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  #1301    
Old January 4th, 2008, 11:41 PM
ShyRayq's Avatar
ShyRayq
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lv65 Feebas?
isn't Milotic
anyway that has to be X version
  #1302    
Old January 4th, 2008, 11:52 PM
Dio
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Quote:
Originally Posted by Dragoon View Post
lv65 Feebas?
isn't Milotic
anyway that has to be X version
OH am sorry.Yes i meant Milotic.So the X version is supposed to be very hard?
I tried now to patch the beta 5 (not the X) and it worked but know the trainer has a level 55 Feebas and the next one only a level 30 qwilfish.Ok now i think the problem is fixed.Thx for the help everyone!!! :D
  #1303    
Old January 5th, 2008, 12:11 AM
clonex25's Avatar
clonex25
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Finally, Beta5 is released. I hope that it has some good music there. I also hope that the looping thingy will be at the next releases.

I feel sad about being Shiny Gold is only second place, but at least it reached the Top 3, not bad at all.
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I hvae updated the GBA Music Looping thread. It now has a tutorial for looping multiple-tracked S Files. Click the link below:
http://www.pokecommunity.com/showthread.php?t=118722

Due to popular demand, I have lowered the Wild Pokemon Theme (with two versions) and added it in my music collection thread:
http://www.pokecommunity.com/showthread.php?t=139756

Next STOP: To make guidelines regarding GBA music tracks
  #1304    
Old January 5th, 2008, 03:46 AM
zel 2.0's Avatar
zel 2.0
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Quote:
Originally Posted by shinygoldash View Post
So The rival sprite is moved to Blue's slot and Blue's OW(It should be revamped)
is where the Silver OW originally was.
I guess if I do that, in the rival naming screen, you'd get Gary's OW being displayed there. So, I guess the way it is now is the way it should stay.

Quote:
Originally Posted by bakayaroo View Post
aha, i see, but cant you choose one of those sprites from serebiis fanart sprites section?
Well, thing is I already have the help from a good spriter, so he should be the one having the priority in the sprites' topic.

Quote:
Originally Posted by GeorgeLama View Post
just reached the misty part, thats the end of beta5 isnt it? and when i use the walk through walls code everything after celurean city turns odd.. i also arrived at "Pallet Town" and found myself at NewBark town lol
The end of the Beta5 is not that clear this time, mainly because you can play Kanto more freely and less linearly than Johto. You could say it's over once you've done all the events at all the cities except Pewter, Viridian, Pallet and Cinnabar (as those places are out of reach)

Quote:
Originally Posted by Dio View Post
EDIT: I somehow tried to patch again the beta 5 on another fire red ROM and it worked because the character moved normally on the spot that was resetting the game,without resetting it.But the next trainer has a level 65 Feebas (!!) and the trainer after him has 3 pokemons and the first one has a level 51 Whiscash (and of course i cant win him).All my pokemon are from lvl 35-45.Is it supposed to be so hard or is a problem that I only have, again? What's happening??
So, I guess it must be a patching problem, then? By the way, are you patching over already patched versions? Because that'll just give a hell lot of problems (Shuri-x demonstrated it on the older thread). Remember to always patch over a CLEAN FR(U) rom.

A Feebas? He's supposed to have a Milotic on both versions...

But, yeah. The X version is only for the people who wants a challenge, the levels are pretty high and the special trainers use better battling techniques, that's the only difference, actually. If you were playing the normal version and then you patched the X version over it, well, you'll be in big troubles XD

Quote:
Originally Posted by clonex25 View Post
Finally, Beta5 is released. I hope that it has some good music there. I also hope that the looping thingy will be at the next releases.

I feel sad about being Shiny Gold is only second place, but at least it reached the Top 3, not bad at all.
The loop has been added for the tracks I inserted. The only problem currently is the volume, too high and it makes some static noises. We have to keep working on that, clonex
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  #1305    
Old January 5th, 2008, 04:13 AM
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carter756978
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Im sorry if you dont want me to post this but i noticed that if you lose against silver the first time you battle him then youll rush home to your mum but come out of the pokemon centre. Just pointing out something that i noticed, im not trying to say your rubbish
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  #1306    
Old January 5th, 2008, 05:00 AM
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Zel, there are 2 bugs that I found in the game. They both involve the trick house.

