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  #26    
Old September 9th, 2007, 08:00 PM
phoenixprime88b5's Avatar
phoenixprime88b5
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This demo you made is almost perfect Poccil, I have to give you a video game version of an oscar for this great pokemon starter kit. I'm really, I've been trying to make a pokemon game for a while and i just stumbed upon this and freaked after downloading the kit. toshay, man, really. All you need is the bag sytem, item deposit/withdrawl system for the pc, pokemon stats and pokedex like one of the other guys said on here and it's damn there complete. I guess the people who decide to make a game from this will have to figure out how to add more trainers and the other pokemon from diamond and pearl to have the complete 493 but that can probably be dealt with later if your busy which you probably are> Thanks again though, your my RPG Maker XP hero!
  #27    
Old September 9th, 2007, 09:51 PM
NytewolfAU2k7's Avatar
NytewolfAU2k7
Game Modder & Creator
 
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Great work! This should help my new game Pokemon Adventure! Offline...

Thanks This was just what I was looking for
  #28    
Old September 10th, 2007, 02:41 AM
Flameguru's Avatar
Flameguru
Pokemon: Metallic Silver
 
Join Date: Oct 2005
Location: Amish country, PA
Age: 22
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Quote:
Originally Posted by yaoimutt View Post
i'm having problems, it wont open for me, i just get an error when i try, what's going on?
Do you have the legal version of RMXP? If not then that's why. You need to have the RGSS102E.dll.

Also, when I downloaded it 2 days ago the files were all in the root and not in the normal setup that uses RMXP.
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  #29    
Old September 10th, 2007, 04:04 AM
NytewolfAU2k7's Avatar
NytewolfAU2k7
Game Modder & Creator
 
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Location: Perth, Australia
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Strange, I can't see any text at all, It's all blank

Edit: Installed the ruby and sapphire fonts and it worked
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Last edited by NytewolfAU2k7; September 10th, 2007 at 04:22 AM.
  #30    
Old September 10th, 2007, 05:03 AM
Minorthreat0987
Pokemon Tellurium
 
Join Date: Oct 2005
Nature: Adamant
i dont know if you can fix it or not but i noticed that when you jump, or surf(because it looks like it uses a jump command) the player shifts down a fex pixles, it causes noticable unlevelness when talking to NPCs and when you go under things that are on the top layer(tree tops, the tops of roofs, ect.) your feet stick out haha. Ill take a screen later if need be. but do you think you could fix it.
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  #31    
Old September 10th, 2007, 07:06 AM
NytewolfAU2k7's Avatar
NytewolfAU2k7
Game Modder & Creator
 
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Location: Perth, Australia
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Quote:
Originally Posted by Flameguru View Post
Also, when I downloaded it 2 days ago the files were all in the root and not in the normal setup that uses RMXP.
I think I just experienced that problem. I managed through trial and error to put the files in the correct locations and run without errors...
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  #32    
Old September 10th, 2007, 07:46 AM
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.:Sam:.
The road goes ever on and on!
 
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I'm afraid I was unable to get my copy to work. It seems that the files are all missed placed, I tried moving into the right folders but was once again met by another crash...
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  #33    
Old September 10th, 2007, 03:06 PM
phoenixprime88b5's Avatar
phoenixprime88b5
From the ashes, I rise...
 
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Um.. When you guys finish the pokemon starter kit completely, how do I apporiately give you guys credit, name wise. I just want to make sure, because you guys really do deserve every bit of it.
  #34    
Old September 10th, 2007, 03:25 PM
Flameguru's Avatar
Flameguru
Pokemon: Metallic Silver
 
Join Date: Oct 2005
Location: Amish country, PA
Age: 22
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Guys? The only person making it is Poccil, I'm simply telling people how to use it and helping people use it.

Also, if anybody wants me to, I can upload the "Starter Kit" in it's correct way...
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  #35    
Old September 10th, 2007, 03:30 PM
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Flameguru sorry for the question, i would like to take your help yeah again, one thing ive read the script that u made to make trainer battles, but how can i call them by event? the wild and the trainers? thank you, Bruno
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  #36    
Old September 10th, 2007, 04:09 PM
Flameguru's Avatar
Flameguru
Pokemon: Metallic Silver
 
Join Date: Oct 2005
Location: Amish country, PA
Age: 22
Gender: Male
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Quote:
Originally Posted by Bruno1440 View Post
Flameguru sorry for the question, i would like to take your help yeah again, one thing ive read the script that u made to make trainer battles, but how can i call them by event? the wild and the trainers? thank you, Bruno
Only Trainer Battle require events. Wild Pokemon Battles are purely based on the encounters.txt file while Trainer battles are event and the trainer.txt file.

