The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Creative Discussions > Game Development > Pokémon Essentials
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.


Advertise here

Closed Thread
Click here to go to the first staff post in this thread.  
Thread Tools
  #1251    
Old January 15th, 2008, 03:17 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
Gender: Male
Nature: Naive

Advertise here
Change section 000 of metadata.txt.
  #1252    
Old January 15th, 2008, 03:22 AM
gotron228's Avatar
gotron228
^_^
 
Join Date: Jun 2007
Location: Australia
Gender: Male
Nature: Calm
Send a message via AIM to gotron228 Send a message via Skype™ to gotron228
okay il try that latter rite now im usy
__________________

  #1253    
Old January 15th, 2008, 08:55 AM
Lorem Ipsum's Avatar
Lorem Ipsum
 
Join Date: Oct 2007
Gender:
I re-iterate; is there any way I can see attacksRS.dat, or anybody who wishes to help me develop this contest script?
  #1254    
Old January 15th, 2008, 10:11 AM
Devil_Silver's Avatar
Devil_Silver
Eevee Breeder
 
Join Date: Dec 2007
Location: Belgium
Age: 20
Gender:
Nature: Brave
Hi everyone,

I have a problem when connecting maps with animated tiles.
Such as Sea-tiles.
'Cause when I connect those maps, the animated tiles won't show the same animation on the same moment.
Like when the waves move down on the first map, the waves move up on the other.
And that looks... Well, not good.

If anyone could help me, please do!
If you don't understand what I mean, just tell, I'll upload a screenshot then.
__________________

|Theme by: Chikara³|
|Big sister: Fabledawn|
|Little sister: Aelitaluver3.0|
|Bro: Mismaguis|
[Searching for:]

|Friend Code
|0688 3782 4380|
|Name:JOHN|







  #1255    
Old January 15th, 2008, 10:31 AM
.houndoomed
Trainer
 
Join Date: Apr 2006
Now that I've added a new type in PBTypes, could you tell me how I can set how effective each type is against another? And anything else there is to know.
  #1256    
Old January 15th, 2008, 10:41 AM
Lorem Ipsum's Avatar
Lorem Ipsum
 
Join Date: Oct 2007
Gender:
It's in the type chart in a move script. Too lazy to open RPGXP
  #1257    
Old January 15th, 2008, 11:57 AM
sinisterbutt
Beginning Trainer
 
Join Date: Feb 2006
Gender:
Nature: Adamant
Lorem, id love to help you out with the contest script, but im only good at graphics and animations lol, so im working on all the attacks for poccil. Id love to help, what do you mean by contest? like the beauty contests in the games?
  #1258    
Old January 15th, 2008, 12:04 PM
Lorem Ipsum's Avatar
Lorem Ipsum
 
Join Date: Oct 2007
Gender:
Like Pokémon contests, where you can have Cool, Beauty, Tough, Smart and Cute. I can't progress any further until I have the RSE contest background and a text version of attacksRS.dat, so I can add the Contest types to the list.
  #1259    
Old January 15th, 2008, 02:15 PM
.houndoomed
Trainer
 
Join Date: Apr 2006
Quote:
Originally Posted by Lorem Ipsum View Post
It's in the type chart in a move script. Too lazy to open RPGXP :P
ONOEZ

Hmm, I tried looking for it but failed. Could you give me the name of the script. Lol, I suck at this.
  #1260    
Old January 15th, 2008, 03:55 PM
mad.array's Avatar
mad.array
Eeveelutions... need more...
 
Join Date: Nov 2007
Location: Birmingham, UK
Age: 29
Gender: Male
Nature: Rash
It's in PokeBattle_Move and it's an array called PBTypeChart

The types go in order (as they are defined inPBTypes) from top to bottom and left to right.

0 = No effect, 1 = Not very effective, 2 = regular damage, 4 = Super effective

So for your new type you will need to add a new line at the bottom of that list with the relative numbe, as well as an extra entry in all of the other lines stating how effective those types are against your new one.

I hope that was thorough enough, I always worry that I'm being too tedious with details.


*EDIT* Actually I've noticed a few weird things about this, there don't seem to be enough entires in the chart... I don't know whether it's just me but there are 18 types (including the ??? one) and only 16 entries in each line...

Last edited by mad.array; January 15th, 2008 at 04:04 PM.
  #1261    
Old January 15th, 2008, 06:35 PM
Shirayuki Mizore's Avatar
Shirayuki Mizore
Pokemon Raptor is STILL going?
 
Join Date: Nov 2007
Location: Florida.
Gender:
Hey, I don't get all that stuff (), so what was updated? Just scripts?
__________________
It's all about the sex pokemon here!