When you get up to the spinning arrows map, if you go to the tile that points you down near the entrance, the game doesn't allow you to move. I saw that posted here before too, but you didn't answer him/her.

And when you have 7 maps left in the Trick House, even after beating the game, he doesn't let you go into the room anymore, but he still says there are 7 more you need to do. Did you stop it there on purpose or is it a bug?

And there's another thing that doesn't have to do with the game but with the front post. Just saying, when you're editing it, you put the Missingno. in Mt. Mortar Glitch twice, and I think the bike stuff twice too.

@mach8822: He said after the Shiny Gold X Version is released you can, and it has been. So I think you can.
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  #1307    
Old January 5th, 2008, 05:16 AM
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I have a bug where icant look at my tm bag it looke all glitch then in my normal bag it has ?????? and?43n master balls when i go out it transports me int a glitchy place a all water and slightly dark place or my screen goes black....
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  #1308    
Old January 5th, 2008, 05:37 AM
wizzard
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i found too a bug with a screenshot(i cant show it now i need more then 15 posts >_< i give you a pm with screenshot zel.)

if you will show the mystery egg prof. elm go back of him and when he go back he stand on you!

EDIT:sry for my english
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Last edited by wizzard; January 5th, 2008 at 05:38 AM. Reason: my english
  #1309    
Old January 5th, 2008, 06:14 AM
D_Force
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Btw zel, you probably know this but it is possible to remain completely trapped in one of the trick house levels (that has boulders, rock smash rocks and cut trees). So you may need to edit that level to stop that happening
  #1310    
Old January 5th, 2008, 06:21 AM
Cold Rock's Avatar
Cold Rock
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Join Date: Jan 2008
Hi, where can i find stones (fire/water/etc) in the Shiny Gold (first continent) to evolve pokemon (extaryu to Starmie and Growlithe to Arcanine)

Thanks
  #1311    
Old January 5th, 2008, 07:47 AM
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dirk123
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Quote:
Originally Posted by Cold Rock View Post
Hi, where can i find stones (fire/water/etc) in the Shiny Gold (first continent) to evolve pokemon (ex:Staryu to Starmie and Growlithe to Arcanine)

Thanks
You can only get 2 Evolution Stones in Johto:
- Sun Stone (by winning the Bug Catching Contest)
- 1 of 4 elemental stones (fire/grass/thunder/water) in the Dragon's Den at Blackthorn City (Which elemental stone you get depends in which order you defeat the 3 or 4 trainers).

All the other elemental evolution stones are in Kanto, gotten from Bill's Grampa by showing certain pokemon to him.
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  #1312    
Old January 5th, 2008, 07:59 AM
avion48
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Is Mudkip supposed to be that rare?
I am in the Union Cave and I battled around 60 pokemon and still no Mudkip.
In the last beta I found Mudkip as the first pokemon in the Union Cave.
  #1313    
Old January 5th, 2008, 07:59 AM
Went's Avatar
Went
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Quote:
Originally Posted by wizzard View Post
if you will show the mystery egg prof. elm go back of him and when he go back he stand on you!
Known.

Quote:
Originally Posted by DarthSenorQueso View Post
I have a bug where icant look at my tm bag it looke all glitch then in my normal bag it has ?????? and?43n master balls when i go out it transports me int a glitchy place a all water and slightly dark place or my screen goes black....
So you had the "Name change" glitch and problems with the bag... Try another rom, I think that's the main cause.

Quote:
Originally Posted by avion48 View Post
Is Mudkip supposed to be that rare?
I am in the Union Cave and I battled around 60 pokemon and still no Mudkip.
In the last beta I found Mudkip as the first pokemon in the Union Cave.
Yes, it's supposed to be that rare, don't worry. It's just that you were luckier last time.
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  #1314    
Old January 5th, 2008, 10:39 AM
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Quote:
Originally Posted by GeorgeLama View Post
just reached the misty part, thats the end of beta5 isnt it? and when i use the walk through walls code everything after celurean city turns odd.. i also arrived at "Pallet Town" and found myself at NewBark town lol

if you look at the maps with advanced map you will see that their are 2 diffrent new bark town maps. One finished and one uncompleted which the uncompleted one if most likely the pallet town map (I also know this because i can see parts of the pallet town map that connect it to cansasbar island.)
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  #1315    
Old January 5th, 2008, 10:42 AM
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Green Charizard
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I finally got round to playing some of beta 5. Very good job, the graphics are a great improvement. The Phone System works really well and your scripting is, as usual, impeccable. There's a couple of maps that could be improved a bit, such as the New Bark one. But what can I say, sheer awesomeness! xD

