (And if it is Nintendo should have givin it another name)
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  #77    
Old August 24th, 2007, 11:19 PM
thethethethe
Gym Leader
 
Join Date: Jun 2007
Location: Melbourne, Australia
Gender: Male
Quote:
Originally Posted by RiderLeangle View Post
How do you put your script into your ROM hack anyways?

And again, Someone please tell me that this is a joke

Or is that just something like this

That can't be used (And if it is Nintendo should have givin it another name)
Okay on how to look at insert a script look at Irish Witch's tutorial. It's in Part 1. About the Hentaimag, I'm sick of seeing this question. It isn't in the game. To set things straight here is a full item list(No Hentaimag)
Spoiler:
Put 0x__ infront
1 Master Ball
2 Ultra Ball
3 Great Ball
4 Poké Ball
5 Safari Ball
6 Net Ball
7 Dive Ball
8 Nest Ball
9 Repeat Ball
A Timer Ball
B Luxury Ball
C Premier Ball
D Potion
E Antidote
F Burn Heal
10 Ice Heal
11 Awakening
12 Parlyz Heal
13 Full Restore
14 Max Potion
15 Hyper Potion
16 Super Potion
17 Full Heal
18 Revive
19 Max Revive
1A Fresh Water
1B Soda Pop
1C Lemonade
1D Moomoo Milk
1E Energypowder
1F Energy Root
20 Heal Powder
21 Revival Herb
22 Ether
23 Max Ether
24 Elixir
25 Max Elixir
26 Lava Cookie
27 Blue Flute
28 Yellow Flute
29 Red Flute
2A Black Flute
2B White Flute
2C Berry Juice
2D Sacred Ash
2E Shoal Salt
2F Shoal Shell
30 Red Shard
31 Blue Shard
32 Yellow Shard
33 Green Shard
3F HP Up
40 Protein
41 Iron
42 Carbos
43 Calcium
44 Rare Candy
45 PP Up
46 Zinc
47 PP Max
49 Guard Spec.
4A Dire Hit
4B X Attack
4C X Defend
4D X Speed
4E X Accuracy
4F X Special
50 Poké Doll
51 Fluffy Tail
53 Super Repel
54 Max Repel
55 Escape Rope
56 Repel
5D Sun Stone
5E Moon Stone
5F Fire Stone
60 Thunderstone
61 Water Stone
62 Leaf Stone
67 Tinymushroom
68 Big Mushroom
6A Pearl
6B Big Pearl
6C Stardust
6D Star Piece
6E Nugget
6F Heart Scale
79 Orange Mail
7A Harbor Mail
7B Glitter Mail
7C Mech Mail
7D Wood Mail
7E Wave Mail
7F Bead Mail
80 Shadow Mail
81 Tropic Mail
82 Dream Mail
83 Fab Mail
84 Retro Mail
85 Cheri Berry
86 Chesto Berry
87 Pecha Berry
88 Rawst Berry
89 Aspear Berry
8A Leppa Berry
8B Oran Berry
8C Persim Berry
8D Lum Berry
8E Sitrus Berry
8F Figy Berry
90 Wiki Berry
91 Mago Berry
92 Aguav Berry
93 Iapapa Berry
94 Razz Berry
95 Bluk Berry
96 Nanab Berry
97 Wepear Berry
98 Pinap Berry
99 Pomeg Berry
9A Kelpsy Berry
9B Qualot Berry
9C Hondew Berry
9D Grepa Berry
9E Tamato Berry
9F Cornn Berry
A0 Magost Berry
A1 Rabuta Berry
A2 Nomel Berry
A3 Spelon Berry
A4 Pamtre Berry
A5 Watmel Berry
A6 Durin Berry
A7 Belue Berry
A8 Liechi Berry
A9 Ganlon Berry
AA Salac Berry
AB Petaya Berry
AC Apicot Berry
AD Lansat Berry
AE Starf Berry
AF Enigma Berry
B3 Brightpowder
B4 White Herb
B5 Macho Brace
B6 Exp. Share
B7 Quick Claw