Welcome me back. D:
  #1262    
Old January 15th, 2008, 06:46 PM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
Devil_Silver:

The problem you describe is inherent in the original Tilemap class. Fortunately, I've managed to create a replacement that synchronizes the autotile animation in connected maps. It will be part of the next release.
__________________
Peter O, of The Ultimate Pokemon Center (Pokemon Essentials, Donate money to restore my page)
  #1263    
Old January 15th, 2008, 07:27 PM
rubyrulez's Avatar
rubyrulez
Back in Action...again...
 
Join Date: Sep 2003
Location: Sonnet Town
Age: 27
Gender:
Nature: Adamant
Send a message via AIM to rubyrulez Send a message via Yahoo to rubyrulez Send a message via Skype™ to rubyrulez
You guys (Flameguru and poccil) are absolute geniuses. I love your system, it has inspired me to get back into game making using your starter kit as a base.

What was once an empty shell of a game can now become complete, thank you :)
  #1264    
Old January 16th, 2008, 03:24 AM
Mrchewy's Avatar
Mrchewy
nom nom nom
 
Join Date: Jul 2007
Location: Brisbane, Australia
Gender:
Nature: Lax
Quote:
Originally Posted by sinisterbutt View Post
Lorem, id love to help you out with the contest script, but im only good at graphics and animations lol, so im working on all the attacks for poccil. Id love to help, what do you mean by contest? like the beauty contests in the games?
You mean, you're actually making all the move animations?

Damn... that's awesome!

If you need any help, I'll be glad to assist you. I'm fairly solid at Photoshop, so I'm useful for anything graphical ^.^
  #1265    
Old January 16th, 2008, 04:10 AM
Devil_Silver's Avatar
Devil_Silver
Eevee Breeder
 
Join Date: Dec 2007
Location: Belgium
Age: 20
Gender:
Nature: Brave
Oh, glad to hear that the problem will be solved in the next release!

You guys are really good!
__________________

|Theme by: Chikara³|
|Big sister: Fabledawn|
|Little sister: Aelitaluver3.0|
|Bro: Mismaguis|
[Searching for:]

|Friend Code
|0688 3782 4380|
|Name:JOHN|







  #1266    
Old January 16th, 2008, 11:11 AM
.houndoomed
Trainer
 
Join Date: Apr 2006
Quote:
Originally Posted by LokiFerne View Post
It's in PokeBattle_Move and it's an array called PBTypeChart

The types go in order (as they are defined inPBTypes) from top to bottom and left to right.

0 = No effect, 1 = Not very effective, 2 = regular damage, 4 = Super effective

So for your new type you will need to add a new line at the bottom of that list with the relative numbe, as well as an extra entry in all of the other lines stating how effective those types are against your new one.

I hope that was thorough enough, I always worry that I'm being too tedious with details.


*EDIT* Actually I've noticed a few weird things about this, there don't seem to be enough entires in the chart... I don't know whether it's just me but there are 18 types (including the ??? one) and only 16 entries in each line...
Thanks, I understand fully now . It's line 78 - 94, so that's 17, not 16. But there should be one more type, shouldn't there? And I don't think ??? counts as one....
  #1267    
Old January 16th, 2008, 02:04 PM
Firemaker's Avatar
Firemaker
Pokemon Master
 
Join Date: Apr 2004
Location: In space
Age: 19
Gender:
Nature: Lonely
There are 18 types. (including ???)
  • 1. Normal
  • 2. Dragon
  • 3. Flying
  • 4. Ground
  • 5. Fighting
  • 6. Rock
  • 7. Ghost
  • 8. Psychic
  • 9. Dark
  • 10. Fire
  • 11. Electric
  • 12. Water
  • 13. Ice
  • 14. Grass
  • 15. Steel
  • 16. Bug
  • 17. Poison
  • 18. ???
I'd like to say thanks for making such an indepth and realistic battle system and sharing, causing the 'pokemon community' to grow closer together.

I can help in photoshop if needed. No sense in everyone paying if only a few can.