To do a trainer battle, Edit the trainers .txt file with the Pokemon and trainer type and name you want. You can use mine for an example:

Code:
# ------------------------------------------------------
#   Pokemon Metallic Silver Pokemon Trainer Encounters
# ------------------------------------------------------
#
# This File contains all Pokemon Trainer Data, and more specifically
# the Pokemon that they use, the move sets, Names, IV's, Items, and
# more! There are many ways to set it up, but here is the most common.
#
# ------------------------------------------------------
#
# LEADER_Roxanne              Trainer Type
# Roxanne                     Trainer Name
# 1,FULLRESTORE,FULLRESTORE   Number of Pokemon and upto 4 Items
# GEODUDE,16                  Pokemon and Level
#
# TRIATHLETE_FemaleCyclist    Trainer Type
# Cindy                       Trainer Name
# 2                           Number of Pokemon
# MAGNEMITE,16                Pokemon and Level
# PIKACHU,12                  Pokemon and Level
#
# ------------------------------------------------------
#
# There are also advanced ways to create the Trainers Pokemon, such as
# the folloing. Steelix is Level 22 with 20 IVs, it's holding a Sitrus 
# Berry and knows Sandstorm, Iron Tail, Iron Defense, and Earthquake.
#
# STEELIX,22,20,SITRUSBERRY,SANDSTORM,IRONTAIL,IRONDEFENSE,EARTHQUAKE
#
# ------------------------------------------------------
#                       Trainers
# ------------------------------------------------------
YOUNGSTER
Joey
1
SENTRET,2
# ------------------------------------------------------
SAILOR
Rick
1
CORPHISH,3
# ------------------------------------------------------
CAMPER
Charlie
1
WINGULL,3
# ------------------------------------------------------
PICNICKER
Kelly
2
SANDSHREW,2
EKANS,2
# ------------------------------------------------------
PICNICKER
Rachel
2
EKANS,2
GEODUDE,3
# ------------------------------------------------------
CAMPER
Matt
2
WINGULL,5
TAILLOW,4
# ------------------------------------------------------
PICNICKER
May
2
CHINCHOU,6
PIKACHU,5
# ------------------------------------------------------
#                         End
# ------------------------------------------------------
Now to make Trainer Encounter events for lets say...Picnicker May and Camper Charlie, put the following in an Event:

Picnicker May:

Name the Event Trainer(X) when X equals the sight of view for the Trainer to see the Player and start a battle.
On Page 1:

Code:
@>Script: pbNoticePlayer(get_character(0))
@>Text: Don't think I'll be a pushover!
@>Conditional Branch: Script: pbTrainerBattle(PBTrainers::PICNICKER,"May","Ok, you win fair and square!")
 @>Control Self Switch: A = On
 @>
: Branch End
@>
Now, Make a new Page and on Page 2, check the Self Switch Tab and make it so that in the drop down box it says A (So it will fully say A is On)

Camper Charlie:

Name the Event Trainer(X) when X equals the sight of view for the Trainer to see the Player and start a battle.
On Page 1:

Code:
@>Script: pbNoticePlayer(get_character(0))
@>Text: Don't think I'll be a pushover!
@>Conditional Branch: Script: pbTrainerBattle(PBTrainers::CAMPER,"Charlie","A very good battle, indeed.")
 @>Control Self Switch: A = On
 @>
: Branch End
@>
Now, Make a new Page and on Page 2, check the Self Switch Tab and make it so that in the drop down box it says A (So it will fully say A is On)


There you go, that is how you can make multiple Trainer Encounters using my basic trainers.txt file. Now to make Wild Battles, just read my encounters.txt below:

