The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Creative Discussions > Game Development > Pokémon Essentials
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

Closed Thread
Click here to go to the first staff post in this thread.  
Thread Tools
  #51    
Old September 14th, 2007, 06:10 PM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
Quote:
Originally Posted by Tiger778 View Post
Poccil, Can you tell me what needs to be done to create a new item. I want to make a Key Item called "Lab Key" and then I want an NPC to give it to me when I speak to him, and it to be put into the Key Item pocket...
I am trying to create a mechanism that allows custom items as well as the standard ones.

As for battle animations, no, I don't plan to create custom animations; however a separate project of mine is an animation editor designed especially for Pokemon battle animations: see

http://www.upokecenter.com/projects/animeditor/
__________________
Peter O, of The Ultimate Pokemon Center (Pokemon Essentials, Donate money to restore my page)

Last edited by poccil; September 15th, 2007 at 05:18 AM.
  #52    
Old September 14th, 2007, 07:18 PM
♠εx's Avatar
♠εx
Working on my hack, busy also.
 
Join Date: May 2007
Gender:
Nature: Adamant
Alright, i'm a bit new to this and a bit lazy.
How do I actually edit the maps? >_<.
Do I have to find it seperatly or is in your pack.
Thanks.
__________________
Made A New Account - Crashink

Yes, this does mean Icy Blue will be locked down, but only for a short time while I fix my bugs.

- Crashink.
  #53    
Old September 15th, 2007, 05:10 AM
.:Sam:.'s Avatar
.:Sam:.
The road goes ever on and on!
 
Join Date: Apr 2006
Location: United Kingdom
Age: 21
Gender: Male
Nature: Calm
What script do I use so that I am given a set Pokemon rather then the six.

I want a choice to be given Charmander, Bulbasaur or Squirtle.
__________________
Current Projects:
None

Staff on the following Projects:
Pokemon: Rise of Oblivion. - Spriter.

Project History:
Pokemon: Legend of Articuno.
May 16th 2006 - July 4th 2006. Deceased.



  #54    
Old September 15th, 2007, 05:15 AM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
The demo uses the function pbCreatePokemon, found in the script section --PB2-- (now called PBUtilities.)

It is defined like this:

Code:
 def pbCreatePokemon
  party=[3,6,9,12,15,18] # Species IDs of the Pokemon to be created
  for i in 0...party.length
    species=party[i]
    # Generate Pokemon with species and level 20
    $Trainer.party[i]=PokeBattle_Pokemon.new(species,20,$Trainer)
    $Trainer.seen[species]=true # Set this species to seen and owned
    $Trainer.owned[species]=true
   end
 end
This function, not defined in the latest release, can make it easier to add Pokemon to a party:

Code:
def pbAddPokemon(species,level)
  if $Trainer.party.length==6 && $PokemonStorage.full?
   Kernel.pbDisplayMessage("There's no more room for Pokemon!\1")
   Kernel.pbDisplayMessage("The Pokemon Boxes are full and can't accept any more!")
   return false
  end
  speciesname=PBSpecies.getName(species)
  Kernel.pbDisplayMessage("#{$Trainer.name} obtained #{speciesname}!\1")
  pokemon=PokeBattle_Pokemon.new(species,level,$Trainer)  
  $Trainer.seen[species]=true
  $Trainer.owned[species]=true
  if Kernel.pbConfirmMessage("Would you like to give a nickname to #{speciesname}?")
   helptext="#{speciesname}'s nickname?"
   newname=pbEnterText(helptext,0,10)
   pokemon.name=newname if newname!=""
  end
  if $Trainer.party.length<6
   $Trainer.party[$Trainer.party.length]=pokemon
  else
   oldcurbox=$PokemonStorage.currentBox
   storedbox=$PokemonStorage.pbStoreCaught(pokemon)
   curboxname=$PokemonStorage[oldcurbox].name
   boxname=$PokemonStorage[storedbox].name
   if storedbox!=oldcurbox
    Kernel.pbDisplayMessage("Box \"#{curboxname}\" on someone's PC was full.\1")
    Kernel.pbDisplayMessage("#{pokemon.name} was transferred to box \"#{boxname}.\"")
   else
    Kernel.pbDisplayMessage("#{pokemon.name} was transferred to someone's PC.\1")
    Kernel.pbDisplayMessage("It was stored in box \"#{boxname}.\"")
   end
  end
  return true
end
__________________
Peter O, of The Ultimate Pokemon Center (Pokemon Essentials, Donate money to restore my page)
  #55    
Old September 15th, 2007, 05:19 AM
.:Sam:.'s Avatar
.:Sam:.
The road goes ever on and on!
 
Join Date: Apr 2006
Location: United Kingdom
Age: 21
Gender: Male
Nature: Calm
Thanks Poccil that'll help a lot!
__________________
Current Projects:
None

Staff on the following Projects:
Pokemon: Rise of Oblivion. - Spriter.

Project History:
Pokemon: Legend of Articuno.
May 16th 2006 - July 4th 2006. Deceased.