B8 Soothe Bell
B9 Mental Herb
BA Choice Band
BB King's Rock
BC Silverpowder
BD Amulet Coin
BE Cleanse Tag
BF Soul Dew
C0 Deepseatooth
C1 Deepseascale
C2 Smoke Ball
C3 Everstone
C4 Focus Band
C5 Lucky Egg
C6 Scope Lens
C7 Metal Coat
C8 Leftovers
C9 Dragon Scale
CA Light Ball
CB Soft Sand
CC Hard Stone
CD Miracle Seed
CE Blackglasses
CF Black Belt
D0 Magnet
D1 Mystic Water
D2 Sharp Beak
D3 Poison Barb
D4 Nevermeltice
D5 Spell Tag
D6 Twistedspoon
D7 Charcoal
D8 Dragon Fang
D9 Silk Scarf
DA Up-grade
DB Shell Bell
DC Sea Incense
DD Lax Incense
DE Lucky Punch
DF Metal Powder
E0 Thick Club
E1 Stick
FE Red Scarf
FF Blue Scarf
100 Pink Scarf
101 Green Scarf
102 Yellow Scarf
103 Mach Bike
104 Coin Case
105 Itemfinder
106 Old Rod
107 Good Rod
108 Super Rod
109 S.S. Ticket
10A Contest Pass
10C Wailmer Pail
10D Devon Goods
10E Soot Sack
10F Basement Key
110 Acro Bike
111 PokéBlock Case
112 Letter
113 Eon Ticket
114 Red Orb
115 Blue Orb
116 Scanner
117 Go-goggles
118 Meteorite
119 Rm. 1 Key
11A Rm. 2 Key
11B Rm. 4 Key
11C Rm. 6 Key
11D Storage Key
11E Root Fossil
11F Claw Fossil
120 Devon Scope
121 TM01
122 TM02
123 TM03
124 TM04
125 TM05
126 TM06
127 TM07
128 TM08
129 TM09
12A TM10
12B TM11
12C TM12
12D TM13
12E TM14
12F TM15
130 TM16
131 TM17
132 TM18
133 TM19
134 TM20
135 TM21
136 TM22
137 TM23
138 TM24
139 TM25
13A TM26
13B TM27
13C TM28
13D TM29
13E TM30
13F TM31
140 TM32
141 TM33
142 TM34
143 TM35
144 TM36
145 TM37
146 TM38
147 TM39
148 TM40
149 TM41
14A TM42
14B TM43
14C TM44
14D TM45
14E TM46
14F TM47
150 TM48
151 TM49
152 TM50
153 HM01
154 HM02
155 HM03
156 HM04
157 HM05
158 HM06
159 HM07
15A HM08
15D Oak's Parcel
15E Poké Flute
15F Secret Key
160 Bike Voucher
161 Gold Teeth
162 Old Amber
163 Card Key
164 Lift Key
165 Helix Fossil
166 Dome Fossil
167 Silph Scope
168 Bicycle
169 Town Map
16A VS Seeker
16B Fame Checker
16C TM Case
16D Berry Pouch
16E Teachy TV
16F Tri-pass
170 Rainbow Pass
171 Tea
172 Mysticticket
173 Auroraticket
174 Powder Jar
175 Ruby
176 Sapphire
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  #78    
Old August 25th, 2007, 08:17 AM
RiderLeangle's Avatar
RiderLeangle
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Join Date: Jul 2007
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Nature: Adamant
Good, I was afraid that Nintendo made a huge mistake. But thanks for that real list.
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  #79    
Old August 31st, 2007, 02:35 PM
crystalman101's Avatar
crystalman101
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Join Date: Aug 2007
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I can't write my script to the rom.
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  #80    
Old September 3rd, 2007, 01:56 PM
Short Range's Avatar
Short Range
Chargin' mah Solarbeam!
 