Code:
# ------------------------------------------------------
#    Pokemon Metallic Silver Wild Pokemonn Encounters
# ------------------------------------------------------
# This File contains all Wild Pokemon Data. This File, when in Debug Mode, will be
# converted into a Data File used by RPG Maker XP. Firstly, the Number of the Map is
# Placed before the name of the map. Then, Each Map is broken down into Land, Water,
# and more.
#
# Each subsection contains one of the following:
#   - Land - Grass (Terrain Tag 2)
#   - Cave - Caves (Terrain Tag 2)
#   - Water - Ocean/River (Terrain Tag 6/7)
#   - RockSmash - Smashable Rocks (Events)
#   - OldRod - Fished with Old Rod (Events)
#   - GoodRod - Fished with Good Rod (Events)
#   - SuperRod - Fished with Super Rod (Events)
#
# After that follows the encounter data.  For Land and Cave encounter types,
# each entry must have a species and level, separated by commas.  Rarer
# species should be placed lower in the list.  For all other encounter types,
# each entry must have a species, minimum level, and maximum level, separated by
# commas.  
#
# Each species entered must be capitalized with no spaces. This is for Simplicity.  
#
# However, there are some exceptions with the Following Pokemon:
#   - NIDORANmA (Male Nidoran)
#   - NIDORANfE (Female Nidoran)
#   - FARFETCHD (Farfetch'd)
#   - MR_MIME (Mr. Mime)
#   - PORYGON2 (Porygon 2)
#
# Depending on the encounter type, the number of entries required varies:
#   - Land/Cave: 12 entries
#   - Water/RockSmash: 5 entries
#   - OldRod: 2 entries
#   - GoodRod: 3 entries
#   - SuperRod: 5 entries
# 
# The Higher up any certain Pokemon is on the Encounters list, the more of a chance
# the player has to encounter it in a Wild Battle. This repeats itself for Each 
# Encountering Zone, such as Land or Water.
# ------------------------------------------------------
#                     Encounters
# ------------------------------------------------------
032 # Johto - Route 29
25,10,10
Land
HOOTHOOT,2
HOOTHOOT,3
HOPPIP,3
HOPPIP,2
SENTRET,3
SENTRET,2
PIDGEY,2
SENTRET,2
PIDGEY,2
RATTATA,3
HOOTHOOT,2
RATTATA,2
# ------------------------------------------------------
004 # Valencia Island - Route 501
25,10,10
Land
RALTS,2
PIDGEY,3
CHINCHOU,2
NIDORANfE,3
RALTS,3
PIDGEY,2
CORSOLA,3
NIDORANfE,4
SENTRET,3
FARFETCHD,2
CHINCHOU,2
CORSOLA,4
# ------------------------------------------------------
025 # Tangelo Island - Route 502
25,10,10
Land
EKANS,3
PIKACHU,4
CHINCHOU,3
SANDSHREW,3
TAILLOW,3
WINGULL,3
CORSOLA,3
HOUNDOUR,4
PIKACHU,4
FARFETCHD,4
TAILLOW,3
CORSOLA,4
# ------------------------------------------------------
#                          End
# ------------------------------------------------------

Hope I helped If you don't understand any of this, you probably shouldn't be using Poccil's "Starter Kit"
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  #37    
Old September 10th, 2007, 05:58 PM
Bruno1440's Avatar
Bruno1440
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I understand but still doesnt work, i did it all and all i get is error...
See the different type of errors
with the script pbNoticePlayer(get_character(0))in:



And since it didnt worked i take it out but still got other error.
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  #38    
Old September 10th, 2007, 09:56 PM
poccil
Trainer
 
Join Date: Jan 2007
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To resolve this problem in the short term, use "Kernel.pbNoticePlayer" in the script instead of "pbNoticePlayer". For the second error, it shouldn't happen if there is a script section called "PBTrainers", generated when running the project from RPG Maker XP.
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  #39    
Old September 10th, 2007, 10:49 PM
venom12's Avatar
venom12
Pokemon Crystal Rain Relased
 
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The Starter kit don't want to work with my game.
Look on screen
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  #40    
Old September 11th, 2007, 04:45 PM
Minorthreat0987
Pokemon Tellurium
 
Join Date: Oct 2005
Nature: Adamant

This is the error i recieve when ever i try to call a trainer that is not the first on the list in the trainer.txt file.

Code:
# ------------------------------------------------------
#   Pokemon Golden Heights Pokemon Trainer Encounters
# ------------------------------------------------------
# ------------------------------------------------------
#
# LEADER_Roxanne              Trainer Type
# Roxanne                     Trainer Name
# 1,FULLRESTORE,FULLRESTORE   Number of Pokemon and upto 4 Items
# GEODUDE,16                  Pokemon and Level
#
# TRIATHLETE_FemaleCyclist    Trainer Type
# Cindy                       Trainer Name
# 2                           Number of Pokemon
# MAGNEMITE,16                Pokemon and Level
# PIKACHU,12                  Pokemon and Level
#
# ------------------------------------------------------
#
# There are also advanced ways to create the Trainers Pokemon, such as
# the folloing. Steelix is Level 22 with 20 IVs, it's holding a Sitrus 
# Berry and knows Sandstorm, Iron Tail, Iron Defense, and Earthquake.
#
# STEELIX,22,20,SITRUSBERRY,SANDSTORM,IRONTAIL,IRONDEFENSE,EARTHQUAKE
#
# ------------------------------------------------------
#                       Trainers
# ------------------------------------------------------
#------Trainers With Two Pokemon-----
BUGCATCHER
DON
2
CATERPIE,3
CATERPIE,3

