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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.



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  #1251  
Unread January 15th, 2008, 12:56 AM
MR.GLITCH_KING's Avatar
MR.GLITCH_KING
~ThaEmbacy~
 
Join Date: Oct 2005
Nature: Adamant
nice poccil n as always thank you
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  #1252  
Unread January 15th, 2008, 01:16 AM
Mrchewy's Avatar
Mrchewy
nom nom nom
 
Join Date: Jul 2007
Location: Brisbane, Australia
Gender:
Nature: Lax
HUZZAH! MY PLAY TEST FINALLY WORKS!

Much <3 to you, poccil!

EDIT: Even better, you've finally released that fabled release with the 'fall-out text' fix! This day, is a good one ;)
  #1253  
Unread January 15th, 2008, 01:59 AM
Shirayuki Mizore's Avatar
Shirayuki Mizore
Pokemon Raptor is STILL going?
 
Join Date: Nov 2007
Location: Florida.
Gender:
Erm...Is it fatal to update? It doesn't seem like much has changed, and I don't really want to update unless I need to.
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  #1254  
Unread January 15th, 2008, 02:13 AM
Krobelus's Avatar
Krobelus
RainbowNoodleWarrior
 
Join Date: Sep 2006
Location: Vancouver
Age: 22
Gender: Male
Nature: Adamant
Quote:
Originally Posted by Legend of Awesome View Post
Erm...Is it fatal to update? It doesn't seem like much has changed, and I don't really want to update unless I need to.
It's not hard to update, all I do is copy the scripts from the Data folder, and if anything else is updated, then I just copy it over (including graphics and such).

-Krobe

[Edit] Poccil, is it possible for you to make it compatible with the latest version of SDK?[/Edit]
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Last edited by Krobelus; January 15th, 2008 at 02:25 AM.
  #1255  
Unread January 15th, 2008, 06:55 AM
gotron228's Avatar
gotron228
^_^
 
Join Date: Jun 2007
Location: Australia
Gender: Male
Nature: Calm
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this has to be the greatest starter kit 1 week ago i was a noob at this stuff but now im intermediate lol
oh and what is the Sript taht has professor Oaks texts becuase I wanna edit what he says

EDIT:Don't worry i figured it out!
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Last edited by gotron228; January 15th, 2008 at 07:46 AM.
  #1256  
Unread January 15th, 2008, 09:11 AM
Mrchewy's Avatar
Mrchewy
nom nom nom
 
Join Date: Jul 2007
Location: Brisbane, Australia
Gender:
Nature: Lax
Quote:
Originally Posted by gotron228 View Post
this has to be the greatest starter kit 1 week ago i was a noob at this stuff but now im intermediate lol
oh and what is the Sript taht has professor Oaks texts becuase I wanna edit what he says

EDIT:Don't worry i figured it out!
Lol, by the looks of things I think you're still somewhat a noob xD

No offense, of course: I'm somewhat a noob myself!
  #1257  
Unread January 15th, 2008, 09:46 AM
gotron228's Avatar
gotron228
^_^
 
Join Date: Jun 2007
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None taken man anyway Ive decided to create my own game by using his starter kit!

EDIT:Tie for the noob to come out lol how do I change the female character to ahve a different battle back instead of having a male battleback?
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Last edited by gotron228; January 15th, 2008 at 10:40 AM.
  #1258  
Unread January 15th, 2008, 11:17 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 20
Gender: Male
Nature: Naive
Change section 000 of metadata.txt.
  #1259  
Unread January 15th, 2008, 11:22 AM
gotron228's Avatar
gotron228
^_^
 
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okay il try that latter rite now im usy
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  #1260  
Unread January 15th, 2008, 04:55 PM
Lorem Ipsum's Avatar
Lorem Ipsum
Psyduck
 
Join Date: Oct 2007
Gender:
I re-iterate; is there any way I can see attacksRS.dat, or anybody who wishes to help me develop this contest script?
  #1261  
Unread January 15th, 2008, 06:11 PM
Devil_Silver's Avatar
Devil_Silver
Eevee Breeder
 
Join Date: Dec 2007
Location: Belgium
Age: 18
Gender:
Nature: Brave
Hi everyone,

I have a problem when connecting maps with animated tiles.
Such as Sea-tiles.
'Cause when I connect those maps, the animated tiles won't show the same animation on the same moment.
Like when the waves move down on the first map, the waves move up on the other.
And that looks... Well, not good.

If anyone could help me, please do!
If you don't understand what I mean, just tell, I'll upload a screenshot then.
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  #1262  
Unread January 15th, 2008, 06:31 PM
.houndoomed
Trainer
 
Join Date: Apr 2006
Now that I've added a new type in PBTypes, could you tell me how I can set how effective each type is against another? And anything else there is to know.
  #1263  
Unread January 15th, 2008, 06:41 PM
Lorem Ipsum's Avatar
Lorem Ipsum
Psyduck
 
Join Date: Oct 2007
Gender:
It's in the type chart in a move script. Too lazy to open RPGXP
  #1264  
Unread January 15th, 2008, 07:57 PM
sinisterbutt
Beginning Trainer
 
Join Date: Feb 2006
Gender:
Nature: Adamant
Lorem, id love to help you out with the contest script, but im only good at graphics and animations lol, so im working on all the attacks for poccil. Id love to help, what do you mean by contest? like the beauty contests in the games?
  #1265  
Unread January 15th, 2008, 08:04 PM
Lorem Ipsum's Avatar
Lorem Ipsum
Psyduck
 
Join Date: Oct 2007
Gender:
Like Pokémon contests, where you can have Cool, Beauty, Tough, Smart and Cute. I can't progress any further until I have the RSE contest background and a text version of attacksRS.dat, so I can add the Contest types to the list.
  #1266  
Unread January 15th, 2008, 10:15 PM
.houndoomed
Trainer
 
Join Date: Apr 2006
Quote:
Originally Posted by Lorem Ipsum View Post
It's in the type chart in a move script. Too lazy to open RPGXP :P
ONOEZ

Hmm, I tried looking for it but failed. Could you give me the name of the script. Lol, I suck at this.
  #1267  
Unread January 15th, 2008, 11:55 PM
mad.array's Avatar
mad.array
Eeveelutions... need more...
 