Anyway, I was thinking, it'd be cool to see a new house and lab tiles in New Bark as it gets visited that often. VERY nice work zel, I look forward to seeing more. And seriously, well done!
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  #1316    
Old January 5th, 2008, 10:55 AM
Mr. X's Avatar
Mr. X
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ja i've noticed a few things about the phone system that is kinda... odd.

First... when you add someone new besides mom, and elm) it still says memsomething. Well it remain this way or do you plan to change it?

Also in the caladon game center the pokesticker machine is using the list for the phone thing. will the machine be removed or will it's script be changed?
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  #1317    
Old January 5th, 2008, 03:18 PM
Gouki113
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awsome job so far, i just beat whitney, the final ver is gonna be awsome
  #1318    
Old January 5th, 2008, 04:44 PM
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SDODC13
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I got one question are you keeping the gym and leader's music the same for an example or are you doing over all the music. Plus a few side comments. One why are the rocket admin and grunt musics the same? Just kinda curious as to whether you'll make seprate musics or keep it the same and secondly great job on the hack so far and the new added touches are awesome.
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  #1319    
Old January 5th, 2008, 04:52 PM
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Quote:
Originally Posted by Volsfan91 View Post
I'm having audio issues with the latest copy. I've not had these problems in the past; it's hard to expalin what the problem is. It's kind of like it's playing multiple audio parts at once... there's like this looping cymbal sound in the background in the second city, for example.

If your ROM is working, would someone please check the md5 value of it and post it so I can see if I've done something wrong?

Patched US release with Lunar IPS.

Here's a tool you can use to find the md5 sum:

ftp://ftp6.nero.com/NeroMD5Verifier.zip

Just run the executable and open the ROM. It gives you a checksum, which is a value specific to that file.
Meh zel added new music (d/p music) The music won't play too very well right now so thats why the sound sounds like crud.
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  #1320    
Old January 5th, 2008, 06:25 PM
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Oh, I see. I'm sure he'll get it working great in no time. I wonder if maybe the later parts of the game have better sound than the earlier parts?
  #1321    
Old January 5th, 2008, 06:33 PM
NidoodiN
Beginning Trainer
 
Join Date: Apr 2007
Nature: Adamant
This playthrough I'm writing down every trainer name + pokemon used while going through the Shiny Gold X version. Now I understand all the "#TRAINER/1" are the phone booth people.

I did notice two Sage Pings in the Ecruteak Gym, though (one named PING!, the other named PING).

Also, fighting the rival for the first time with Totodile as your starter is hard as hell, since the rival's Chikorita knows Razor Leaf. As if the first battle with Carlos' Slowpoke wasn't luck-based enough...
  #1322    
Old January 5th, 2008, 07:37 PM
zel 2.0's Avatar
zel 2.0
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Quote:
Originally Posted by carter756978 View Post
Im sorry if you dont want me to post this but i noticed that if you lose against silver the first time you battle him then youll rush home to your mum but come out of the pokemon centre. Just pointing out something that i noticed, im not trying to say your rubbish
It was like that in the original (well, not like I remember it too clearly right now), so when you lose while coming back from Mr.Pokemon's house (or at Silver's battle) you were sent to Cherrygrove's Pokemon Center by default (even if you didn't go there previously), instead of your house (if I sent you to your house, then you could avoid Silver's battle if you lose before reaching Cherrygrove), so that thing you noticed was something intentional to avoid a bug, and not a bug itself (I cant avoid the 1sec where you are at mom's house... )

Quote:
Originally Posted by ~*Pikafan*~ View Post
Zel, there are 2 bugs that I found in the game. They both involve the trick house.

When you get up to the spinning arrows map, if you go to the tile that points you down near the entrance, the game doesn't allow you to move. I saw that posted here before too, but you didn't answer him/her.

