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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.



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  #51    
Old September 14th, 2007 (06:10 PM). Edited September 15th, 2007 by poccil.
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Quote originally posted by Tiger778:
Poccil, Can you tell me what needs to be done to create a new item. I want to make a Key Item called "Lab Key" and then I want an NPC to give it to me when I speak to him, and it to be put into the Key Item pocket...
I am trying to create a mechanism that allows custom items as well as the standard ones.

As for battle animations, no, I don't plan to create custom animations; however a separate project of mine is an animation editor designed especially for Pokemon battle animations: see

http://www.upokecenter.com/projects/animeditor/
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  #52    
Old September 14th, 2007 (07:18 PM).
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Working on my hack, busy also.
 
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Alright, i'm a bit new to this and a bit lazy.
How do I actually edit the maps? >_<.
Do I have to find it seperatly or is in your pack.
Thanks.
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  #53    
Old September 15th, 2007 (05:10 AM).
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What script do I use so that I am given a set Pokemon rather then the six.

I want a choice to be given Charmander, Bulbasaur or Squirtle.
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  #54    
Old September 15th, 2007 (05:15 AM).
poccil poccil is offline
 
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The demo uses the function pbCreatePokemon, found in the script section --PB2-- (now called PBUtilities.)

It is defined like this:

Code:
 def pbCreatePokemon
  party=[3,6,9,12,15,18] # Species IDs of the Pokemon to be created
  for i in 0...party.length
    species=party[i]
    # Generate Pokemon with species and level 20
    $Trainer.party[i]=PokeBattle_Pokemon.new(species,20,$Trainer)
    $Trainer.seen[species]=true # Set this species to seen and owned
    $Trainer.owned[species]=true
   end
 end
This function, not defined in the latest release, can make it easier to add Pokemon to a party:

Code:
def pbAddPokemon(species,level)
  if $Trainer.party.length==6 && $PokemonStorage.full?
   Kernel.pbDisplayMessage("There's no more room for Pokemon!\1")
   Kernel.pbDisplayMessage("The Pokemon Boxes are full and can't accept any more!")
   return false
  end
  speciesname=PBSpecies.getName(species)
  Kernel.pbDisplayMessage("#{$Trainer.name} obtained #{speciesname}!\1")
  pokemon=PokeBattle_Pokemon.new(species,level,$Trainer)  
  $Trainer.seen[species]=true
  $Trainer.owned[species]=true
  if Kernel.pbConfirmMessage("Would you like to give a nickname to #{speciesname}?")
   helptext="#{speciesname}'s nickname?"
   newname=pbEnterText(helptext,0,10)
   pokemon.name=newname if newname!=""
  end
  if $Trainer.party.length<6
   $Trainer.party[$Trainer.party.length]=pokemon
  else
   oldcurbox=$PokemonStorage.currentBox
   storedbox=$PokemonStorage.pbStoreCaught(pokemon)
   curboxname=$PokemonStorage[oldcurbox].name
   boxname=$PokemonStorage[storedbox].name
   if storedbox!=oldcurbox
    Kernel.pbDisplayMessage("Box \"#{curboxname}\" on someone's PC was full.\1")
    Kernel.pbDisplayMessage("#{pokemon.name} was transferred to box \"#{boxname}.\"")
   else
    Kernel.pbDisplayMessage("#{pokemon.name} was transferred to someone's PC.\1")
    Kernel.pbDisplayMessage("It was stored in box \"#{boxname}.\"")
   end
  end
  return true
end
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  #55    
Old September 15th, 2007 (05:19 AM).
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Thanks Poccil that'll help a lot!
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  #56    
Old September 15th, 2007 (05:34 AM).
Minorthreat0987 Minorthreat0987 is offline
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im using this in my game, and i was wondering, is there anyway that with the next release you can make the messages (like ingame text) have a box like the advance generation, while keeping the menu, as the skin chosen in the options menu.

thanks this is awsome.
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  #57    
Old September 15th, 2007 (06:38 AM).
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Trainers problem resolved! now the prob is that when i press x to open the menu it opens but you can keep walking with it opened!
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  #58    
Old September 15th, 2007 (11:35 AM).
poccil poccil is offline
 
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I have released a new version of Pokemon Essentials. Some of the new features include:
A Pokedex screen, a Pokemon Mart screen, evolution support, a finished summary screen,
as well as the Name Rater and Move Deleter. Also I have added a method to add custom
items to the game.

The problems with walking while the menu is open, as well as an EXP gain bug,
have already been resolved in a previous release and are still resolved in this one.
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  #59    
Old September 15th, 2007 (12:21 PM).
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Where you upload new version??
  #60    
Old September 15th, 2007 (12:30 PM).
poccil poccil is offline
 
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Sorry, I should have made it clear.