  #56    
Old September 15th, 2007, 05:34 AM
Minorthreat0987
Pokemon Tellurium
 
Join Date: Oct 2005
Nature: Adamant
im using this in my game, and i was wondering, is there anyway that with the next release you can make the messages (like ingame text) have a box like the advance generation, while keeping the menu, as the skin chosen in the options menu.

thanks this is awsome.
__________________

Check out my DeviantArt account for info on my new project! Pokemon Tellurium.
My DeviantArt
  #57    
Old September 15th, 2007, 06:38 AM
Bruno1440's Avatar
Bruno1440
Fire TRainer
 
Join Date: Jun 2005
Location: Portugal-Lisbon
Age: 23
Gender:
Nature: Calm
Send a message via Windows Live Messenger to Bruno1440
Trainers problem resolved! now the prob is that when i press x to open the menu it opens but you can keep walking with it opened!
__________________


The Return Of Bruno1440!
  #58    
Old September 15th, 2007, 11:35 AM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
I have released a new version of Pokemon Essentials. Some of the new features include:
A Pokedex screen, a Pokemon Mart screen, evolution support, a finished summary screen,
as well as the Name Rater and Move Deleter. Also I have added a method to add custom
items to the game.

The problems with walking while the menu is open, as well as an EXP gain bug,
have already been resolved in a previous release and are still resolved in this one.
__________________
Peter O, of The Ultimate Pokemon Center (Pokemon Essentials, Donate money to restore my page)
  #59    
Old September 15th, 2007, 12:21 PM
venom12's Avatar
venom12
Pokemon Crystal Rain Relased
 
Join Date: Sep 2006
Age: 23
Gender: Male
Nature: Adamant
Send a message via Windows Live Messenger to venom12
Where you upload new version??
__________________
This signature has been disabled.
Exceeds signature height limit because of broken images.
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
  #60    
Old September 15th, 2007, 12:30 PM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
Sorry, I should have made it clear.

The new version is at the same address:

http://www.upokecenter.com/projects/...okestarter.zip
__________________
Peter O, of The Ultimate Pokemon Center (Pokemon Essentials, Donate money to restore my page)
  #61    
Old September 15th, 2007, 12:39 PM
venom12's Avatar
venom12
Pokemon Crystal Rain Relased
 
Join Date: Sep 2006
Age: 23
Gender: Male
Nature: Adamant
Send a message via Windows Live Messenger to venom12
Thanks.

how to make one starter, you can choise one of three?
__________________
This signature has been disabled.
Exceeds signature height limit because of broken images.
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
  #62    
Old September 15th, 2007, 03:41 PM
Flameguru's Avatar
Flameguru
Pokemon: Metallic Silver
 
Join Date: Oct 2005
Location: Amish country, PA
Age: 22
Gender: Male
Nature: Rash
Poccil, your kit seems to be glitching for me. It creates error logs and shows code in the Battle and the Pokemon Selection Screen. If you could take a look at whats going on, that'd be great
__________________
My Projects:
Pokemon Engine for Android
Java Pokemon Engine [Thread here on PC]
  #63    
Old September 15th, 2007, 03:55 PM
yaoimutt
Trainer
 
Join Date: Sep 2007
Nature: Impish
Send a message via AIM to yaoimutt Send a message via Yahoo to yaoimutt
My game starts out with 50 of every item, how do i fix this?
__________________

Name: FishieNUMBER37 (you don't want to know what happened to the other fishies)
Adopt one yourself! @Pokémon Orphanage

Geat thread here
  #64    
Old September 15th, 2007, 05:07 PM
Shade's Avatar
Shade
Dark Knight
 
Join Date: Jul 2007
Location: U.S.
Age: 19
Gender:
Nature: Relaxed
When I Try To Load The RMXP Project That Is In The Pokemon Starter Kit I Get This Error.
| |
V V

Quote:
Project Could Not Be Read Due To Incompatibility Between Software Versions.
__________________
SHADE
The Dark Knight
My Friends: PokeFanatic12698, Flameguru, DarkPegasus, and Pokemorpher
  #65    
Old September 15th, 2007, 06:01 PM
Revolution's Avatar
Revolution
Da Bestest Pokemon Master
 
Join Date: Jul 2007
Location: Everywhere
Age: 22
Gender:
Nature: Quiet
Send a message via AIM to Revolution Send a message via Windows Live Messenger to Revolution Send a message via Yahoo to Revolution Send a message via Skype™ to Revolution
Quote:
Originally Posted by Shade View Post
When I Try To Load The RMXP Project That Is In The Pokemon Starter Kit I Get This Error.
| |
V V
Its either your using the Illegal version or he is and it cant read it.

Quote:
Originally Posted by Shade View Post
When I Try To Load The RMXP Project That Is In The Pokemon Starter Kit I Get This Error.
| |
V V
Its either your using the Illegal version or he is and it cant read it.
__________________

Has anyone ever saw a ACP that allows you to post News, update Pokemon of the Week, Site options and many more things? If not ask me and ill show you one.

Sites: PR, PG

AuctionAds: Increase the bid on your site's income!