Join Date: Jun 2007
Location: Australia
Nature: Naive
My script doesn't work. The character walks straight past it. It may be because it's ontop of a warp though...

Quote:
#org $PokeCheck
checkflag 0x001
if 0x0 goto $NoPoke
end

#org $NoPoke
message $WhatNoPoke
$WhatNoPoke 1 = NURSE: You can't go out without\pa POKEMON. Wild ones will attack\pyou!
boxset 6
applymovement 0xff $GetHere
$GetHere 1 ; #Binary 0x62 0x01 0x09 0xfe
pausemove 0
end
I don't see anything wrong with it, do you? It just doesn't exaccute when I walk on it.
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  #81    
Old September 3rd, 2007, 10:44 PM
thethethethe
Gym Leader
 
Join Date: Jun 2007
Location: Melbourne, Australia
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Quote:
Originally Posted by Short Range View Post
My script doesn't work. The character walks straight past it. It may be because it's ontop of a warp though...



I don't see anything wrong with it, do you? It just doesn't exaccute when I walk on it.
Try using a different flag. Try starting at around the 0x200 point. 0x001 could have been set at the start of the game.
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  #82    
Old September 3rd, 2007, 11:50 PM
Short Range's Avatar
Short Range
Chargin' mah Solarbeam!
 
Join Date: Jun 2007
Location: Australia
Nature: Naive
Quote:
Originally Posted by thethethethe View Post
Try using a different flag. Try starting at around the 0x200 point. 0x001 could have been set at the start of the game.
Thanks very much. I didn't realise that. So am I doing good with scripting so far?

EDIT: It didn't work. Now it just freezes the character and he can't move. Everything else like NPCs are still functional though. It's probably my script in genral. Can you help me anymore?
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Last edited by Short Range; September 4th, 2007 at 12:07 AM.
  #83    
Old September 4th, 2007, 01:22 AM
thethethethe
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I'd say that you could try and put release before end
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  #84    
Old September 4th, 2007, 01:35 AM
Short Range's Avatar
Short Range
Chargin' mah Solarbeam!
 
Join Date: Jun 2007
Location: Australia
Nature: Naive
But I never put Lock at the start in the first place. Why would Release do anything? XD
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  #85    
Old September 4th, 2007, 02:06 AM
thethethethe
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Quote:
Originally Posted by Short Range View Post
But I never put Lock at the start in the first place. Why would Release do anything? XD
I think it's because it's a trigger event, people events are different.
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  #86    
Old September 4th, 2007, 02:32 AM
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Short Range
Chargin' mah Solarbeam!
 
Join Date: Jun 2007
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I tried putting Release at the end just then and it didn't work. I PMed Zel so he might know.
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  #87    
Old September 5th, 2007, 12:47 AM
raiden099
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Join Date: Sep 2007
Gender:
errr... where exactly can you get a ROM to hack?

Also are there any good hacking programs you can get?

If anyone knows of any I would really appreciate a link...
  #88    
Old September 5th, 2007, 01:14 AM
Short Range's Avatar
Short Range
Chargin' mah Solarbeam!
 
Join Date: Jun 2007
Location: Australia
Nature: Naive
Type in Google 'Pokemon ROM' and you'll get something. Also Advance Map is very good.
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  #89    
Old September 5th, 2007, 08:51 PM
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Luke128th
These days shall pass...
 
Join Date: Aug 2007
Age: 22
Gender: Male
Nature: Hardy
Okay, I know this tut is supposed to help but is it for Advance text, cuz that's what I have...
  #90    
Old September 5th, 2007, 10:15 PM
thethethethe
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Quote:
Originally Posted by Luke128th View Post
Okay, I know this tut is supposed to help but is it for Advance text, cuz that's what I have...
A-text is a text editing program. For scripting, you need either pokescript, scripted or Diamond Cutter(Sorry if I forgot any). This tutorial is for pokescript.
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  #91    
Old September 6th, 2007, 01:32 AM
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Ripper
The Dark Knight
 
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I don't suppose anyone would be able to help me with...

#org $go
trainerbattle 1 0x15F $before $after
boxset 6
release
end

#org $before
$before 1 = Hmmmm...\nSo this is Sylvia's house?\pHey! Who are you!?

#org $after
$after 1 = I can't believe I lost to you! Boss\nwon't be happy... I'd better get out\pof here...

This script isn't the problem but I can't seem to change it to my liking.

1) I want the Grunt to say "Hmmmm... So this is Sylvia's house?" without turning to face you
2) I want him to then face you and say "Hey! Who are you!?"
3) I want a battle to start (already in)
4) After defeating the grunt I want him to say "I can't believe I lost to a kid!"
5) After the battle screen exits I want him to say "Arrghh... Boss won't be happy. I'd better get out of here..."
6) I then want the screen to flash and i want the Grunt to be gone. I also want two other Grunts to disappear from another map.

Can anyone help? Foullumps tutorial (nor IrishWitch's) mentions the above! Thanks!
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  #92    
Old September 6th, 2007, 01:42 AM
Short Range's Avatar
Short Range
Chargin' mah Solarbeam!
 