Join Date: Nov 2007
Location: Birmingham, UK
Age: 28
Gender: Male
Nature: Rash
It's in PokeBattle_Move and it's an array called PBTypeChart

The types go in order (as they are defined inPBTypes) from top to bottom and left to right.

0 = No effect, 1 = Not very effective, 2 = regular damage, 4 = Super effective

So for your new type you will need to add a new line at the bottom of that list with the relative numbe, as well as an extra entry in all of the other lines stating how effective those types are against your new one.

I hope that was thorough enough, I always worry that I'm being too tedious with details.


*EDIT* Actually I've noticed a few weird things about this, there don't seem to be enough entires in the chart... I don't know whether it's just me but there are 18 types (including the ??? one) and only 16 entries in each line...

Last edited by mad.array; January 16th, 2008 at 12:04 AM.
  #1268  
Unread January 16th, 2008, 02:35 AM
Shirayuki Mizore's Avatar
Shirayuki Mizore
Pokemon Raptor is STILL going?
 
Join Date: Nov 2007
Location: Florida.
Gender:
Hey, I don't get all that stuff (), so what was updated? Just scripts?
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  #1269  
Unread January 16th, 2008, 02:46 AM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
Devil_Silver:

The problem you describe is inherent in the original Tilemap class. Fortunately, I've managed to create a replacement that synchronizes the autotile animation in connected maps. It will be part of the next release.
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  #1270  
Unread January 16th, 2008, 03:27 AM
rubyrulez's Avatar
rubyrulez
Back in Action...again...
 
Join Date: Sep 2003
Location: Sonnet Town
Age: 26
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You guys (Flameguru and poccil) are absolute geniuses. I love your system, it has inspired me to get back into game making using your starter kit as a base.

What was once an empty shell of a game can now become complete, thank you :)
  #1271  
Unread January 16th, 2008, 11:24 AM
Mrchewy's Avatar
Mrchewy
nom nom nom
 
Join Date: Jul 2007
Location: Brisbane, Australia
Gender:
Nature: Lax
Quote:
Originally Posted by sinisterbutt View Post
Lorem, id love to help you out with the contest script, but im only good at graphics and animations lol, so im working on all the attacks for poccil. Id love to help, what do you mean by contest? like the beauty contests in the games?
You mean, you're actually making all the move animations?

Damn... that's awesome!

If you need any help, I'll be glad to assist you. I'm fairly solid at Photoshop, so I'm useful for anything graphical ^.^
  #1272  
Unread January 16th, 2008, 12:10 PM
Devil_Silver's Avatar
Devil_Silver
Eevee Breeder
 
Join Date: Dec 2007
Location: Belgium
Age: 18
Gender:
Nature: Brave
Oh, glad to hear that the problem will be solved in the next release!

You guys are really good!
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  #1273  
Unread January 16th, 2008, 07:11 PM
.houndoomed
Trainer
 
Join Date: Apr 2006
Quote:
Originally Posted by LokiFerne View Post
It's in PokeBattle_Move and it's an array called PBTypeChart

The types go in order (as they are defined inPBTypes) from top to bottom and left to right.

0 = No effect, 1 = Not very effective, 2 = regular damage, 4 = Super effective

So for your new type you will need to add a new line at the bottom of that list with the relative numbe, as well as an extra entry in all of the other lines stating how effective those types are against your new one.

I hope that was thorough enough, I always worry that I'm being too tedious with details.


*EDIT* Actually I've noticed a few weird things about this, there don't seem to be enough entires in the chart... I don't know whether it's just me but there are 18 types (including the ??? one) and only 16 entries in each line...
Thanks, I understand fully now . It's line 78 - 94, so that's 17, not 16. But there should be one more type, shouldn't there? And I don't think ??? counts as one....
  #1274  
Unread January 16th, 2008, 10:04 PM
Firemaker's Avatar
Firemaker
Pokemon Master
 
Join Date: Apr 2004
Location: In space
Age: 17
Gender:
Nature: Lonely
There are 18 types. (including ???)
  • 1. Normal
  • 2. Dragon
  • 3. Flying
  • 4. Ground
  • 5. Fighting
  • 6. Rock
  • 7. Ghost
  • 8. Psychic
  • 9. Dark
  • 10. Fire
  • 11. Electric
  • 12. Water
  • 13. Ice
  • 14. Grass
  • 15. Steel
  • 16. Bug
  • 17. Poison
  • 18. ???
I'd like to say thanks for making such an indepth and realistic battle system and sharing, causing the 'pokemon community' to grow closer together.

I can help in photoshop if needed. No sense in everyone paying if only a few can.

Edit: In the typing script, right above the type chart, there is a physical/special section that controls which are special and which are physical. The numbers are equal to the PBTypes script.
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Last edited by Firemaker; January 16th, 2008 at 11:55 PM.
  #1275  
Unread January 17th, 2008, 01:56 PM
Devil_Silver's Avatar
Devil_Silver
Eevee Breeder
 
Join Date: Dec 2007
Location: Belgium
Age: 18
Gender:
Nature: Brave
Oh Poccil, I have all battle pictures from Pokémon Pearl and Diamond, if you'd like I can upload them so you can add them into the next release or somethin'?
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