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  #1    
Old July 26th, 2007, 05:29 AM
BlackRainbow*'s Avatar
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Hello...I've seen some hackers asking how to edit Region map.
Here is the tutorial on how to do that in Pokemon Ruby...

What we'll use:
VisualBoy advance
Cylcon
Unlz


1. Open up your VBA and load pokemon ruby. Then goto your house and check the town map. Then go to Tools->Tile Viewer and where the color box is Click on 256. You'll see 5 offsets in next box. Click on 0x6008000. it must look like this:


2. Save the tile. (if you don't know how to do that PM me to send you a tile)

3. Open unLZ and your ruby rom. Goto adress 137 and click "Use Black/White"like this:


4.Click Raw Dump to save the raw file.

5. Open Cyclon. And click Load tileset. Open the tile you saved befor(it have to be .bmp). Then click 8bpp mode. After that Click Load tile map
Ok when this will be done it shoul look like this:


OK then easily just edit the map whit those tiles.

6. Save the raw file:


7. Go back into unLZ and go to adress 137. then click on Load Raw
and load the raw you save in cyclon. then just click write to rom.


And the final production is here:
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  #2    
Old July 26th, 2007, 09:12 AM
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Oooh, very nice! If only I was hacking ruby, or if you could do this in fire red
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  #3    
Old July 26th, 2007, 02:49 PM
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Thats nice! Thanks for the tut!
  #4    
Old July 26th, 2007, 05:00 PM
bonaza
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You can its the same thing. Cyclone modify's the raws. You just have to load from diffrent offsets. Also cyclone did have a tut.
  #5    
Old July 26th, 2007, 05:52 PM
Naoshi
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Quote:
Originally Posted by bonaza View Post
You can its the same thing. Cyclone modify's the raws. You just have to load from diffrent offsets. Also cyclone did have a tut.
Yeah, but it's hard to find the tilemaps for FR/LG. I'm still going to search for them though. =(



If I do find the tilemap, I'll let you all know what raw data it came from.
  #6    
Old July 26th, 2007, 11:42 PM
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Quote:
Originally Posted by Naoshi View Post
Yeah, but it's hard to find the tilemaps for FR/LG. I'm still going to search for them though. =(



If I do find the tilemap, I'll let you all know what raw data it came from.
Yeah I second that. I've been looking for the tilemap for about 6 months now constantly saving random bits of raw data in the hope that it would be the tilemap for the town map! Somebody must know it because RijonAdventures' town map has been edited.
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  #7    
Old July 27th, 2007, 05:45 AM
Naoshi
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I've been searching alot...

I can't find it ;_;
  #8    
Old July 27th, 2007, 05:48 AM
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you can't find map raw in fr...
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  #9    
Old July 27th, 2007, 06:03 AM
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Keba, is there an alternate link to download Cyclone? The link in Treecko's topic is invalid.
  #10    
Old July 27th, 2007, 06:11 AM
BlackRainbow*'s Avatar
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um...check wah or something like that
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  #11    
Old July 27th, 2007, 06:25 AM
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It doesn't seem to have the .dll... No worries. Thanks for the tut any ways Keba.
  #12    
Old July 27th, 2007, 07:31 AM
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Quote:
Originally Posted by KebaSun View Post
you can't find map raw in fr...
It must be in there somewhere it'll just take some finding...
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  #13    
Old July 27th, 2007, 10:18 AM
Naoshi
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So far, I think I've checked 90% of them. None of them works. And 10% of them are very unlikely to be them too. (They're either too small or way too large to be the maps) So I don't really know what to say.



EDIT: I've been informed that FR/LG has more encryption if my friend recalled correctly. Although, I don't beleive it's impossible to edit the tilemap considering it has been done before.

Last edited by Naoshi; July 27th, 2007 at 03:03 PM.
  #14    
Old July 31st, 2007, 12:12 PM
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Well, maybe we should just ask CBMan or HS where the tilemap is located in FR/LG. Since their map has been edited, they must know.
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  #15    
Old July 31st, 2007, 12:17 PM
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If there are some Dutch guys here... they can see a Dutch tutorial here.
Anwyay, KebaSun, I think you should give credit to Mewthree9000, as he made this tutorial inside Cyclone.
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  #16    
Old August 1st, 2007, 01:59 AM
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its really useful.Thanks.
Cyclone prototype does work.But without reading this tutorial it may be tough to know how to edit the world map.
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  #17    
Old August 1st, 2007, 02:28 AM
Martin Yiu
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Umm... I am sorry to break your illusions but RijonAdventures DOES have edited map BUT it was made by CBM in a HEX editor for 5 HOURS just with basic colour. That's the information that Christos (Semele) gave me. If I'm wrong, feel free to correct me. I was trying to find the tilemap even with Deep Scan in unLZ. But, no progress...
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  #18    
Old August 2nd, 2007, 05:03 AM
BlackRainbow*'s Avatar
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Quote:
Originally Posted by D-Trogh View Post
If there are some Dutch guys here... they can see a Dutch tutorial here.
Anwyay, KebaSun, I think you should give credit to Mewthree9000, as he made this tutorial inside Cyclone.
Um...why? this was tottaly made bye me without any help of mewthree
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  #19    
Old August 26th, 2007, 01:20 AM
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Unfortunelity my Cylone doesn't works:

What should I do?
  #20    
Old August 26th, 2007, 05:30 AM
Concorde
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Quote:
Originally Posted by mackoo View Post
Unfortunelity my Cylone doesn't works:

What should I do?
Um, let me translate the second part "

"System error [blahblahlotsanumbers]. Cannot find specific module."

I will try to find out what's up. I haven't test Cyclone yet (as I know my comp, it will work ").
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  #21    
Old November 23rd, 2007, 09:52 PM
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Awesome! But does anyone know, what number do you have tu put in unLZ.gba (Fire Red rom) to find this:

??
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