#------Trainers With One Pokemon----
YOUNGSTER
Joey
1
RATTATA,4

RIVAL
???
1
EEVEE,5

YOUNGSTER
Mikey
1
PIDGEY,2
for example if i try and have a trainer battle with anyone other than Bugcatcher Don, i recieve the above error and the game freezes. any ideas about fixing it?
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  #41    
Old September 11th, 2007, 04:50 PM
Flameguru's Avatar
Flameguru
Pokemon: Metallic Silver
 
Join Date: Oct 2005
Location: Amish country, PA
Age: 22
Gender: Male
Nature: Rash
Well, I know why but that should only happen if Poccil hasn't updated the Essentials Kit. I notified him of that and he sent some patch files via PM a few days ago (I think Sunday) Anyway, PM Poccil and tell him to upload the latest version of his Essentials or ask for the patch files.
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  #42    
Old September 11th, 2007, 05:32 PM
Minorthreat0987
Pokemon Tellurium
 
Join Date: Oct 2005
Nature: Adamant
EDIT:
Nevermind haha i fixed it. I was pasting the script file in with the game open and when i oped the script edit it reverted back to the old scripts so i just had to close RMXP now it works perfectly.
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Last edited by Minorthreat0987; September 11th, 2007 at 05:55 PM.
  #43    
Old September 11th, 2007, 06:21 PM
Crazy Weavile's Avatar
Crazy Weavile
Manufacturing a deity
 
Join Date: Mar 2007
Location: Inside the depths of your mind.
Age: 19
Nature: Quirky
I worship you- but I think you should have quality control on it. We don't want someone taking it a step further, letting some noob make "Pokemon Horseradish" and "Pokemon Barbecue", do we?
  #44    
Old September 12th, 2007, 08:10 AM
venom12's Avatar
venom12
Pokemon Crystal Rain Relased
 
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Age: 23
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How to add Pokegear to this kit.
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  #45    
Old September 12th, 2007, 04:14 PM
Flameguru's Avatar
Flameguru
Pokemon: Metallic Silver
 
Join Date: Oct 2005
Location: Amish country, PA
Age: 22
Gender: Male
Nature: Rash
Well, I have succesfully added PokeGear to the menu but I can't get it to open the script. I'll keep trying and once I get it to work I'll post a tutorial.

Poccil, don't waste your time making PokeGear! I will worry about that and add it for you because I have the scripts for it and they work.
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  #46    
Old September 13th, 2007, 07:10 AM
NytewolfAU2k7's Avatar
NytewolfAU2k7
Game Modder & Creator
 
Join Date: Jul 2006
Location: Perth, Australia
Gender:
Nature: Relaxed
Incidentally, How do I edit that spiel that Prof Oak says? I'd like to make it more suited to my game.
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  #47    
Old September 14th, 2007, 08:07 AM
mackoo's Avatar
mackoo
Trainer
 
Join Date: Mar 2007
Location: Poland
Gender: Male
Nature: Adamant
Awsome, are you planning to add animation to Moves, or it is allready possible?
  #48    
Old September 14th, 2007, 09:31 AM
.:Sam:.'s Avatar
.:Sam:.
The road goes ever on and on!
 
Join Date: Apr 2006
Location: United Kingdom
Age: 21
Gender: Male
Nature: Calm
Poccil, Can you tell me what needs to be done to create a new item. I want to make a Key Item called "Lab Key" and then I want an NPC to give it to me when I speak to him, and it to be put into the Key Item pocket...
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  #49    
Old September 14th, 2007, 10:28 AM
Pokemorpher
Pokemon Kamacite : Time warp
 
Join Date: Sep 2007
Location: Pokemon world, Morphian region , Gemston city
Gender:
Nature: Calm
All I can Say is awesome starter kit man! I've seen over 10 different starter kits but this 1 wins the trophy (If there was a trophy ).

But any way the kit works but when I talk to the lady that gives me the pokemon I get this error

h t t p : / / i m g 0 3 . p i c o o d l e . com / i m g / i m g
0 3 / 9 / 9 / 1 4 / f _ E r r o r m _ 4 4 e 0 f 3 1 . p n g

Just take away the spaces. I can't post URLS yet.
  #50    
Old September 14th, 2007, 11:34 AM
yaoimutt
Trainer
 
Join Date: Sep 2007
Nature: Impish
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Quote:
Originally Posted by NightwolfAA2k5 View Post
Incidentally, How do I edit that spiel that Prof Oak says? I'd like to make it more suited to my game.
that's simple, go to the map that says "Intro", then, in the upper left hand corner, click on the event, and edit away.
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