The new version is at the same address:

http://www.upokecenter.com/projects/pokestarter/pokestarter.zip
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  #61    
Old September 15th, 2007 (12:39 PM).
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Thanks.

how to make one starter, you can choise one of three?
  #62    
Old September 15th, 2007 (03:41 PM).
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Poccil, your kit seems to be glitching for me. It creates error logs and shows code in the Battle and the Pokemon Selection Screen. If you could take a look at whats going on, that'd be great
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  #63    
Old September 15th, 2007 (03:55 PM).
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My game starts out with 50 of every item, how do i fix this?
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  #64    
Old September 15th, 2007 (05:07 PM).
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When I Try To Load The RMXP Project That Is In The Pokemon Starter Kit I Get This Error.
| |
V V

Quote:
Project Could Not Be Read Due To Incompatibility Between Software Versions.
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  #65    
Old September 15th, 2007 (06:01 PM). Edited September 15th, 2007 by Revolution.
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Quote originally posted by Shade:
When I Try To Load The RMXP Project That Is In The Pokemon Starter Kit I Get This Error.
| |
V V
Its either your using the Illegal version or he is and it cant read it.

Quote originally posted by Shade:
When I Try To Load The RMXP Project That Is In The Pokemon Starter Kit I Get This Error.
| |
V V
Its either your using the Illegal version or he is and it cant read it.
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  #66    
Old September 15th, 2007 (07:40 PM).
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I downloaded the new version and now it shows an error whenever i try to use an item in battle.

how can i fix this?
Attached Thumbnails
brenda_second_green_dress_004_by_dreamer531.jpg‎  
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  #67    
Old September 15th, 2007 (08:47 PM).
poccil poccil is offline
 
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That problem is already resolved and is reflected in the latest build.
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  #68    
Old September 15th, 2007 (10:05 PM).
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But will you add animations to moves?
  #69    
Old September 15th, 2007 (10:40 PM).
poccil poccil is offline
 
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As I mentioned before, I don't plan to create custom animations.
However, a separate project of mine is an animation editor designed
especially for Pokemon battle animations. What I would like is for someone
to use that editor and create animations for some moves. That way I
can better decide how to best implement battle animations into
my battle system. (The existing animation system is not enough,
unfortunately, because some moves' animations require manipulating
the attacker and the opponent, which is supported by my animation
editor.) I could use it myself, but I am not very skilled
in making animations as I am in programming.
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  #70    
Old September 16th, 2007 (06:42 AM).
Pokemorpher Pokemorpher is offline
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Great job, you've got to be the best coder ever. Just 1 problem, everytime I try to check the summary of mew from the pc nothing happens. Try checking it out.
  #71    
Old September 16th, 2007 (08:26 AM).
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Pokemorpher. I don't think that the Summary system has been implanted yet.

Anyway, I am having quite a frustrating problem involving the Custom Battle System...When you lose against a trainer instead of taking you to the last visited Pokemon Center, the player will be teleported outside the trainer, ready to battle him/her again...That I can deal with, but the real problem is event battles. Ie: A Rival/Gym Leader. When you lose against them, the even continues as if you had won. O.o
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  #72    
Old September 16th, 2007 (09:53 AM).
yaoimutt yaoimutt is offline
 
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hopefully this will be the last time i ask for help, because i know your getting tired of me.

How do i change the badges or add them, and what badge do you need for what hm?
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  #73    
Old September 16th, 2007 (10:08 AM).
Pokemorpher Pokemorpher is offline
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When you talk to the guy who gives you the badges he explains everything, Just read.
  #74    
Old September 16th, 2007 (10:16 AM).
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I just wanna know how to change pokemon's names and stats to make new ones, how is it done!?
  #75    
Old September 16th, 2007 (11:18 AM).
yaoimutt yaoimutt is offline
 
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Quote originally posted by Pokemorpher:
When you talk to the guy who gives you the badges he explains everything, Just read.
Either you didn't fully read what i said, or i didn't explain right.

I want to know, HOW to ADD badges, or change the names of them. what i mean is that i want to know how to make it where there are MORE then just 8 badges. I want there to be 12 badges in my game, but you only need 8 to go to the league.


Anyways, my other question, how do i change the amount of exp that you get from battles, because when people play my game, they level up almost every battle for the first 14 levels.

i want to know how to make it where instead of 30, 60 or 90 exp after beating a lvl 3 pokemon, instead you get about 14-24 each time.
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