Last edited by Revolution; September 15th, 2007 at 06:07 PM. Reason: Your double post has been automatically merged.
  #66    
Old September 15th, 2007, 07:40 PM
yaoimutt
Trainer
 
Join Date: Sep 2007
Nature: Impish
Send a message via AIM to yaoimutt Send a message via Yahoo to yaoimutt
I downloaded the new version and now it shows an error whenever i try to use an item in battle.

how can i fix this?
Attached Thumbnails
brenda_second_green_dress_004_by_dreamer531.jpg‎  
__________________

Name: FishieNUMBER37 (you don't want to know what happened to the other fishies)
Adopt one yourself! @Pokémon Orphanage

Geat thread here
  #67    
Old September 15th, 2007, 08:47 PM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
That problem is already resolved and is reflected in the latest build.
__________________
Peter O, of The Ultimate Pokemon Center (Pokemon Essentials, Donate money to restore my page)
  #68    
Old September 15th, 2007, 10:05 PM
mackoo's Avatar
mackoo
Trainer
 
Join Date: Mar 2007
Location: Poland
Gender: Male
Nature: Adamant
But will you add animations to moves?
  #69    
Old September 15th, 2007, 10:40 PM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
As I mentioned before, I don't plan to create custom animations.
However, a separate project of mine is an animation editor designed
especially for Pokemon battle animations. What I would like is for someone
to use that editor and create animations for some moves. That way I
can better decide how to best implement battle animations into
my battle system. (The existing animation system is not enough,
unfortunately, because some moves' animations require manipulating
the attacker and the opponent, which is supported by my animation
editor.) I could use it myself, but I am not very skilled
in making animations as I am in programming.
__________________
Peter O, of The Ultimate Pokemon Center (Pokemon Essentials, Donate money to restore my page)
  #70    
Old September 16th, 2007, 06:42 AM
Pokemorpher
Pokemon Kamacite : Time warp
 
Join Date: Sep 2007
Location: Pokemon world, Morphian region , Gemston city
Gender:
Nature: Calm
Great job, you've got to be the best coder ever. Just 1 problem, everytime I try to check the summary of mew from the pc nothing happens. Try checking it out.
  #71    
Old September 16th, 2007, 08:26 AM
.:Sam:.'s Avatar
.:Sam:.
The road goes ever on and on!
 
Join Date: Apr 2006
Location: United Kingdom
Age: 21
Gender: Male
Nature: Calm
Pokemorpher. I don't think that the Summary system has been implanted yet.

Anyway, I am having quite a frustrating problem involving the Custom Battle System...When you lose against a trainer instead of taking you to the last visited Pokemon Center, the player will be teleported outside the trainer, ready to battle him/her again...That I can deal with, but the real problem is event battles. Ie: A Rival/Gym Leader. When you lose against them, the even continues as if you had won. O.o
__________________
Current Projects:
None

Staff on the following Projects:
Pokemon: Rise of Oblivion. - Spriter.

Project History:
Pokemon: Legend of Articuno.
May 16th 2006 - July 4th 2006. Deceased.



  #72    
Old September 16th, 2007, 09:53 AM
yaoimutt
Trainer
 
Join Date: Sep 2007
Nature: Impish
Send a message via AIM to yaoimutt Send a message via Yahoo to yaoimutt
hopefully this will be the last time i ask for help, because i know your getting tired of me.

How do i change the badges or add them, and what badge do you need for what hm?
__________________

Name: FishieNUMBER37 (you don't want to know what happened to the other fishies)
Adopt one yourself! @Pokémon Orphanage

Geat thread here
  #73    
Old September 16th, 2007, 10:08 AM
Pokemorpher
Pokemon Kamacite : Time warp
 
Join Date: Sep 2007
Location: Pokemon world, Morphian region , Gemston city
Gender:
Nature: Calm
When you talk to the guy who gives you the badges he explains everything, Just read.
  #74    
Old September 16th, 2007, 10:16 AM
OblivionMew's Avatar
OblivionMew
Spriter in the Making!
 
Join Date: Apr 2007
Location: England
Age: 21
Gender:
Nature: Bold
Send a message via AIM to OblivionMew
I just wanna know how to change pokemon's names and stats to make new ones, how is it done!?
  #75    
Old September 16th, 2007, 11:18 AM
yaoimutt
Trainer
 
Join Date: Sep 2007
Nature: Impish
Send a message via AIM to yaoimutt Send a message via Yahoo to yaoimutt
Quote:
Originally Posted by Pokemorpher View Post
When you talk to the guy who gives you the badges he explains everything, Just read.
Either you didn't fully read what i said, or i didn't explain right.

I want to know, HOW to ADD badges, or change the names of them. what i mean is that i want to know how to make it where there are MORE then just 8 badges. I want there to be 12 badges in my game, but you only need 8 to go to the league.


Anyways, my other question, how do i change the amount of exp that you get from battles, because when people play my game, they level up almost every battle for the first 14 levels.

i want to know how to make it where instead of 30, 60 or 90 exp after beating a lvl 3 pokemon, instead you get about 14-24 each time.
__________________

Name: FishieNUMBER37 (you don't want to know what happened to the other fishies)
Adopt one yourself! @Pokémon Orphanage

Geat thread here
Closed Thread
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 06:22 PM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.