Edit: In the typing script, right above the type chart, there is a physical/special section that controls which are special and which are physical. The numbers are equal to the PBTypes script.
__________________
http://z8.invisionfree.com/Banto_Region

Last edited by Firemaker; January 16th, 2008 at 03:55 PM.
  #1268    
Old January 17th, 2008, 05:56 AM
Devil_Silver's Avatar
Devil_Silver
Eevee Breeder
 
Join Date: Dec 2007
Location: Belgium
Age: 20
Gender:
Nature: Brave
Oh Poccil, I have all battle pictures from Pokémon Pearl and Diamond, if you'd like I can upload them so you can add them into the next release or somethin'?
__________________

|Theme by: Chikara³|
|Big sister: Fabledawn|
|Little sister: Aelitaluver3.0|
|Bro: Mismaguis|
[Searching for:]

|Friend Code
|0688 3782 4380|
|Name:JOHN|







  #1269    
Old January 17th, 2008, 10:25 PM
gotron228's Avatar
gotron228
^_^
 
Join Date: Jun 2007
Location: Australia
Gender: Male
Nature: Calm
Send a message via AIM to gotron228 Send a message via Skype™ to gotron228
In RPG maker XP whenever I add a character theres a really small sqaure how do I actually enlarge it so it can high;ight the wholl person
__________________

  #1270    
Old January 18th, 2008, 08:27 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
Gender: Male
Nature: Naive
Look at how the character sprites are arranged in the graphics that come with Essentials - you must have a 4x4 grid of sprites, in different frames.
If you mean the trainer battle sprite, the game shows the whole picture in battle anyway.
  #1271    
Old January 18th, 2008, 12:14 PM
Minorthreat0987
Pokemon Tellurium
 
Join Date: Oct 2005
Nature: Adamant
Hey, Poccil when I use this code

Code:
$PokemonBag.pbQuantity(PBItems::POTION)>0
I get this error, and I can't seem to fix it.

Code:
Exception: RuntimeError
Message: Script error within event 2, map 11 (Park Path):
(eval):1:in `pbExecuteScript'uninitialized constant PBItems::STARTERPASS
Section018:238:in `pbExecuteScript'
Section018:753:in `eval'
Section018:238:in `pbExecuteScript'
Section018:753:in `command_111'
Section018:292:in `execute_command'
Section018:190:in `update'
Section018:104:in `loop'
Section018:195:in `update'
Section020:98:in `update'
Section020:96:in `loop'

Section018:249:in `pbExecuteScript'
Section018:753:in `command_111'
Section018:292:in `execute_command'
Section018:190:in `update'
Section018:104:in `loop'
Section018:195:in `update'
Section020:98:in `update'
Section020:96:in `loop'
Section020:109:in `update'
Section020:65:in `main'
Does anyone know why this might happen.

Please help! Thank you!
__________________

Check out my DeviantArt account for info on my new project! Pokemon Tellurium.
My DeviantArt
  #1272    
Old January 18th, 2008, 12:19 PM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
You mean STARTERPASS rather than POTION, right? If so, add an item with the internal name "STARTERPASS". If you did so, try selecting "Compile Data" from the debug menu or restart the game while holding CTRL. If you still have problems, please send me a private message rather than posting further here.
__________________
Peter O, of The Ultimate Pokemon Center (Pokemon Essentials, Donate money to restore my page)
  #1273    
Old January 18th, 2008, 05:51 PM
Lady Berlitz's Avatar
Lady Berlitz
Cinnamon ♪
 
Join Date: May 2007
Location: An igloo in Canada
Nature: Adamant
Just wondering... where EXACTLY do I find this "Pokefonts.zip" package? I would really like to change the font...
__________________
_█████████_
_█▄█████▄█_
_█▼▼▼▼▼▼▼█_
██_______██
_█▲▲▲▲▲▲▲█_
_█████████_
_██_____██_
  #1274    
Old January 18th, 2008, 06:02 PM
Krobelus's Avatar
Krobelus
RainbowNoodleWarrior
 
Join Date: Sep 2006
Location: Vancouver
Age: 23
Gender: Male
Nature: Adamant
Quote:
Originally Posted by EsMaS View Post
Just wondering... where EXACTLY do I find this "Pokefonts.zip" package? I would really like to change the font...
It comes with the Pokemon Essentials.

Question:
How may I add Items? I see how in Notes.Html, but it's a little confusing, could someone put it in easier terms?

Thanks.
-Krobe
__________________

YouTube Channel
Pokemon Pearl FC:
4296-8996-1956

Pokemon Heart Gold FC:
3009-0281-8050

Pokemon White 2 FC:
1765-0509-2291

  #1275    
Old January 19th, 2008, 01:09 AM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
A new version is available.

Changes:

Fixed default map view to synchronize water
animation, etc. in connected maps
Added mechanism to define custom moves
Changed code to make Pokemon pictures larger than
128x128 display properly.
Reorganized script section PBTypes and added
comments
New feature checks the battery on laptop computers
and gives a low battery warning if necessary

--
Other than scripts.rxdata, the format of PBS/moves.txt has changed.
--

For detailed changes, see this diff file.
__________________
Peter O, of The Ultimate Pokemon Center (Pokemon Essentials, Donate money to restore my page)
Closed Thread
Quick Reply

Sponsored Links


Advertise here
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 05:00 AM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.