And when you have 7 maps left in the Trick House, even after beating the game, he doesn't let you go into the room anymore, but he still says there are 7 more you need to do. Did you stop it there on purpose or is it a bug?

And there's another thing that doesn't have to do with the game but with the front post. Just saying, when you're editing it, you put the Missingno. in Mt. Mortar Glitch twice, and I think the bike stuff twice too.

@mach8822: He said after the Shiny Gold X Version is released you can, and it has been. So I think you can.
The arrows thing was posted before, so I am aware of that. I dont really have to reply to all the bugs posts, because I know it'd make me crazy as before.

If he says there's 7 more tricks, then it must be that there are 7 more tricks. Problem is, you still haven't progressed more in the adventure (because the Beta doesn't let you to progress more)

Whatever, as you know, that list of bugs will be taken care of soon.

Quote:
Originally Posted by D_Force View Post
Btw zel, you probably know this but it is possible to remain completely trapped in one of the trick house levels (that has boulders, rock smash rocks and cut trees). So you may need to edit that level to stop that happening
I think I spotted it when I was editting the trainers in the X version. Additionaly, I think if you are around the V.Road without Strength, you could get stuck in the "hot room" if you jump down the ledge.
Well, it's really hard thinking the puzzles... Improvments coming!

Quote:
Originally Posted by Green Charizard View Post
I finally got round to playing some of beta 5. Very good job, the graphics are a great improvement. The Phone System works really well and your scripting is, as usual, impeccable. There's a couple of maps that could be improved a bit, such as the New Bark one. But what can I say, sheer awesomeness! xD

Anyway, I was thinking, it'd be cool to see a new house and lab tiles in New Bark as it gets visited that often. VERY nice work zel, I look forward to seeing more. And seriously, well done!
New Bark is pretty small, so I wouldn't know what to add there. But, well, you know me. I prefer that the game is actually entertaining rather than being graphically astounding (that's why my fascination with scripting)

Sure thing, but I'm not a tiler, that's a problem (and I dont think I know of a good game to rip tiles from...)

Quote:
Originally Posted by Team Chill Commander X View Post
ja i've noticed a few things about the phone system that is kinda... odd.

First... when you add someone new besides mom, and elm) it still says memsomething. Well it remain this way or do you plan to change it?

Also in the caladon game center the pokesticker machine is using the list for the phone thing. will the machine be removed or will it's script be changed?
Remember that I cannot change the stuff said in the multi boxes of the Phone Booth. Do not insist with that, 'cause it's gonna stay like that (paper and pen will be your friends there)

Ah, so I guess that's where the multi box I used came from... That sucks... Guess the machine will be out, then ('cause we need to replace something for adding something, as we cannot create multiboxes out of nothing)

Quote:
Originally Posted by SDODC13 View Post
I got one question are you keeping the gym and leader's music the same for an example or are you doing over all the music. Plus a few side comments. One why are the rocket admin and grunt musics the same? Just kinda curious as to whether you'll make seprate musics or keep it the same and secondly great job on the hack so far and the new added touches are awesome.
Musical changes are to be expected in the future Betas. For now I'm just leaving everything ready for when I have their corresponding GSC remixes.

The rockets and admins had the same music in the original, didn't they? (I just gave them the Magma theme, since I dont have that GSC music currently)

Quote:
Originally Posted by NidoodiN View Post
I did notice two Sage Pings in the Ecruteak Gym, though (one named PING!, the other named PING).
Two PINGs? (Imagine all the bad jokes I could be thinking right now XD), hmmm... weird, that must mean one is the real and the other is the fake, and the one that should be changed (or maybe I just did a mistake on the ID of the battler)
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  #1323    
Old January 5th, 2008, 09:08 PM
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thungyx
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how to get the pkmn stole by jess and jamie back zel?
  #1324    
Old January 5th, 2008, 09:23 PM
Thrace's Avatar
Thrace
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Age: 23
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I can't seem to get the ticket from the girl, what do you need to do to get it?
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  #1325    
Old January 5th, 2008, 10:09 PM
Gamewhale's Avatar
Gamewhale
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Awesome, it's good to see ShinyGold back. I'm lovin' the new beta, especially the Phone Booths. ^.^ I haven't got very far yet, but I'm getting there. I was just wondering, at what level does Graveler evolve into Golem?

Thanks.
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