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Nature: Naive
You'll need a lock and faceplayer somewhere in that to get him to look at the player. Thats all I know.
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  #93    
Old September 6th, 2007, 01:47 AM
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Oh whoops! Those are suppose to be there.. My mistake! I still need help though!
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  #94    
Old September 6th, 2007, 01:50 AM
Short Range's Avatar
Short Range
Chargin' mah Solarbeam!
 
Join Date: Jun 2007
Location: Australia
Nature: Naive
Hmm... I'll try making the script again for you. I'm not very good yet but I know the basics.

EDIT: On second thought... I can't really see anything wrong with the script itself. XP
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  #95    
Old September 6th, 2007, 01:59 AM
thethethethe
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Join Date: Jun 2007
Location: Melbourne, Australia
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Quote:
Originally Posted by ChiefsFan View Post
I don't suppose anyone would be able to help me with...

#org $go
trainerbattle 1 0x15F $before $after
boxset 6
release
end

#org $before
$before 1 = Hmmmm...\nSo this is Sylvia's house?\pHey! Who are you!?

#org $after
$after 1 = I can't believe I lost to you! Boss\nwon't be happy... I'd better get out\pof here...

This script isn't the problem but I can't seem to change it to my liking.

1) I want the Grunt to say "Hmmmm... So this is Sylvia's house?" without turning to face you
2) I want him to then face you and say "Hey! Who are you!?"
3) I want a battle to start (already in)
4) After defeating the grunt I want him to say "I can't believe I lost to a kid!"
5) After the battle screen exits I want him to say "Arrghh... Boss won't be happy. I'd better get out of here..."
6) I then want the screen to flash and i want the Grunt to be gone. I also want two other Grunts to disappear from another map.

Can anyone help? Foullumps tutorial (nor IrishWitch's) mentions the above! Thanks!

Locka and faceplayer aren't the problem with your script. For all of the extra things that you want I'd say use trigger events.
That should help with the grunt looking at you at the right time. And for stuff to happen after the battle, you need to use
trainerbattle 1 0x001 $before $after $further
.....
...
...
#org $further
message $the
boxset 6
(whatever else you wasnt to happen)
release
end
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  #96    
Old September 7th, 2007, 12:15 AM
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Ripper
The Dark Knight
 
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Thanks tttt! I did everything like you said and it worked great! EXCEPT! How do I make the grunt disapear? I use setflag 0x200 and it works. but only If I leave the map. Otherwise the grunt stays where he is and if I talk to him the game crashes...
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  #97    
Old September 7th, 2007, 12:38 AM
thethethethe
Gym Leader
 
Join Date: Jun 2007
Location: Melbourne, Australia
Gender: Male
Quote:
Originally Posted by ChiefsFan View Post
Thanks tttt! I did everything like you said and it worked great! EXCEPT! How do I make the grunt disapear? I use setflag 0x200 and it works. but only If I leave the map. Otherwise the grunt stays where he is and if I talk to him the game crashes...
There are two ways in which i know that this can be done, you can either use
applymovement <people no.> $move
...
...
#org $move
$move 1 ; #binary 0x60 0x(move him to a place he cant be interacted with) 0xFE


and there is this way which, I haven't tried yet. This was a way that HackMew posted in the script discussion thread.
#raw 53
#raw XX
#raw 00

Just change XX to the people number(in hex).
Just add either of these into the $further part of the script.
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  #98    
Old September 7th, 2007, 01:32 AM
Short Range's Avatar
Short Range
Chargin' mah Solarbeam!
 
Join Date: Jun 2007
Location: Australia
Nature: Naive
So is anyone gonna help me or am I just gonna be brushed aside as usual?
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  #99    
Old September 7th, 2007, 02:12 AM
urzzz
Beginning Trainer
 
Join Date: May 2006
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Nature: Naughty
Quote:
Originally Posted by Short Range View Post
So is anyone gonna help me or am I just gonna be brushed aside as usual?
to fix your script, goto advancemap and select the trigger your using, then change the var number to 50 40 (i think thats the 1st variable that fire red uses) in the unknown box above that change the number to 0300. and your all set.

just tested this myself and it works.
  #100    
Old September 7th, 2007, 02:38 AM
Short Range's Avatar
Short Range
Chargin' mah Solarbeam!
 
Join Date: Jun 2007
Location: Australia
Nature: Naive
I'll check if it works... The other results I've gotten before have been bad so I'm in a bit of doubt. I'll try though.
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Last edited by Short Range; September 7th, 2007 at 02:47 AM.
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